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Releases: Choumiko/ModuleInserter

ModuleInserter 0.2.2

14 Aug 12:38
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  • requires Factorio 0.13.12
  • fixed that using /c game.player.force.research_all_technologies would disable recipes. If you have an affected save, use /c game.player.force.reset_recipes()
  • removed the fake technology

ModuleInserter 0.1.4

05 Jul 16:21
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  • shift selecting an area removes pending insertion jobs
  • insertion jobs get canceled when updating to 0.1.4
  • changed module inserter item to selection tool (MP/Player afk safe)
  • fixed data not being cleaned up when ghost timed out

ModuleInserter 0.1.35

28 Jun 11:07
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  • updated for Factorio 0.13

ModuleInserter 0.1.34

18 Apr 17:44
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  • fix error with full inventory
  • fix data not being cleaned up
  • store data by player.index instead name
  • unregister on_tick if not needed

ModuleInserter 0.1.33

19 Mar 08:53
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  • fix error with invalid stack in MP
  • hide metaitems

ModuleInserter 0.1.32

12 Mar 16:54
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  • fixed inserting into 2x2 machines, rocket silo

ModuleInserter 0.1.31

02 Nov 21:05
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  • require Factorio 0.12.12
  • can minimize YARM overview when opened (requires not yet released YARM update)
  • redo mod updating, fix some errors

ModuleInserter 0.1.2

16 Oct 17:21
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  • fixed error due to copying not cutting

ModuleInserter 0.1.1

16 Oct 16:51
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  • updated for Factorio 0.12.11

ModuleInserter 0.1.0

26 Sep 16:21
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  • changed storing of profiles:
    • new button "Save as", allows overwriting and applies changes, closes gui
    • restoring a profile applies changes and closes gui
  • fix productivity modules being restricted/allowed incorrectly