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Version 6.0

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@Jummit Jummit released this 27 Sep 17:01
· 27 commits to master since this release

Breaking

  • Removed destruction_utils.gd and moved the code to destruction.gd.
  • Renamed collision_layers to collision_layer.
  • Renamed layer_masks to collision_mask.

Removed

  • Scenes are no longer added in a separate thread. Godot 4.2 adds thread groups which can be used instead.

Fixed

  • Improve documentation.

Added

  • The mesh in the demo now has a texture.
  • The project is now REUSE compliant.