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CHANGELOG.md

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Changelog

Here is a list of all changes provided by this mod. Some values can be easily edited by editing variables in the top of the TarotDx.lua file.

DX Cards

A new badge was created for DX (deluxe) consumables. They are enhanced versions of their original counterpart.

Tarots

DX version of Tarot cards were added. They have a 10% (can be edited) chance of being pulled instead of a vanilla tarot. They each cost $5.

  • The Fool DX: Creates up to 2 copies of the last Tarot Planet (not DX) card used during this run.

  • The Magician DX: Enhances up to 4 selected cards.

  • The High Priestess DX: Creates up to 2 random DX Planet cards.

  • The Empress DX: Enhances up to 4 selected cards.

  • The Emperor DX: Creates up to 2 random DX Tarot cards.

  • The Hierophant DX: Enhances up to *4 selected cards.

  • The Lovers DX: Enhances up to 4 selected cards.

  • The Chariot DX: Enhances up to 2 selected cards.

  • Justice DX: Enhances up to 2 selected cards.

  • The Hermit DX: Triples money (Max of $30).

  • The Wheel of Fortune DX: 1 in 2 chance to add an edition.

  • Strength DX: Rank up to *4 selected cards.

  • The Hanged Man DX: Destroys up to *4 selected cards.

  • Death DX: Select up to 3 cards. Convert the left ones into the right one.

  • Temperance DX: Gives double the total sell value of all current Jokers (Max of $60).

  • The Devil DX: Enhances up to 2 selected cards.

  • The Tower DX: Enhances up to 2 selected cards.

  • The Star DX: Converts up to 5 selected cards.

  • The Moon DX: Converts up to 5 selected cards.

  • The Sun DX: Converts up to 5 selected cards.

  • Judgement DX: Creates a random uncommon joker.

  • The World DX: Converts up to 5 selected cards.

  • The Sky DX: Converts up to 5 selected cards. Requires Bunco.

  • The Abyss DX: Converts up to 5 selected cards. Requires Bunco.

  • The Seeker DX: Creates up to 2 random DX Alchemical cards. Requires Codex Arcanum.

Planets

DX planet cards will upgrade their respective hand level by 2. They have a 12% (can be edited) chance of being pulled instead of a vanilla planet. They each cost $5.

Planet cards (vanilla or DX) may be pulled with a random edition (foil, poly, holo). The chance of pulling an edition on a planet card increase with its corresponding hand level. Using a planet card with an edition will add the edition bonus to the hand base chips or mult.

Spectrals

DX version of Spectral cards were added. They have a 15% (can be edited) chance of being pulled instead of a vanilla spectral. They each cost $6.

  • Familiar DX: Destroy 2 selected cards in your hand. Add 5 random Enhanced face cards to your hand.

  • Grim DX: Destroy 2 selected cards in your hand. Add 4 random Enhanced Aces to your hand.

  • Incantation DX: Destroy 2 selected cards in your hand. Add 6 random Enhanced numbered cards to your hand.

  • Talisman DX: Add seal to up to 3 selected cards.

  • Aura DX: Add random edition to up to 3 selected cards.

  • Wraith DX: Creates a random rare Joker.

  • Sigil DX: Converts all cards in hand to a single selected suit.

  • Ouija DX: Converts all cards in hand to a single selected rank.

  • Ectoplasm DX: Add negative to a random Joker. Destroy all consumables.

  • Immolate DX: Destroys 5 selected cards in hand, gain $20.

  • Ankh DX: Create a copy of a random Joker.

  • Deja Vu DX: Add seal to up to 3 selected cards.

  • Hex DX: Add polychrome to a random Joker.

  • Trance DX: Add seal to up to 3 selected cards.

  • Medium DX: Add seal to up to 3 selected cards.

  • Cryptid DX: Create 4 copies of 1 selected card.

  • The Soul DX: Creates a negative copy of a random Legendary Joker.

  • Black Hole DX: Upgrade every poker hand by 3 levels.

  • Cleanse DX: Apply to all cards in hand. Requires Bunco.

  • Philosopher's Stone DX: Retrigger all played cards for three blinds. Requires Codex Arcanum.

Boosters

DX version of Booster packs were added. They have a 10% (can be edited) chance of replacing a vanilla pack in shops. They each cost $2 more than their original counterpart and provide one extra card to pick from. They are Unique.

  • Arcana DX: Increased chance to pull DX Tarots.

  • Celestial DX: Increased chance to pull DX Planets.

  • Spectral DX: Increased chance to pull DX Spectral.

  • Standard DX: Guarantee chance to pull enhanced cards. Increased chance to get editions and seals.

  • Buffoon DX: Increased chance to pull uncommon and rare jokers. Increased chance to get editions.

  • Alchemy DX: Increased chance to pull DX Alchemicals. Requires Codex Arcanum.

Alchemicals (Codex Arcanum)

DX version of Alchemical cards were added. They have a 10% (can be edited) chance of being pulled instead of a vanilla alchemical. They each cost $5.

  • Ignis DX: Gain 2 discards.

  • Aqua DX: Gain 2 hands.

  • Terra DX: Reduce blind by 30%.

  • Aero DX: Draw 8 cards.

  • Quicksilver DX: +4 hand size for one blind.

  • Salt DX: Gain 2 tags.

  • Sulfur DX: Reduce hands to 1. Gain $6 for each hand removed.

  • Phosphorus DX: Draw 8 discarded cards.

  • Bismuth DX: Converts up to 4 selected cards to polychrome for one blind.

  • Cobalt DX: Upgrade selected poker hand by 3 levels.

  • Arsenic DX: Set both hands and discards to the highest value of the two.

  • Antimony DX: Create a negative eternal copy of a selected joker for one blind.

  • Soap DX: Select up to 3 cards. Replace any non selected card with cards from your deck.

  • Manganese DX: Enhances up to 4 selected cards into Steel Cards for one blind. Creates a copy of Manganese.

  • Wax DX: Create 4 temporary copies of a selected card.

  • Borax DX: Converts your hand into most common suit for one blind.

  • Glass DX: Enhances up to 4 selected cards into Glass Cards for one blind. Creates a copy of Glass.

  • Magnet DX: Draw 4 cards of the same rank as the selected one.

  • Gold DX: Enhances up to 4 selected cards into Gold Cards for one blind. Creates a copy of Gold.

  • Silver DX: Enhances up to 4 selected cards into Lucky Cards for one blind. Creates a copy of Silver.

  • Oil DX: Removes debuffs of all cards in hand. Creates a copy of Oil.

  • Acid DX: Select up to 3 cards, destroy all cards of the selected ranks. All cards are returned after one blind.

  • Brimstone DX: +2 hands and discards.

  • Uranium DX: Copy the selected card's enhancement, seal, and edition to unenhanced cards in hand for one blind.

Cursed Cards

A new badge was created for Cursed consumables. They are greatly enhanced versions of their original counterpart that gives you a set number of random curse(s) upon being used.

Cursed Tarots

Cursed version of Tarot cards were added. They have a 8% (can be edited) chance of being pulled instead of a vanilla tarot. They each cost $5. Some are Unique.

  • The Cursed Fool: +1 consumable slot. Creates 2 copies of The Fool DX.

  • The Cursed Magician: Doubles all listed probabilities. Creates a copy of The Magician DX.

  • The Cursed High Priestess: Planet cards are 2 times more likely to get an edition. Creates up to 2 random DX Planet cards.

  • The Cursed Empress: Increase Mult cards multiplier from 4 to 12. Creates a copy of The Empress DX.

  • The Cursed Emperor: Creates 6 random negative DX Tarot cards.

  • The Cursed Hierophant: Increase Bonus cards extra chips from 30 to 90. Creates a copy of The Hierophant DX.

  • The Cursed Lovers: Wild cards now copy the rank of the card to their left (if applicable). Creates a copy of The Lovers DX.

  • The Cursed Chariot: Increase Steel cards multiplier from 1.5 to 2.5. Creates a copy of The Chariot DX.

  • Cursed Justice: Increase Glass cards multiplier from 2 to 3.5. Creates a copy of Justice DX.

  • The Cursed Hermit: Gives $50.

  • The Cursed Wheel of Fortune: Add an edition to a random joker, 1 in 2 chance to repeat once.

  • Cursed Strength: Select up to 5 cards. Rank up all cards matching selected ranks.

  • The Cursed Hanged Man: Select up to 4 cards. Destroys all cards matching selected ranks.

  • Cursed Death: Select up to 5 cards. Convert the left ones into the right one. Gives two copies of Death DX.

  • Cursed Temperance: Gives $10 per Joker.

  • The Cursed Devil: Increase Gold cards gain from $3 to $8. Creates a copy of The Devil DX.

  • The Cursed Tower: Stone cards now grants 250 chips and 4 mult. Creates a copy of The Tower DX.

  • The Cursed Star: Diamond cards cannot get debuffed. Creates a copy of The Star DX.

  • The Cursed Moon: Club cards cannot get debuffed. Creates a copy of The Moon DX.

  • The Cursed Sun: Heart cards cannot get debuffed. Creates a copy of The Sun DX.

  • Cursed Judgement: Creates a random rare joker with a random edition.

  • The Cursed World: Spade cards cannot get debuffed. Creates a copy of The World DX.

  • The Cursed Sky: Fleuron cards cannot get debuffed. Creates a copy of The Sky DX. Requires Bunco.

  • The Cursed Abyss: Halberd cards cannot get debuffed. Creates a copy of The Abyss DX. Requires Bunco.

  • The Cursed Seeker: Alchemical packs and cards are free. Alchemical cards are 2 times more likely to be DX. Requires Codex Arcanum.

Curses

Curses are special tags that will affect your run upon being received. They can be lifted if specific conditions are met.

  • The Hook: Discards 1 random card per hand played. Lifted after discarding 60 cards.

  • The Wall: Increase blind amounts by 40%. Lifted after scoring more than 150% of the blind ammount 2 times.

  • The Wheel: 1 in 8 cards get drawn face down. Lifted after playing 5 hands containing at least 3 face down cards.

  • The Arm: 1 in 6 chance to decrease level of played poker hand. Lifted after playing 40 levels worth of poker hands.

  • The Psychic: X0.6 mult if played hand does not contain 5 cards. Lifted after playing 12 hands containing 5 cards.

  • The Goad: 2 in 5 chance for a Spade card to be debuffed. Lifted after playing 12 hands with no scoring Spade card.

  • The Water: -1 discard. Lifted after defeating 3 blinds without using discards.

  • The Eye: X0.6 mult if played hand type was already played this round. Lifted after defeating 3 blinds with no repeated hands.

  • The Mouth: X0.6 mult if played hand type is different than the first played this round. Lifted after defeating 3 blinds with the first played hand.

  • The Plant: 2 in 5 chance for a face card to be debuffed. Lifted after playing 12 hands with no scoring face card.

  • The Needle: -1 hand. Lifted after defeating 3 blinds with no remaining hand.

  • The Head: 2 in 5 chance for a Heart card to be debuffed. Lifted after playing 12 hands with no scoring Heart card.

  • The Tooth: 2 in 5 chance per card played to lose $1. Lifted after playing 40 cards.

  • The Ox: Lose $5 if playing most played hand. Lifted after defeating 3 blinds without using your most played hand.

  • The House: Cards from first hand have a 2 in 3 chance to be drawn face down. Lifted after playing 15 face down cards.

  • The Club: 2 in 5 chance for a Club card to be debuffed. Lifted after playing 12 hands with no scoring Club card.

  • The Fish: Cards drawn after playing a hand have a 2 in 3 chance to be drawn face down. Lifted after discarding 25 face down cards.

  • The Window: 2 in 5 chance for a Diamond card to be debuffed. Lifted after plaing 12 hands with no scoring Diamond card.

  • The Manacle: -1 Hand Size if more than 1 hand remaining. Lifted after playing 7 hands containing 5 scoring cards.

  • The Serpent: Always draw 2 cards after first Play or Discard. Lifted after drawing 40 cards.

  • The Pillar: After being played, cards have a 2 in 5 chance to be debuffed this Ante. Lifted after playing 9 hands containing a debuffed scoring card.

  • The Flint: Base Chips and Mult are reduced by 25%. Lifted after playing 20 hands.

  • The Mark: 1 in 2 chance for a face card to be drawn face down. Lifted after discarding 7 hands containing at least 3 face down cards.

  • Violet Vessel: Increase blind amounts by 50%. Future curses will increase the amount instead of applying new curses. Cannot be lifted.

Unique Cards

A new badge was created for Unique cards. Once pulled, they can no longer be pulled during the run.

Vouchers

The blank voucher now gives a small chance to get Spactral cards in the shop. The value is 50% the one of the ghost deck (will stack with ghost deck).