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Revolve Tool
Arcaniax edited this page Apr 16, 2020
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4 revisions
Permission: worldedit.revolve
//revolve <amount> [start] [end] [heightDiff]
Uses cuboid selection.
Start and end = angle of start and end in degrees.
HeightDiff = Height difference between start and end.
Flags:
-p flag makes the rotations regular polygon shapes
-r flag makes the rotation reversed