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Loot Items
Samuel Waggoner edited this page Mar 15, 2020
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Loot is the value of the ''data'' field in a Weighted Loot object. These values may be basic items, or various kinds of specialized loot providers.
- Object:
- "name": String - Item/Block name
- "meta": int - Item damage/metadata
- "min": int - min stack size
- "max": int - max stack size
- "ench" : int - level of random enchants (same mechanism as enchanting table)
- "nbt": Object or String
- String - NBT String
- Object - NBT
-
Object:
- Type: String - "mixture"
- Name: String - Mixture name
-
Mixture Names
- VILE: Random effects
- LAUDANUM: Regen, nausia, fatigue, weakness, slowness
- TEQUILA: Strength, fatigue
- MOONSHINE: Damage, blindness, resistance
- ABSINTHE: Poison, night vision, jump
- RAGE: Strength, blindness, wither
- STOUT: Regen, resistance, saturation
- STAMINA: Saturation, jump, resistance
- NECTAR: resistance, health
- COFFEE: Mining, run speed
- AURA: glowing
These are the common equipment pieces which may or may not be enchanted. Quality and enchantment levels are influenced by the specified level.
- Object
- type: String - "armour" or "weapon" or "tool"
- level: Integer - 0-4
Specialty items are the named variants of equipment, such as Surplus Pantaloons
- Object
- type: String - "specialty"
- equipment: String - "sword", "bow", "helmet", "chest", "legs", "feet", "pick", "axe", "shovel"
- quality: String - "wood", "stone", "iron", "gold", "diamond"
- level: Integer - 0-4