[Exiled::API] RoomType & ZoneType & GlassType fix#252
Merged
Misaka-ZeroTwo merged 4 commits intoExMod-Team:scpsl14from Nov 28, 2024
Merged
[Exiled::API] RoomType & ZoneType & GlassType fix#252Misaka-ZeroTwo merged 4 commits intoExMod-Team:scpsl14from
[Exiled::API] RoomType & ZoneType & GlassType fix#252Misaka-ZeroTwo merged 4 commits intoExMod-Team:scpsl14from
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* spawning * shooting * respawning roundend * 914 * nuh oh * stalk * spawning😭 * ragdoll * locker * idk * idk * map fix * 106 * lol * Update RoundEnd.cs * xd * 🥹🥹 * minus aura😭 --------- Co-authored-by: Misaka-ZeroTwo <45165615+Misaka-ZeroTwo@users.noreply.github.com>
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Description
Describe the changes
Title
Added a line for
Respawn.SummonChaosCar's docs. After some changes I was unable to find a way to block music when spawning car or play it separately from carWhat is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Now checkpoints for EZ/HCZ don't have a parent game obj to recognize them correctly so I hope that position will do it not bad. I was unable to find seed (10 rounds) where checkpoints room types were wrong
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Patches (if there are any changes related to Harmony patches)
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