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Use tickrate independent cooldown for turnbind, reduce cooldown on turnbind block, initialize variables, disable blocking on bots #398

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merged 1 commit into from
Nov 13, 2022

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zer0k-z
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@zer0k-z zer0k-z commented Oct 25, 2022

On 64 tick the delay on turn bind is massive so the first change should make it not as horrible. The variables weren't initialized so it blocked players from turnbinding across maps. The block is also disabled on bots so that replay playback doesn't go haywire.

For the hottest take, the 0.5s delay on turn bind seems a bit excessive in my opinion, I watched some videos on high tier surf maps and plaeyrs usually switch strafes after 0.3 second. Lowest I have seen is 0.2 but that might make strafing with turn bind OP again, while with 0.3 you can only do a bit more than 3 strafes per second, so it will stop anyone wanting to go on a straight line with turn bind. This could always be reverted, of course.

…rnbind block, initialize variables, disable blocking on bots
@zealain
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zealain commented Nov 13, 2022

Yeah those 0.5s were very much just a guess, 0.3s is fine as well.

@zealain zealain merged commit 0412aff into KZGlobalTeam:dev Nov 13, 2022
@zer0k-z zer0k-z deleted the turnbind branch November 13, 2022 14:49
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2 participants