Version 6.0
Breaking
- Removed
destruction_utils.gd
and moved the code todestruction.gd
. - Renamed
collision_layers
tocollision_layer
. - Renamed
layer_masks
tocollision_mask
.
Removed
- Scenes are no longer added in a separate thread. Godot 4.2 adds thread groups which can be used instead.
Fixed
- Improve documentation.
Added
- The mesh in the demo now has a texture.
- The project is now REUSE compliant.