Releases: Foxxyyy/CodeX.Games.RDR1
Releases · Foxxyyy/CodeX.Games.RDR1
027.2
027.1
027.1
- Moved to CodeX 027
- Started working on navmeshes (very early work, can't be viewed yet)
- Fixed issues with STRTBL/WST files, strings should be editable now.
- Added proper tinting for the terrain.
- Fixed wrong vertex normals/lighting (see picture).
- Started working/researching flash UI files (early work, cannot be edited...)
- TODO: add editing support for WSF/WFT files.
027.1.1
I disabled the ability to view/export lots of resources to XML (those that cannot be reimported or have issues).
So far here are all the resources that can be XML edited (resources ends with the .w
extension)
- WTD (Textures)
- WST/SST/STRTBL (StringTable)
- WFD (Frag Drawable)
- WVD (Visual Dictionary)
026.7
- PC support, including all the new filenames...
- Terrain collisions now rendered in the map viewer, can now walk/drive around.
- Map states, Undead assets can now be loaded/unloaded from the map viewer.
- New command for loading/unloading specific sectors:
EnableWSI <wsiname> <false/disable/0>
- Particle files (#pfl) can now be viewed (as textures), the full data can be exported to xml.
- Continued researching #si resources.
- Improved a bit how assets are loaded into the map viewer.
- Updated the rendering for roads & cliffs.
- TODO: Navmesh viewer, move to CodeX 027.
Full Changelog: 026.6...026.7
026.6
- Fragment XMLs can now be reimported properly (high-res textures can now be imported), Jack & John models still need more work though.
- Significantly improved the startup cache build time (now ~15s to ~1m30s before).
Full Changelog: 026.5...026.6