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Sprite completion list
Blasphemer edited this page Jul 7, 2022
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4 revisions
NB: this list has not been finished yet
- ? - Nothing done. Anything in this slot now is only a placeholder.
- ç - Something is done but should be replaced or heavily reworked.
- ° - Someone has shown work but nothing was submitted.
- § - Some work is done and submitted but is not complete.
- @ - Work is done, but could benefit from additional refinement.
- & - Work is done, no changes are foreseen.
- ~ - Might be shuffled to different slot.
- ! - Needed for current milestone and is not a green status.
- (Who) - Who worked on this, if status is yellow or violet.
- Weapon 1a: STFF ç ! (bigprojectalone)
- Frame A, normal idle
- Frames B-C, normal melee attack
- Frames D-F, empowered idle
- Frames G-H, empowered melee attack
- Weapon 1b: GAUN § ! (eriance)
- Weapon 2: GWND § ! (Blox)
- Frame A, idle
- Frames B-D, attack
- Weapon 2 effect 1: PUF2 @
- Frames A-E, energy effect
- Weapon 3: CRBW & (NeoWorm)
- Frames A-C, idle
- Frames D-H, attack
- Weapon 4: BLSR &
- Weapon 5: HROD & (eriance)
- Weapon 5 blood shot: FX00 § ! (Leileilol & printz)
- Frames A-B &, regular projectile
- Frames C-F ? , empowered projectile
- Frames G-M &, projectile explosion
- Weapon 6: PHNX ! (eriance)
- Weapon 6 fireball pt. 1: FX04 § !
- Frame A, fireball with angles
- Frames B-F ? , fading smoke puffs
- Weapon 6 projectile pt. 2: FX08 ? !
- Frames A-H, magic fireball explosion
- Weapon 7: MACE § ! (eriance)
- Weapon 7 cannonball: FX02 ° ! (Stilgar)
- Frames A-B §, tiny ball spinning
- Frames C-D §, medium ball spinning
- Frame E ?, giant bonecrushing ball
- Frames F-J ?, ball impact and dissolution
- Weakling mode weapon: BEAK ? !
- Armor: SHLD &
- Superior Armor: SHL2 &
- Map: SPMP &
- Wings: SOAR § ! (Stilgar)
- Carry-on Teleporter: ATLP @ !
- Extra Ammo Capacity: BAGH &
- Invincibility Powerup: INVU § ! (Stilgar)
- Player sprite: PLAY & (horrormovieguy)
- Walking grunt (melee, with seeking projectile added for "elite" version): MUMM § (Rei)
- Flying grunt (melee slam for standard, weak projectile for elite): IMPX § projectile only (Rei)
- "Jack of all trades" enemy (standard and ghostly versions): KNIG § ~ (LeiLeilol)
- Fast melee enemy: CLNK § ~ (bigprojectalone)
- Mid-level ranged enemy: BEAS ?
- Mid-level flying enemy (spread shot attack): WZRD & (NMN)
- High-HP enemy (stream shot ranged, no melee): SNKE ?
- E1 end boss / miniboss 1 (sorcerous attacks): HEAD ?
- E2 end boss / miniboss 2 (high power attacks): MNTR &
- E3 end boss / final boss (phase 1): SRCR ?
- E3 end boss / final boss (phase 2): SOR2 ?
Single frame unless otherwise noted.
- Barrel: BARL &
- 128-tall Pillar: BRPL @
- Large gob of ceiling moss: MOS1 &
- Small gob of ceiling moss: MOS2 &
- Large stalactite: STCL &
- Small stalactite: STCS &
- Large stalagmite: STGL &
- Small stalagmite: STGS &
- Hanged corpse: HCOR &
- Chandelier: CHDL @ (3 frames candle flicker)
- Big floor brazier: KFR1 @ (8 frames flame burning)
- Locked door markers: KGZ1, KGZB, KGZG, KGZY &
- Hanging skulls: SKH1, SKH2, SKH3, SKH4 &
- Small statue thing: SMPL @
- Torch on a stick: SRTC & (3 frames burning>
- Torch on the wall: WTRH & (3 frames burning>