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Achievements #29
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Demos is working on the integration in-game, I've been working on a new API. (Most of the read-only calls are already done... https://github.com/clockfort/achievements-api2/blob/master/docs/API.md) |
Hey @stphndemos how far did you get with this? We're starting up weekly active dev again, and I/someone will be pushing in DB-touching code soon. |
I got most of the hooks done I'm pretty sure. I don't remember how far I
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Hey @clockfort did you finish the achievements database? I was about to squash all my achievements commits together because all (well, most) of the achievement hooks are done, and I realized that I had never actually made a working achieve.c file, just a skeleton for compiling. I suppose I should figure out how your database works and write an achieve.c that uses it and then actually test all of the achievements. Unless you already wrote one. I stuck with all of the same functions as bingehack. |
I have written and done nothing and I'm a terrible person |
You can either use:
The second option is way shittier, and waaaaaaaay easier. Since this is a free time project for everyone involved, I'm leaning towards that option. |
I actually might go for the first option because I am currently learning haskell, I don't know if that is a good reason or if it will help but whatever. |
shrug well, all of the harder type-system haskell is done for you already. So there's that. Try standing up a achievements-api instance pointed at CSH's mysql; you should just be able to cabal install and run it, provided you have the proper database config. I've dropped a Config.hs in your homedir with the username/password/DB info. ... it looks like I never got around to finish the write-based achievements calls. |
yeah, I noticed that. I can't register new users. Oh well. First is to figure out how I can do this at all. Yay. |
We need to port the achievements system over from bingehack.
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