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Samuel Waggoner edited this page Mar 15, 2020 · 6 revisions

Loot is the value of the ''data'' field in a Weighted Loot object. These values may be basic items, or various kinds of specialized loot providers.

Basic Loot item

  • Object:
    • "name": String - Item/Block name
    • "meta": int - Item damage/metadata
    • "min": int - min stack size
    • "max": int - max stack size
    • "ench" : int - level of random enchants (same mechanism as enchanting table)
    • "nbt": Object or String

Builtin Randomizers

Mixture

  • Object:

    • Type: String - "mixture"
    • Name: String - Mixture name
  • Mixture Names

    • VILE: Random effects
    • LAUDANUM: Regen, nausia, fatigue, weakness, slowness
    • TEQUILA: Strength, fatigue
    • MOONSHINE: Damage, blindness, resistance
    • ABSINTHE: Poison, night vision, jump
    • RAGE: Strength, blindness, wither
    • STOUT: Regen, resistance, saturation
    • STAMINA: Saturation, jump, resistance
    • NECTAR: resistance, health
    • COFFEE: Mining, run speed
    • AURA: glowing

Armour, Weapon, Tool

These are the common equipment pieces which may or may not be enchanted. Quality and enchantment levels are influenced by the specified level.

  • Object
    • type: String - "armour" or "weapon" or "tool"
    • level: Integer - 0-4

Specialty

Specialty items are the named variants of equipment, such as Surplus Pantaloons

  • Object
    • type: String - "specialty"
    • equipment: String - "sword", "bow", "helmet", "chest", "legs", "feet", "pick", "axe", "shovel"
    • quality: String - "wood", "stone", "iron", "gold", "diamond"
    • level: Integer - 0-4
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