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Releases: Foxxyyy/CodeX.Games.RDR1

027.2

24 Nov 23:05
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Fixed STRTBL & WTD issues (swAll & fontTexDict textures are properly editable now)

027.1

04 Nov 23:40
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027.1

  • Moved to CodeX 027
  • Started working on navmeshes (very early work, can't be viewed yet)
  • Fixed issues with STRTBL/WST files, strings should be editable now.
  • Added proper tinting for the terrain.
  • Fixed wrong vertex normals/lighting (see picture).
  • Started working/researching flash UI files (early work, cannot be edited...)
  • TODO: add editing support for WSF/WFT files.

027.1.1
I disabled the ability to view/export lots of resources to XML (those that cannot be reimported or have issues).
So far here are all the resources that can be XML edited (resources ends with the .w extension)

  • WTD (Textures)
  • WST/SST/STRTBL (StringTable)
  • WFD (Frag Drawable)
  • WVD (Visual Dictionary)

Capture d'écran 2024-11-05 004952

026.7

29 Oct 17:01
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  • PC support, including all the new filenames...
  • Terrain collisions now rendered in the map viewer, can now walk/drive around.
  • Map states, Undead assets can now be loaded/unloaded from the map viewer.
  • New command for loading/unloading specific sectors: EnableWSI <wsiname> <false/disable/0>
  • Particle files (#pfl) can now be viewed (as textures), the full data can be exported to xml.
  • Continued researching #si resources.
  • Improved a bit how assets are loaded into the map viewer.
  • Updated the rendering for roads & cliffs.
  • TODO: Navmesh viewer, move to CodeX 027.

Full Changelog: 026.6...026.7

026.6

28 Sep 20:25
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  • Fragment XMLs can now be reimported properly (high-res textures can now be imported), Jack & John models still need more work though.
  • Significantly improved the startup cache build time (now ~15s to ~1m30s before).

Full Changelog: 026.5...026.6

026.5

21 Sep 00:03
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.

026.4

17 Sep 12:36
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.

026.3

17 Jul 22:04
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.

026.2

16 Jul 15:56
4f6b1ce
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.

026.1

09 Jul 17:07
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.

025.6

21 Jun 14:34
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Download the files and put them in the CodeX/CodeX Explorer folders, next to the executable.