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Type Values
Raluca D. Gaina edited this page Feb 12, 2018
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1 revision
This page shows the different data types that can be found in VGDL Scripts and the supported values that can be used.
Any integer value supported by Java.
Any float value supported by Java.
- True
- False
Any string is supported if it points to one of the defined sprites defined in the SpriteSet
(Default value is null).
Any string is supported if it points to one of the resource sprites defined in the SpriteSet
(Default value is null).
Any string is supported if it points to an actual file in the sprites folder (Default value is null).
- LEFT
- Right
- UP
- DOWN
- NONE
- GREEN
- BLUE
- RED
- GRAY
- WHITE
- BROWN
- BLACK
- ORANGE
- YELLOW
- PINK
- GOLD
- LIGHTRED
- LIGHTORANGE
- LIGHTBLUE
- LIGHTGREEN
- LIGHTYELLOW
- LIGHTGRAY
- DARKGRAY
- DARKBLUE
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GVG Framework
- Tracks Description
- Code Structure
- Creating Controllers
- Creating Multi Player Controllers
- Creating Level Generators
- Running & Testing Level Generators
- Creating Rule Generators
- Running & Testing Rule Generators
-
Forward Model and State Observation
- Advancing and copying the state
- Advancing and copying the state (2 Player)
- Querying the state of the game
- Querying the state of the game (2 Player)
- Information about the state of the Avatar
- Information about the state of the Avatar (2 Player)
- Information about events happened in the game
- Information about other sprites in the game
- Game Description Class
- Constraints
- Game Analyzer Class
- Level Analyzer Class
- Sprite Level Description Class
- Sprite, Termination, and Interaction Data Class
- Level Mapping Class
- Competition Specifications
- VGDL Language