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Some programmers may not want to rely on the PlayerMoveEvent, since it fires very quickly and often, even for mere head-movement. As such, the main purpose of this PR adds
NPCLibOptions
, which is a general wrapper for preferences passed to NPCLib.In the future more could be added to NPCLibOptions if desired. As it stands, however, the only parameter is movement handling, a.k.a.
NPCLibOptions.MovementHandling
.The other 2 commits are self-explanatory. Note that I have tested and ensured that the PlayerQuitEvent is called regardless of whether it was caused by a kick (I used 1.8.8, but it wouldn't make any sense for this contract to change in future versions)