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Releases: Jummit/godot-destruction-plugin

Version 7.2

23 Jun 16:46
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Fixed

  • Freeing shards before their animation finishes no longer results in errors.

Version 7.1

28 Sep 09:23
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Changed

  • The demo now features multiple cubes, which can be destroyed by clicking on them.
  • The background now is a more neutral color.

Added

  • Reuse modified shard materials if they are the same.

Version 7.0

27 Sep 21:50
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Changed

  • Material overrides now have priority over the mesh materials.
  • Mention asset library for 4.0 installation.

Removed

  • Removed the shard scene, shards are now generated in the destruction node.

Added

  • Allow non-standard spatial materials for shards.

Version 6.1

27 Sep 18:36
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Breaking

  • Added mesh_instance property which is used to provide the mesh with the shard material.

Changed

  • Made the cube in the demo a RigidBody3D, which is closer to real-world usage.
  • Only one material is generated for each destroyed object.

Fixed

  • Removed embedded scene in destructible_cube.tscn

Added

  • Added more documentation.
  • Added "addon" tag to project.

Version 6.0

27 Sep 17:01
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Breaking

  • Removed destruction_utils.gd and moved the code to destruction.gd.
  • Renamed collision_layers to collision_layer.
  • Renamed layer_masks to collision_mask.

Removed

  • Scenes are no longer added in a separate thread. Godot 4.2 adds thread groups which can be used instead.

Fixed

  • Improve documentation.

Added

  • The mesh in the demo now has a texture.
  • The project is now REUSE compliant.

Version 5.1

23 Apr 13:52
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Complete overhaul of the addon, ported to Godot 4.1.

Version 2.0

05 Sep 08:14
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  • Add configuration warning when the shards would be added to a PhysicsBody
  • Refactor destruction
  • Make name generation of shard templates more user friendly
  • Remove unnecessary functions

Version 1.1

13 Apr 07:52
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v1.1

added icon

Version 1.0

12 Apr 11:35
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v1.0

v1.0