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Releases: JeffVi/DX-Tarots

Tenth Release Hotfix 1

28 Oct 04:57
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Features

  • Updated for Steamodded 1.0.0
  • Complete rewrite of DX consumables and CU consumables to use Steamodded's API (vanilla and Bunco).
  • Better curses management (not quite a "completed and easy to use" API but we are getting there, little by little).
  • Codex Arcanum is temporarily disabled.

See the changelog for a list of all changes.

Please report any bug in the Issue section, or in Balatro's discord (Deluxe Tarots thread)

Balance changes

  • The Lovers DX: Buffed from 2 to 4 cards
  • DX spectrals are no longer unique
  • Some Cursed tarots are no longer unique

See the changelog for a list of all changes.

Bug fixes

  • Many, won't list everything here, see #15 for all the work

Hotfix

  • Fixed a crash on splash screen
  • Fixed the config file not being used

What's next?

  • New curses based on Bunco
  • New expansions based on Reverie, Familiar, Cryptid mods (and probably other mods later)
  • Better balance with the help of the feedback form (where you can send a new feedback following this update, thanks in advance)
  • Enhance Curses API
  • New atlas for consumables
  • Actually play the game

Tenth Release

27 Oct 13:48
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Features

  • Updated for Steamodded 1.0.0
  • Complete rewrite of DX consumables and CU consumables to use Steamodded's API (vanilla and Bunco).
  • Better curses management (not quite a "completed and easy to use" API but we are getting there, little by little).
  • Codex Arcanum is temporarily disabled.

See the changelog for a list of all changes.

Please report any bug in the Issue section, or in Balatro's discord (Deluxe Tarots thread)

Balance changes

  • The Lovers DX: Buffed from 2 to 4 cards
  • DX spectrals are no longer unique
  • Some Cursed tarots are no longer unique

See the changelog for a list of all changes.

Bug fixes

  • Many, won't list everything here, see #15 for all the work

What's next?

  • New curses based on Bunco
  • New expansions based on Reverie, Familiar, Cryptid mods (and probably other mods later)
  • Better balance with the help of the feedback form (where you can send a new feedback following this update, thanks in advance)
  • Enhance Curses API
  • New atlas for consumables
  • Actually play the game

Ninth Release

30 Jun 08:56
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Ninth Release Pre-release
Pre-release

Features

  • New cursed tarot: The Cursed Seeker.
  • You can now disable the unique badge feature in TarotDX.lua.

See the changelog for a list of all changes.

Balance changes

  • The Cursed Wheel of Fortune: Buffed from 1 in 3 chance to trigger again to 1 in 2
  • Cursed Judgement: The created joker now has an edition
  • The Hook: Requirement to lift increased from 40 cards to 60 cards
  • The Wheel: Increased probability from 1 in 9 to 1 in 8
  • The Arm: Increased probability from 1 in 7 to 1 in 6
  • The Eye: Reduce mult from 0.65 to 0.6
  • The Mouth: Reduce mult from 0.65 to 0.6

See the changelog for a list of all changes.

Bug fixes

  • Fixed multiple issues with The Seeker DX.
  • Fixed bug with editioned jokers in Buffoon DX packs.
  • Fixed Philosopher's Stone DX only working one round.
  • Fixed Soap DX acting as Soap.
  • Fixed The Arm curse UI bug.
  • Fixed The Mouth trigger issue (#5).
  • Fixed bugs from CA 1.1.2 (by updating to 1.1.4)

What's next?

  • Better balance with the help of the feedback form (where you can send a new feedback following this update, thanks in advance)
  • New expansions based on Bunco and Reverie mods (and probably other mods)
  • Finding a solution to enhance wild cards and planet cards
  • Continue the work to make it easy to create curses/DX cards
  • Create new sets of cursed cards
  • Actually play the game

Eighth Release

23 Jun 21:31
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Eighth Release Pre-release
Pre-release

Features

  • Added new cards based on the Codex Arcanum mod. Not yet in the changelog file, it will soon.
  • Added new quests to lift Curses. See the changelog file for full info.
  • Massive under the hood changes: DX and Cursed cards are no longer specific sets, this should help with mod compatibility. (Planet_dx, Tarot_dx, Tarot_cu, and Booster_dx sets don't exist anymore, they are just a specific CENTER_POOL now).

Balance changes

  • Increased drop rate of Cursed Tarots from 6% to 7%
  • Standard DX booster cards are now guaranteed to be enhanced, and have a higher chance to get an edition/seal.
  • Buffoon DX booster jokers have a higher chance to get an edition.

What's next?

  • Better balance with the help of the feedback form (where you can send a new feedback following this update, thanks in advance)
  • New expansions based on Bunco and Reverie mods (and probably other mods)
  • Finding a solution to enhance wild cards and planet cards
  • Continue the work to make it easy to create curses/DX cards
  • Create new sets of cursed cards
  • Actually play the game

Seventh Release

26 May 13:10
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Seventh Release Pre-release
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TL;DR

Mainly bug fixes, balance changes, and under the hood changes (progressively move toward a "somewhat" API oriented mod). See the changelog for a list of all changes.

Features

  • Added a new tab in the collection menu to where all curses are displayed.

Bug fixes

  • Fixed a crash when pulling dx boosters #4
  • Fixed #3 (I hope)
  • Fixed crash on startup when used with other specific mods

Balance changes

Thanks to everyone who answered the feedback form. Many changes listed below are from these answers.

DX Tarots

Overall they are seen as quite balanced by the majority.

Drop rate

Reduced from 12% to 10% : Back to the original value when the mod was created.

The Wheel of Fortune DX

Increased the chance from 1 in 3 to 1 in 2.

DX Planets

Overall they are seen as quite balanced by the majority. I'm not completely satisfied myself, however it won't change this patch. Maybe stuff will change when cursed planets are introduced

DX Spectrals

That's an interesting part. Overall they are seen as quite balanced, but there is a lot of variance for each card. All cards are seen as overpowered and underpowered. So no changes for now.

DX Boosters

Overall they are seen as quite balanced by the majority. Only exceptions being Standard DX and Buffoon DX. (Probably because they don't really have unique DX cards for them). I'll find a way to make them feel more "unique".

Cursed Tarots

Interesting result here too, same as DX Spectrals. Some are on the priority list to change how they work/help like The Cursed Fool, The Cursed Lovers, The Cursed Hermit, The Cursed Wheel of Fortune, and Cursed Judgement.

Drop rate

Reduced from 10% to 6%.

Cursed Justice

Reduced bonus from 5X to 3.5X.

Curses

Here is the hardest part to balance. People mostly see them as either run killers, or don't notice them. As there is for now no way to reove curses, the balance will tend to nerf them a little until I find a better solution to manage curses in a run. Note that you can easily edit the balance of a curse in the curse.lua file. Look for the G.P_CURSES definition. From here you can edit the config variable of each curse.

The Arm

Reduced chance from 1 in 6 to 1 in 7

The Eye

Added an indication if the curse will trigger or not on the highlighted hand.
Increase mult from X0.6 to X0.65

The Mouth

Added which was the first hand played.
Increase mult from X0.6 to X0.65

The Plant/Goad/Head/Club/Window/Fish/Pillar

Reduced chance from 1 in 2 to 2 in 5

The Flint

Reduced base decrease from 30% to 20%

What's next?

  • Better balance with the help of the feedback form (where you can send a new feedback following this update)
  • Finding a solution to enhance wild cards and planet cards
  • Continue the work to make it easy to create curses/DX cards
  • Create new sets of cursed cards
  • Create DX cards from other popular mods
  • Actually play the game

Sixth Release - Hotfix

11 May 14:19
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Pre-release

Hotfix

  • Enhanced the management of Cursed cards bonuses
  • Fixed a bug where cards debuffed by curses could lose their debuff in some circumstances
  • Enhanced the management of cards debuffed by curses

Feedback

If you have 5-10 min to spend, I would really appreciate you spend it to answer the form I made to help balance/enhance what this mod provides. Here it is! Thanks in advance!

Sixth Release

11 May 09:00
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Sixth Release Pre-release
Pre-release

Mostly bug fixes and mod compatibility things (hopefully)

Features

  • New curse: Violet Vessel

As always, see the changelog for a list of all changes.

Bug Fixes

  • Fixed The Cursed Devil not playable bug
  • Fixed some descriptions

Fifth release - Hotfix

10 May 18:27
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Hotfix

  • Fixed a bug when pulling tarot cards
  • Fixed a bug on The Cursed Wheel of Fortune
  • Fixed a bug in the collection

Fifth release

10 May 16:22
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Fifth release Pre-release
Pre-release

Biggest update yet!
As this includes many changes, I expect compatibility issues with other mods and bugs I didn't find during my testings. If you find any, don't hesitate to reach me on the Balatro discord or open a Github Issue. Thanks in advance!

Features

  • New mechanic: Curses. Permanently impact your run upon being received.
  • New keyword Unique. Unique cards can only be pulled once per run.
  • New set of cards: Cursed Tarots. Powerfull Unique Tarot cards that inflict curses upon being used. Can be seen in the collection (same way as Tarot DX).
  • A mod priority was set to (hopefully) help reduce mod compatibility issues.
  • Updated DX Boosters assets.
  • Enhanced some descriptions.

As always, see the changelog for a list of all changes.

Balance changes

  • Slightly increased the default probability of pulling a Tarot DX.
  • Slightly increased the default probability of pulling a Planet DX.
  • Slightly decreased the default probability of pulling a Spectral DX.
  • DX Boosters are now Unique.
  • DX Spectrals are now Unique.

Bug Fixes

  • Fixed UI bug with Black Hole.
  • Fixed a bug with DX Boosters opening twice when using other mods that modify the open function.

Fourth release

02 May 17:59
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Fourth release Pre-release
Pre-release

Adding new DX Booster Packs!

Changes

  • New DX Boosters were added, see the changelog for more info.
  • Magician DX was buffed to reflect the vanilla buff.
  • DX consumables can now be seen in the collection! Click on a card to see its DX version.

Bug Fixes

  • Fixed incorrect description.
  • Fixed a bug when using the Buy and use option on the Ankh DX.
  • Fixed UI bug with Black Hole DX.