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To do list (or stuff that need to be completed)
I'll mark the missing resources priority with (low) (medium) (hight) and mark them if they are bosses or player resources.
Additionally i'll mark sprites without rotation as *0, eventual mirroring will also be noted.
(Cacowad: Please note i may be incorrect in those assessments and this priority list is just my opinion on the matter. Obviously i won't say no to a contribution on any of those missing resources, no matter on how low the priority is.)
TO-DO list:
---Fonts and miscellaneous:
(very low) TITLE HELP1 HELP2 CREDIT E2END FINAL1 FINAL2 all share the same image (very low) MAPE1 MAPE2 MAPE3 (low) FONTB06 FONTB (08-11) FONTB (26-30) FONTB32
---Inventory and menù:
(low) SPINBK (0-15) SPFLY (0-15) GOD1 GOD2 M_SKL (0-17) M_SLDLT M_SLDMD1 M_SLDMD2 M_SLDRT M_SLDKB M_FSLOT PAUSED
(medium) IN_X IN_YAH LIFEGEM1 LIFEGEM3 USEARTIA USEARTIB USEARTIC USEARTID USEARTIE INVGEML1 INVGEML2 INVGEMR1 INVGEMR2 BORDL BORDR BORDT BORDB BORDTL BORDTR BORDBL BORDBR
---Sounds and music:
(low) (bosses) MINACT MINAT1 MINAT2 MINAT3 MINDTH MINPAI MINSIT SBTDTH SBTACT SBTPAI SORACT SORATK SORDBON SORDEXP SORDSPH SORPAI SORRISE SORSIT SORZAP
(medium) CLKATC CLKATK CLKDTH CLKPAI CLKSIT KGTAT2 KGTATK KGTDTH KGTPAI KGTSIT MUMAT2 SNKACT SNKDTH SNKPAI SNKSIT
Music seems to be completed, barring some duplicates: -e1m8 and e1m4 are duplicates -e1m5 and e1m7 are duplicates -e1m6 and e2m3 are duplicates
---Non monster sprites:
(medium) EGGC (A0-E0) and FBMB (A0-B0) are placeholder
(medium) LVAS (A0-F0 , G0-K0) (lava splash effect and smoke)
(hight) ACLOE (A0 to E0) (item acquired effect) PPOD (C0-H0) (gas bag exploding frames) TELE (A0-H0) (teleport effect) XPL1 (A0-F0) (little volcano ball death animation) SFFI (A0-E0) (big volcano ball death animation)
---Weapons and player sprites:
(medium) AMP1 (A0-C0) AMP2 (A0-C0) AMG2 (A0-C0) are placeholders
(hight) BEACKA0 (morphed player weapon) CHKN (A-Q)(morphed player) FX00 (C0-G0) (tomed hellstaff projectile) FX01 (A0-H0) (tomed wand side projectiles) FX02 (F0-J0) (firemace hit) FX03 (F0-G0) (crossbow hit) FX05 (D-J) some mirrored (claw projectiles and hit puffs) FX08 (E0-K0) (phoenix staff hit puff) FX18 (A0-G0) (O0-SO) (tomed claw) M\N frames should not have rotations (*) PUF4 (A0-F0) (tomed staff hit)
(*) oddly zdoom and heretic+ seems to not care about it, or at least i did not encountered any major side effect.
---Monsters:
(low) (bosses) iron lich is a placeholder: HEAD (A-I) some are mirrored iron lich's projectile: FX06 (A0-G0) FX07 (A0-G0) minotaur: MNTR (A-Z) no mirror minotaur's projectiles?: FX09 (C0-K0) FX12 (A-H) some mirrored FX13 (A0-M0) mounted d'sparil: SRCR (A-S) no mirror mounted d'sparil's projectiles: FX14 (A-H) some are mirrored dismounted d'sparil: SOR2 (A-T) no mirror SDTH (A0-O0) dismounted d'sparil' projectiles: FX16 (A-L) some are mirrored
(very low) mummy and sabreclaw replacements are very similar and both have placeholder pain state
(low) beast sprites are placeholder: BEAS (A-Z) some are mirrored sabreclaw sprites are placeholder: CLNK (A-O) no mirror imp sprites are placeholder: IMPX (A-Z) some are mirrored ophidian sprites are placeholder: SNKE (A-P) no mirror
---Unidentified sprites: FX20 (A0-I0) FX21 (A0-I0) FX23 (A0-I0) (*) PUF1 (A0-H0) PUF3 (A0-D0) SHRD (A0-F0) FRB1 (A0-HO) (volcanic ball of some sort?) SLDGH (A0-H0) SNFX (A0-O0) (projectile of some sort?)
(*) all seems to be recolors of FX22 and are replaced as such, FX20 is green, FX21 is yellow and FX23 is blue.