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Tiling Guide ‐ Reflection
Tiling in Reflection is very similar to other newleste.p8 cartridges. There are two types of ground tile, inner ground tiles, and dark ground tiles, to mimic the style of newleste. There are also a couple of background objects, which can be placed as you see fit.
Ground Tiling is done in a similar vein to newleste's reflection level.
In reflection.p8, we have 16 Ground tiles, which have collision, and have an autotile for use with newlestehorn,
And 8 inner tiles, which will not be placed automatically, and need to be placed manually.
Using these tiles, we can create tile masses that mimic newleste's tiling. Placed rocks should look somewhat like this,
And placed grass will look like this.
Make sure to alternate which inner tiles you place, as to not create weird looking shapes. The innermost stage of each ground tile type has a different set of inner tiles.
Please note that a grass sprite ( ) will be placed on top of all grass tiles. You may also place them manually on non-grass tiles.
Background Tiling in Reflection.p8 is a bit more complicated than Ground Tiling. Please note that your received cartridge may or may not contain all of these background objects, and it may contain more than what is shown.
Spritesheet pages 1-3 contain many background sprites, including background tiles, accent tiles, and background objects. Pages 1-2 still contain objects and tiles, but not as many as the last few pages.
These are the main 19 background tiles, which are used to create the edges of background tiles, corners, and small accents. When tiling, make sure the corners look natural, by using the corner pieces to avoid jagged edges and flat edges. Also, use the background accent tiles to allow for some variety. A well tiled corner section with zero background objects will look somewhat like this.
A well tiled edge might look something like this.
Circular sections make use of a lot of corner and edge pieces, to make for a round look, as seen in this screenshot.
Background objects, aren't actually objects. They are still normal map tiles that you can place using PICO-8's map. You will NOT be able to place them using newlestehorn, as they do not display their sprites in the editor.
Background objects are anything like the wall crystals, hanging plants, bushes and flowers, mushrooms, really any medium or large background object. There are two types of background object. Covered, and Exposed.
Covered background objects have a green background behind them, and are meant to be placed inside preexisting background tiling. a good example of this are the crystal objects, as seen in this screenshot.
Other Covered objects include some bushes and plants, also seen in the screenshot above.
The second type, Exposed, are background objects with a RED background. These objects are meant to be placed outside or halfway between the background tiles, and the outer background. (orange in screenshot) The red color will not be displayed in-game, but will be displayed in the editor.
Here we can see a exposed object, in game, and in editor.
Some tiles are completely exposed, while others are only partially exposed. be sure to use each type properly, as to avoid odd looking tiles.