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Merge pull request #144 from wxmerkt/topic/add-anymal-c
Add ANYmal C
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Copyright 2020, ANYbotics AG. | ||
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Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions | ||
are met: | ||
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1. Redistributions of source code must retain the above copyright | ||
notice, this list of conditions and the following disclaimer. | ||
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||
2. Redistributions in binary form must reproduce the above copyright | ||
notice, this list of conditions and the following disclaimer in | ||
the documentation and/or other materials provided with the | ||
distribution. | ||
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||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived | ||
from this software without specific prior written permission. | ||
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||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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# ANYmal C Robot Description | ||
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upstream: https://github.com/ANYbotics/anymal_c_simple_description | ||
license: BSD-3-Clause |
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<?xml version="1.0" encoding="utf-8"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<asset> | ||
<contributor> | ||
<author>Blender User</author> | ||
<authoring_tool>Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3</authoring_tool> | ||
</contributor> | ||
<created>2020-01-07T14:47:32</created> | ||
<modified>2020-01-07T14:47:32</modified> | ||
<unit name="meter" meter="1"/> | ||
<up_axis>Z_UP</up_axis> | ||
</asset> | ||
<library_effects> | ||
<effect id="battery-effect"> | ||
<profile_COMMON> | ||
<newparam sid="battery-surface"> | ||
<surface type="2D"> | ||
<init_from>battery</init_from> | ||
</surface> | ||
</newparam> | ||
<newparam sid="battery-sampler"> | ||
<sampler2D> | ||
<source>battery-surface</source> | ||
</sampler2D> | ||
</newparam> | ||
<technique sid="common"> | ||
<lambert> | ||
<emission> | ||
<color sid="emission">0 0 0 1</color> | ||
</emission> | ||
<diffuse> | ||
<texture texture="battery-sampler" texcoord="UVMap"/> | ||
</diffuse> | ||
<index_of_refraction> | ||
<float sid="ior">1.45</float> | ||
</index_of_refraction> | ||
</lambert> | ||
</technique> | ||
</profile_COMMON> | ||
</effect> | ||
</library_effects> | ||
<library_images> | ||
<image id="battery" name="battery"> | ||
<init_from>battery.jpg</init_from> | ||
</image> | ||
</library_images> | ||
<library_materials> | ||
<material id="battery-material" name="battery"> | ||
<instance_effect url="#battery-effect"/> | ||
</material> | ||
</library_materials> | ||
<library_geometries> | ||
<geometry id="Cube-mesh" name="Cube"> | ||
<mesh> | ||
<source id="Cube-mesh-positions"> | ||
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<technique_common> | ||
<accessor source="#Cube-mesh-positions-array" count="8" stride="3"> | ||
<param name="X" type="float"/> | ||
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<param name="Z" type="float"/> | ||
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<source id="Cube-mesh-normals"> | ||
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<param name="Z" type="float"/> | ||
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</technique_common> | ||
</source> | ||
<source id="Cube-mesh-map"> | ||
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<technique_common> | ||
<accessor source="#Cube-mesh-map-array" count="36" stride="2"> | ||
<param name="S" type="float"/> | ||
<param name="T" type="float"/> | ||
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</technique_common> | ||
</source> | ||
<vertices id="Cube-mesh-vertices"> | ||
<input semantic="POSITION" source="#Cube-mesh-positions"/> | ||
</vertices> | ||
<triangles material="battery-material" count="12"> | ||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> | ||
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> | ||
<input semantic="TEXCOORD" source="#Cube-mesh-map" offset="2" set="0"/> | ||
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</triangles> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="Scene" name="Scene"> | ||
<node id="AM3_Battery_LP" name="AM3 Battery LP" type="NODE"> | ||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -0.03329167 0 0 0 1</matrix> | ||
<instance_geometry url="#Cube-mesh" name="AM3 Battery LP"> | ||
<bind_material> | ||
<technique_common> | ||
<instance_material symbol="battery-material" target="#battery-material"> | ||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/> | ||
</instance_material> | ||
</technique_common> | ||
</bind_material> | ||
</instance_geometry> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#Scene"/> | ||
</scene> | ||
</COLLADA> |
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115 changes: 115 additions & 0 deletions
115
robots/anymal_c_simple_description/meshes/bottom_shell.dae
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115
robots/anymal_c_simple_description/meshes/depth_camera.dae
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="utf-8"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<asset> | ||
<contributor> | ||
<author>Blender User</author> | ||
<authoring_tool>Blender 2.82.7 commit date:2020-02-12, commit time:16:20, hash:77d23b0bd76f</authoring_tool> | ||
</contributor> | ||
<created>2020-02-20T10:55:16</created> | ||
<modified>2020-02-20T10:55:16</modified> | ||
<unit name="meter" meter="1"/> | ||
<up_axis>Z_UP</up_axis> | ||
</asset> | ||
<library_effects> | ||
<effect id="depth_camera-effect"> | ||
<profile_COMMON> | ||
<newparam sid="depth_camera-surface"> | ||
<surface type="2D"> | ||
<init_from>depth_camera</init_from> | ||
</surface> | ||
</newparam> | ||
<newparam sid="depth_camera-sampler"> | ||
<sampler2D> | ||
<source>depth_camera-surface</source> | ||
</sampler2D> | ||
</newparam> | ||
<technique sid="common"> | ||
<lambert> | ||
<emission> | ||
<color sid="emission">0 0 0 1</color> | ||
</emission> | ||
<diffuse> | ||
<texture texture="depth_camera-sampler" texcoord="UVMap"/> | ||
</diffuse> | ||
<index_of_refraction> | ||
<float sid="ior">1.45</float> | ||
</index_of_refraction> | ||
</lambert> | ||
</technique> | ||
</profile_COMMON> | ||
</effect> | ||
</library_effects> | ||
<library_images> | ||
<image id="depth_camera" name="depth_camera"> | ||
<init_from>depth_camera.jpg</init_from> | ||
</image> | ||
</library_images> | ||
<library_materials> | ||
<material id="depth_camera-material" name="depth_camera"> | ||
<instance_effect url="#depth_camera-effect"/> | ||
</material> | ||
</library_materials> | ||
<library_geometries> | ||
<geometry id="Cube-mesh" name="Cube"> | ||
<mesh> | ||
<source id="Cube-mesh-positions"> | ||
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</source> | ||
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</technique_common> | ||
</source> | ||
<vertices id="Cube-mesh-vertices"> | ||
<input semantic="POSITION" source="#Cube-mesh-positions"/> | ||
</vertices> | ||
<triangles material="depth_camera-material" count="12"> | ||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> | ||
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> | ||
<input semantic="TEXCOORD" source="#Cube-mesh-map" offset="2" set="0"/> | ||
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</triangles> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="Scene" name="Scene"> | ||
<node id="Realsense_LP" name="Realsense LP" type="NODE"> | ||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> | ||
<instance_geometry url="#Cube-mesh" name="Realsense LP"> | ||
<bind_material> | ||
<technique_common> | ||
<instance_material symbol="depth_camera-material" target="#depth_camera-material"> | ||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/> | ||
</instance_material> | ||
</technique_common> | ||
</bind_material> | ||
</instance_geometry> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#Scene"/> | ||
</scene> | ||
</COLLADA> |
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