Use tickrate independent cooldown for turnbind, reduce cooldown on turnbind block, initialize variables, disable blocking on bots #398
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On 64 tick the delay on turn bind is massive so the first change should make it not as horrible. The variables weren't initialized so it blocked players from turnbinding across maps. The block is also disabled on bots so that replay playback doesn't go haywire.
For the hottest take, the 0.5s delay on turn bind seems a bit excessive in my opinion, I watched some videos on high tier surf maps and plaeyrs usually switch strafes after 0.3 second. Lowest I have seen is 0.2 but that might make strafing with turn bind OP again, while with 0.3 you can only do a bit more than 3 strafes per second, so it will stop anyone wanting to go on a straight line with turn bind. This could always be reverted, of course.