properly initialize metaTileEntityTank fluid inventory #1311
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What:
Suggested Fix for #1289 and #1263
Separated from PR #1303
those issues happen due to metaTileEntityTank fluid inventory not being properly initialised on load.
How solved:
calling this.fluidInventory = getActualFluidTank();
instead of initializeInventory();
instead of initializeInventory() is a metaTileEntity method that initialize fluidinventory as
this.fluidInventory = new FluidHandlerProxy(importFluids, exportFluids);
but we have neither
importFluids
norexportFluids
on meta tile entities tanks, leadingto
getTankProperties().length
being 0, so when the tank is asked by the cover for its capability, null is returned.Since the pump need the capability to be non null, it crashes
Outcome:
World loading normally