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Sprite completion list

Blasphemer edited this page Jul 7, 2022 · 4 revisions

NB: this list has not been finished yet

  • ? - Nothing done. Anything in this slot now is only a placeholder.
  • ç - Something is done but should be replaced or heavily reworked.
  • ° - Someone has shown work but nothing was submitted.
  • § - Some work is done and submitted but is not complete.
  • @ - Work is done, but could benefit from additional refinement.
  • & - Work is done, no changes are foreseen.
  • ~ - Might be shuffled to different slot.
  • ! - Needed for current milestone and is not a green status.
  • (Who) - Who worked on this, if status is yellow or violet.

Weapon Sprites

  • Weapon 1a: STFF ç ! (bigprojectalone)
    • Frame A, normal idle
    • Frames B-C, normal melee attack
    • Frames D-F, empowered idle
    • Frames G-H, empowered melee attack
  • Weapon 1b: GAUN § ! (eriance)
  • Weapon 2: GWND § ! (Blox)
    • Frame A, idle
    • Frames B-D, attack
  • Weapon 2 effect 1: PUF2 @
    • Frames A-E, energy effect
  • Weapon 3: CRBW & (NeoWorm)
    • Frames A-C, idle
    • Frames D-H, attack
  • Weapon 4: BLSR &
  • Weapon 5: HROD & (eriance)
  • Weapon 5 blood shot: FX00 § ! (Leileilol & printz)
    • Frames A-B &, regular projectile
    • Frames C-F ? , empowered projectile
    • Frames G-M &, projectile explosion
  • Weapon 6: PHNX ! (eriance)
  • Weapon 6 fireball pt. 1: FX04 § !
    • Frame A, fireball with angles
    • Frames B-F ? , fading smoke puffs
  • Weapon 6 projectile pt. 2: FX08 ? !
    • Frames A-H, magic fireball explosion
  • Weapon 7: MACE § ! (eriance)
  • Weapon 7 cannonball: FX02 ° ! (Stilgar)
    • Frames A-B §, tiny ball spinning
    • Frames C-D §, medium ball spinning
    • Frame E ?, giant bonecrushing ball
    • Frames F-J ?, ball impact and dissolution
  • Weakling mode weapon: BEAK ? !

Item Sprites

  • Armor: SHLD &
  • Superior Armor: SHL2 &
  • Map: SPMP &
  • Wings: SOAR § ! (Stilgar)
  • Carry-on Teleporter: ATLP @ !
  • Extra Ammo Capacity: BAGH &
  • Invincibility Powerup: INVU § ! (Stilgar)

Player Sprites

  • Player sprite: PLAY & (horrormovieguy)

Monster Sprites

  • Walking grunt (melee, with seeking projectile added for "elite" version): MUMM § (Rei)
  • Flying grunt (melee slam for standard, weak projectile for elite): IMPX § projectile only (Rei)
  • "Jack of all trades" enemy (standard and ghostly versions): KNIG § ~ (LeiLeilol)
  • Fast melee enemy: CLNK § ~ (bigprojectalone)
  • Mid-level ranged enemy: BEAS ?
  • Mid-level flying enemy (spread shot attack): WZRD & (NMN)
  • High-HP enemy (stream shot ranged, no melee): SNKE ?
  • E1 end boss / miniboss 1 (sorcerous attacks): HEAD ?
  • E2 end boss / miniboss 2 (high power attacks): MNTR &
  • E3 end boss / final boss (phase 1): SRCR ?
  • E3 end boss / final boss (phase 2): SOR2 ?

Decor

Single frame unless otherwise noted.

  • Barrel: BARL &
  • 128-tall Pillar: BRPL @
  • Large gob of ceiling moss: MOS1 &
  • Small gob of ceiling moss: MOS2 &
  • Large stalactite: STCL &
  • Small stalactite: STCS &
  • Large stalagmite: STGL &
  • Small stalagmite: STGS &
  • Hanged corpse: HCOR &
  • Chandelier: CHDL @ (3 frames candle flicker)
  • Big floor brazier: KFR1 @ (8 frames flame burning)
  • Locked door markers: KGZ1, KGZB, KGZG, KGZY &
  • Hanging skulls: SKH1, SKH2, SKH3, SKH4 &
  • Small statue thing: SMPL @
  • Torch on a stick: SRTC & (3 frames burning>
  • Torch on the wall: WTRH & (3 frames burning>