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3.5.0 #428
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…, block bullet impact sounds
…rnbind block, initialize variables, disable blocking on bots
Current duration is way too long and makes some start timer techs no longer feasible (eg. kz_scicret bonus on VNL where accelerating from 0 to 85 takes a lot of time, or kz_mz), this new duration should be closer to the duration used in `sm_start`.
Only enable global plugin on VAC secured servers
Update README server requirements
Reduce loadloc invalidation duration
Disable fading effect with demofix enabled
Fix jumpstats abuse with AddOutput origin
Use tickrate independent cooldown for turnbind, reduce cooldown on turnbind block, initialize variables, disable blocking on bots
Fix plugin source urls
Add missing commands in COMMANDS.md
Disable killbind for safeguard, make !safe binary instead of ternary
Take parent entities into account in GetEntityPositions
Move clantag block to gokz-profile
Add late loading support for gokz-quiet, block extra sounds with !hide
Allow player to spectate other players with timer on while in spectate
Fix bot using the wrong timer sound
Rework bot joining method
Fix bots not being hidden by !hide
These were previously skipped in d2d39ff, as it seemed as if they were not required. However, it has now been seen that these files are used in maps also, and are thus required to be shipped. An example map is xc_nephilim, which will show error boxes if the files are not included for the start timer (switch files). In KZTimer they were a part of the base plugin, and not the ErrorBoxFixer, but in GOKZ it makes more sense to have them all in the same place.
This fixes an issues that might happen in the following scenario: 1. Unbanned player joins. 2. Unbanned player leaves. 3. Global API goes offline. 4. A Banned player joins, and gets the same client id as the unbanned player had. This causes him to be seen as Unbanned. 5. The Banned player plays, etc. 6. API goes up, and requests are now being sent to the Global API as a part of the retry proccess, causing multiple bans etc. to appear. To prevent this, we reset the status of a client to not be Globally verified when joining the server, so that we always start from a clean state when the Global Ban check is done in OnClientPostAdminCheck.
…ound to prevent errors
Fix potential sound hook crash and add valid client check to weapon sound to prevent errors
Reset globally verified status on player join
Add additional resources from KZTimer
Really ignore trigger_push for triggerfix
add simplified chinese translation
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!hide
now also hides spawn, knife and blood sounds!safe
to toggle between 2 instead of 3 options!end
bug!hide
gokz-quiet
crash