Fix Kinova mesh materials and remove Anymal mounting block #145
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I am working on textures (and fixing #134) and noticed that the Kinova URDF had a few meshes that did not contain materials. It also loaded the Anymal B mounting block which shouldnt be in the robot standalone URDF.
With these changes, and with the yet unfinished Meshcat changes [needs some more debugging to fix #134], we can visualise the robot as: