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Terragen
Permission: worldedit.terragen
//terragen [noiseType] [pattern] [height] [zoom] [wave]
Uses cuboid, sphere, cylinder and poly selections.
Use any slab or snow patterns for the system to use slabs or snow layers for more detailing.
Noise types:
Simplex, Fractal, Billowy, Ridged, Turbulence, Electric, Euclidean, Natural and Poly
Zoom = Scaling of the terrain, higher is more stretched out.
Wave = Adds a wavy effect to the terrain, default = 0.
Flags:
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-s flag keep the seed the same as before.
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-v flag adds a vignette mask over the terragen which smooths out the edges.
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-e flag layers it on top of existing terrain.
Euclidean, Manhattan and Natural
- -r flag randomizes the cellular noises.
Fractal, Billowy, Ridged, Turbulence and Electric
- -n flag adds more noise.
//terragen simplex
//terragen fractal 60 5 -v
//terragen euclidean 100
//terragen poly -v (Sphere selection)