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RVE2.0 v0.4(FIXED CLOUDS) beta release for RSS (KSP 1.12.3)

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@Ceriousyt Ceriousyt released this 04 Feb 19:59
· 6 commits to main since this release
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RVE2.0 (RVE64k in KSP 1.12.3)

RVE2.0 is a continuation of both RVE64k by Pingopete and EVO by ItsJustLuci, visit the README for additional details.

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It features 64k multi layer clouds, RVE64k land textures, city day/night cycles, a custom KS3P config (KS3P is still alive and does its job better than TUFX), Bootprints on several celestial Bodies, atmospheres, aurorae, lightnings, custom sunflare etc.

FIXED CLOUDS NOT SHOWING UP!

Disclaimer: this mod is preserved to people with high-end gaming rigs (tested on a RX6800xt). Despite being more performance optimized than its predecessors it is still hard to run. Any feedback on your personal performance would be greatly appreciated. I won't be responding to any Issues without you providing me with a log file, screenshots and a detailed explanation what happened.

Preview:

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RVE2.0 v.0.4

This visual package is created by:

-C#erious(RVE2.0/KS3P cfg)
-Pingopete(RVE64k/KS3P cfg)
-ItsJustLuci(EVO)
-Vaughn/Astroniki(ASF)
-Thomassino(Cepheus Sunflare)
-C1usta(KS3P)

Dependencies:

-RSS
-Scatterer
-EVE Redux

Recommended Mods:

-RSS CanaveralHD
-RSS Canaveralpads
-Parallax
-Realism Overhaul
-Pood's Deep Star Map Skybox
-Planetshine
-DOE RSS cfg.

Installation:
-Install RSS, Scatterer, EVE Redux
-Copy the contents of RVE2.0.v.0.4/Gamedata into your Gamedata folder.
-Enjoy!

For use with RSS only!

Tested on:
I9-9940x
RX6800xt
16gb ddr4 @3600mhz cl16

Special thanks to all people involved directly or indirectly in the creation of this visual package.

Planned in the future:

-Mars Clouds
-Lava on Io

04.02.2021 by C#erious