Here is a list of all changes provided by this mod. Some values can be easily edited by editing variables in the top of the TarotDx.lua
file.
A new badge was created for DX (deluxe) consumables. They are enhanced versions of their original counterpart.
DX version of Tarot cards were added. They have a 10% (can be edited) chance of being pulled instead of a vanilla tarot. They each cost $5.
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The Fool DX: Creates up to 2 copies of the last Tarot Planet (not DX) card used during this run.
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The Magician DX: Enhances up to 4 selected cards.
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The High Priestess DX: Creates up to 2 random DX Planet cards.
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The Empress DX: Enhances up to 4 selected cards.
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The Emperor DX: Creates up to 2 random DX Tarot cards.
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The Hierophant DX: Enhances up to *4 selected cards.
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The Lovers DX: Enhances up to 4 selected cards.
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The Chariot DX: Enhances up to 2 selected cards.
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Justice DX: Enhances up to 2 selected cards.
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The Hermit DX: Triples money (Max of $30).
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The Wheel of Fortune DX: 1 in 2 chance to add an edition.
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Strength DX: Rank up to *4 selected cards.
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The Hanged Man DX: Destroys up to *4 selected cards.
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Death DX: Select up to 3 cards. Convert the left ones into the right one.
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Temperance DX: Gives double the total sell value of all current Jokers (Max of $60).
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The Devil DX: Enhances up to 2 selected cards.
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The Tower DX: Enhances up to 2 selected cards.
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The Star DX: Converts up to 5 selected cards.
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The Moon DX: Converts up to 5 selected cards.
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The Sun DX: Converts up to 5 selected cards.
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Judgement DX: Creates a random uncommon joker.
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The World DX: Converts up to 5 selected cards.
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The Sky DX: Converts up to 5 selected cards. Requires Bunco.
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The Abyss DX: Converts up to 5 selected cards. Requires Bunco.
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The Seeker DX: Creates up to 2 random DX Alchemical cards. Requires Codex Arcanum.
DX planet cards will upgrade their respective hand level by 2. They have a 12% (can be edited) chance of being pulled instead of a vanilla planet. They each cost $5.
Planet cards (vanilla or DX) may be pulled with a random edition (foil, poly, holo). The chance of pulling an edition on a planet card increase with its corresponding hand level. Using a planet card with an edition will add the edition bonus to the hand base chips or mult.
DX version of Spectral cards were added. They have a 15% (can be edited) chance of being pulled instead of a vanilla spectral. They each cost $6.
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Familiar DX: Destroy 2 selected cards in your hand. Add 5 random Enhanced face cards to your hand.
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Grim DX: Destroy 2 selected cards in your hand. Add 4 random Enhanced Aces to your hand.
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Incantation DX: Destroy 2 selected cards in your hand. Add 6 random Enhanced numbered cards to your hand.
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Talisman DX: Add seal to up to 3 selected cards.
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Aura DX: Add random edition to up to 3 selected cards.
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Wraith DX: Creates a random rare Joker.
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Sigil DX: Converts all cards in hand to a single selected suit.
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Ouija DX: Converts all cards in hand to a single selected rank.
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Ectoplasm DX: Add negative to a random Joker. Destroy all consumables.
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Immolate DX: Destroys 5 selected cards in hand, gain $20.
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Ankh DX: Create a copy of a random Joker.
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Deja Vu DX: Add seal to up to 3 selected cards.
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Hex DX: Add polychrome to a random Joker.
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Trance DX: Add seal to up to 3 selected cards.
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Medium DX: Add seal to up to 3 selected cards.
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Cryptid DX: Create 4 copies of 1 selected card.
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The Soul DX: Creates a negative copy of a random Legendary Joker.
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Black Hole DX: Upgrade every poker hand by 3 levels.
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Cleanse DX: Apply to all cards in hand. Requires Bunco.
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Philosopher's Stone DX: Retrigger all played cards for three blinds. Requires Codex Arcanum.
DX version of Booster packs were added. They have a 10% (can be edited) chance of replacing a vanilla pack in shops. They each cost $2 more than their original counterpart and provide one extra card to pick from. They are Unique.
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Arcana DX: Increased chance to pull DX Tarots.
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Celestial DX: Increased chance to pull DX Planets.
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Spectral DX: Increased chance to pull DX Spectral.
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Standard DX: Guarantee chance to pull enhanced cards. Increased chance to get editions and seals.
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Buffoon DX: Increased chance to pull uncommon and rare jokers. Increased chance to get editions.
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Alchemy DX: Increased chance to pull DX Alchemicals. Requires Codex Arcanum.
DX version of Alchemical cards were added. They have a 10% (can be edited) chance of being pulled instead of a vanilla alchemical. They each cost $5.
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Ignis DX: Gain 2 discards.
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Aqua DX: Gain 2 hands.
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Terra DX: Reduce blind by 30%.
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Aero DX: Draw 8 cards.
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Quicksilver DX: +4 hand size for one blind.
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Salt DX: Gain 2 tags.
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Sulfur DX: Reduce hands to 1. Gain $6 for each hand removed.
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Phosphorus DX: Draw 8 discarded cards.
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Bismuth DX: Converts up to 4 selected cards to polychrome for one blind.
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Cobalt DX: Upgrade selected poker hand by 3 levels.
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Arsenic DX: Set both hands and discards to the highest value of the two.
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Antimony DX: Create a negative eternal copy of a selected joker for one blind.
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Soap DX: Select up to 3 cards. Replace any non selected card with cards from your deck.
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Manganese DX: Enhances up to 4 selected cards into Steel Cards for one blind. Creates a copy of Manganese.
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Wax DX: Create 4 temporary copies of a selected card.
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Borax DX: Converts your hand into most common suit for one blind.
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Glass DX: Enhances up to 4 selected cards into Glass Cards for one blind. Creates a copy of Glass.
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Magnet DX: Draw 4 cards of the same rank as the selected one.
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Gold DX: Enhances up to 4 selected cards into Gold Cards for one blind. Creates a copy of Gold.
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Silver DX: Enhances up to 4 selected cards into Lucky Cards for one blind. Creates a copy of Silver.
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Oil DX: Removes debuffs of all cards in hand. Creates a copy of Oil.
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Acid DX: Select up to 3 cards, destroy all cards of the selected ranks. All cards are returned after one blind.
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Brimstone DX: +2 hands and discards.
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Uranium DX: Copy the selected card's enhancement, seal, and edition to unenhanced cards in hand for one blind.
A new badge was created for Cursed consumables. They are greatly enhanced versions of their original counterpart that gives you a set number of random curse(s) upon being used.
Cursed version of Tarot cards were added. They have a 8% (can be edited) chance of being pulled instead of a vanilla tarot. They each cost $5. Some are Unique.
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The Cursed Fool: +1 consumable slot. Creates 2 copies of The Fool DX.
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The Cursed Magician: Doubles all listed probabilities. Creates a copy of The Magician DX.
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The Cursed High Priestess: Planet cards are 2 times more likely to get an edition. Creates up to 2 random DX Planet cards.
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The Cursed Empress: Increase Mult cards multiplier from 4 to 12. Creates a copy of The Empress DX.
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The Cursed Emperor: Creates 6 random negative DX Tarot cards.
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The Cursed Hierophant: Increase Bonus cards extra chips from 30 to 90. Creates a copy of The Hierophant DX.
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The Cursed Lovers: Wild cards now copy the rank of the card to their left (if applicable). Creates a copy of The Lovers DX.
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The Cursed Chariot: Increase Steel cards multiplier from 1.5 to 2.5. Creates a copy of The Chariot DX.
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Cursed Justice: Increase Glass cards multiplier from 2 to 3.5. Creates a copy of Justice DX.
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The Cursed Hermit: Gives $50.
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The Cursed Wheel of Fortune: Add an edition to a random joker, 1 in 2 chance to repeat once.
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Cursed Strength: Select up to 5 cards. Rank up all cards matching selected ranks.
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The Cursed Hanged Man: Select up to 4 cards. Destroys all cards matching selected ranks.
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Cursed Death: Select up to 5 cards. Convert the left ones into the right one. Gives two copies of Death DX.
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Cursed Temperance: Gives $10 per Joker.
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The Cursed Devil: Increase Gold cards gain from $3 to $8. Creates a copy of The Devil DX.
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The Cursed Tower: Stone cards now grants 250 chips and 4 mult. Creates a copy of The Tower DX.
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The Cursed Star: Diamond cards cannot get debuffed. Creates a copy of The Star DX.
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The Cursed Moon: Club cards cannot get debuffed. Creates a copy of The Moon DX.
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The Cursed Sun: Heart cards cannot get debuffed. Creates a copy of The Sun DX.
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Cursed Judgement: Creates a random rare joker with a random edition.
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The Cursed World: Spade cards cannot get debuffed. Creates a copy of The World DX.
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The Cursed Sky: Fleuron cards cannot get debuffed. Creates a copy of The Sky DX. Requires Bunco.
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The Cursed Abyss: Halberd cards cannot get debuffed. Creates a copy of The Abyss DX. Requires Bunco.
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The Cursed Seeker: Alchemical packs and cards are free. Alchemical cards are 2 times more likely to be DX. Requires Codex Arcanum.
Curses are special tags that will affect your run upon being received. They can be lifted if specific conditions are met.
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The Hook: Discards 1 random card per hand played. Lifted after discarding 60 cards.
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The Wall: Increase blind amounts by 40%. Lifted after scoring more than 150% of the blind ammount 2 times.
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The Wheel: 1 in 8 cards get drawn face down. Lifted after playing 5 hands containing at least 3 face down cards.
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The Arm: 1 in 6 chance to decrease level of played poker hand. Lifted after playing 40 levels worth of poker hands.
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The Psychic: X0.6 mult if played hand does not contain 5 cards. Lifted after playing 12 hands containing 5 cards.
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The Goad: 2 in 5 chance for a Spade card to be debuffed. Lifted after playing 12 hands with no scoring Spade card.
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The Water: -1 discard. Lifted after defeating 3 blinds without using discards.
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The Eye: X0.6 mult if played hand type was already played this round. Lifted after defeating 3 blinds with no repeated hands.
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The Mouth: X0.6 mult if played hand type is different than the first played this round. Lifted after defeating 3 blinds with the first played hand.
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The Plant: 2 in 5 chance for a face card to be debuffed. Lifted after playing 12 hands with no scoring face card.
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The Needle: -1 hand. Lifted after defeating 3 blinds with no remaining hand.
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The Head: 2 in 5 chance for a Heart card to be debuffed. Lifted after playing 12 hands with no scoring Heart card.
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The Tooth: 2 in 5 chance per card played to lose $1. Lifted after playing 40 cards.
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The Ox: Lose $5 if playing most played hand. Lifted after defeating 3 blinds without using your most played hand.
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The House: Cards from first hand have a 2 in 3 chance to be drawn face down. Lifted after playing 15 face down cards.
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The Club: 2 in 5 chance for a Club card to be debuffed. Lifted after playing 12 hands with no scoring Club card.
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The Fish: Cards drawn after playing a hand have a 2 in 3 chance to be drawn face down. Lifted after discarding 25 face down cards.
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The Window: 2 in 5 chance for a Diamond card to be debuffed. Lifted after plaing 12 hands with no scoring Diamond card.
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The Manacle: -1 Hand Size if more than 1 hand remaining. Lifted after playing 7 hands containing 5 scoring cards.
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The Serpent: Always draw 2 cards after first Play or Discard. Lifted after drawing 40 cards.
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The Pillar: After being played, cards have a 2 in 5 chance to be debuffed this Ante. Lifted after playing 9 hands containing a debuffed scoring card.
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The Flint: Base Chips and Mult are reduced by 25%. Lifted after playing 20 hands.
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The Mark: 1 in 2 chance for a face card to be drawn face down. Lifted after discarding 7 hands containing at least 3 face down cards.
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Violet Vessel: Increase blind amounts by 50%. Future curses will increase the amount instead of applying new curses. Cannot be lifted.
A new badge was created for Unique cards. Once pulled, they can no longer be pulled during the run.
The blank voucher now gives a small chance to get Spactral cards in the shop. The value is 50% the one of the ghost deck (will stack with ghost deck).