Releases: Choumiko/ModuleInserter
Releases · Choumiko/ModuleInserter
ModuleInserter 0.0.91
- remove invalid items from config/storage
- fix DarkMatter replicators not working
ModuleInserter 0.0.9
- fix leftover proxy items when marking entities outside of construction area multiple times
- remove proxies from inventory when ghost times out
ModuleInserter 0.0.8
- fix stored rulesets getting deleted after every save/load of the game
- only try updating if main inventory has a freeslot or the hotbar has more than 1 empty slot
- save ghosts for proxies
- increase stack size of proxy to 1000
ModuleInserter 0.0.7
- take modules from logistic network (entities in logistics range only) if player hasn't enough
- fix storing rulesets
- fix gui when upgrading from lower version
- added german translation (thanks Alexs)
ModuleInserter 0.0.6
- fix error with Factorio 0.12.5
- new button graphics (thanks Alexs)
- remove unneeded locales
ModuleInserter 0.0.5
- use icon for main button
ModuleInserter 0.0.4
- only send bots when modules need updating
ModuleInserter 0.0.3
- fix crash when using productivity modules in furnaces
- fix inserting modules in assemblers without recipe
ModuleInserter 0.0.2
- use icons instead of text
- clearing slots/entities is done by clicking with empty cursor
- only go to entity if not already in list
- check if trying to insert productivity in beacon or assembler with forbidden recipe
- fix error with Cyberchest mod
ModuleInserter 0.0.1
v0.0.1 initial release