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Forward Model and State Observation

Raluca D. Gaina edited this page Feb 12, 2018 · 2 revisions

The following pages contain information about the functions that the controller can use to query the state of the game every game cycle. All these functions are from the class StateObservation. Its methods are grouped in the following tabs by the part of the game state that is being queried:

Multi player agents receive an object of type StateObservationMulti instead, which sub-classes StateObservation (therefore all single player methods can still be accessed - be weary when using player specific methods, as not passing the playerID would result in the default ID of 0 being used instead). The additional and overloaded methods are grouped in the following tabs:

Table of Contents:

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