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cap buy and sell orders by resource and lords balance #1714

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Oct 1, 2024
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87 changes: 66 additions & 21 deletions client/src/ui/components/trading/MarketOrderPanel.tsx
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import { BattleManager } from "@/dojo/modelManager/BattleManager";
import { ProductionManager } from "@/dojo/modelManager/ProductionManager";
import { useDojo } from "@/hooks/context/DojoContext";
import { useRealm } from "@/hooks/helpers/useRealm";
import { useProductionManager } from "@/hooks/helpers/useResources";
Expand All @@ -20,7 +21,7 @@ import {
findResourceById,
} from "@bibliothecadao/eternum";
import clsx from "clsx";
import { useMemo, useState } from "react";
import { useEffect, useMemo, useState } from "react";
import { ConfirmationPopup } from "../bank/ConfirmationPopup";

export const MarketResource = ({
Expand Down Expand Up @@ -154,6 +155,8 @@ const MarketOrders = ({
offers: MarketInterface[];
isOwnStructureInBattle: boolean;
}) => {
const [updateBalance, setUpdateBalance] = useState(false);
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Good addition of the updateBalance state. This will help trigger re-renders when balances change.


const lowestPrice = useMemo(() => {
const price = offers.reduce((acc, offer) => (offer.perLords < acc ? offer.perLords : acc), Infinity);
return price === Infinity ? 0 : price;
Expand Down Expand Up @@ -185,7 +188,14 @@ const MarketOrders = ({
}`}
>
{offers.map((offer, index) => (
<OrderRow key={offer.tradeId} offer={offer} entityId={entityId} isBuy={isBuy} />
<OrderRow
key={offer.tradeId}
offer={offer}
entityId={entityId}
isBuy={isBuy}
updateBalance={updateBalance}
setUpdateBalance={setUpdateBalance}
/>
))}
{isOwnStructureInBattle && (
<div className="absolute inset-0 bg-black/50 flex items-center justify-center text-xl text-bold">
Expand Down Expand Up @@ -221,15 +231,27 @@ const OrderRowHeader = ({ resourceId, isBuy }: { resourceId?: number; isBuy: boo
);
};

const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId: ID; isBuy: boolean }) => {
const OrderRow = ({
offer,
entityId,
isBuy,
updateBalance,
setUpdateBalance,
}: {
offer: MarketInterface;
entityId: ID;
isBuy: boolean;
updateBalance: boolean;
setUpdateBalance: (value: boolean) => void;
}) => {
const { computeTravelTime } = useTravel();
const dojo = useDojo();
const {
account: { account },
setup: {
systemCalls: { cancel_order, accept_partial_order },
},
} = useDojo();

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Nice use of ProductionManager to get accurate balances for Lords and resources.

const lordsManager = new ProductionManager(dojo.setup, entityId, ResourcesIds.Lords);
const lordsBalance = useMemo(() => Number(lordsManager.getResource()?.balance || 0n), [updateBalance]);

const resourceManager = new ProductionManager(dojo.setup, entityId, offer.makerGets[0].resourceId);
const resourceBalance = useMemo(() => Number(resourceManager.getResource()?.balance || 0n), [updateBalance]);

const { getRealmAddressName } = useRealm();

Expand All @@ -241,12 +263,6 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId
return battleManager.isBattleOngoing(nextBlockTimestamp!) && !battleManager.isSiege(nextBlockTimestamp!);
}, [offer, nextBlockTimestamp]);

const [inputValue, setInputValue] = useState<number>(() => {
return isBuy
? offer.makerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision
: offer.takerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision;
});

const [confirmOrderModal, setConfirmOrderModal] = useState(false);

const travelTime = useMemo(
Expand Down Expand Up @@ -282,6 +298,28 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId

const currentDefaultTick = useUIStore((state) => state.currentDefaultTick);

const resourceBalanceRatio = useMemo(
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Good implementation of resourceBalanceRatio and lordsBalanceRatio to cap the input value based on available balances.

() => (resourceBalance < getsDisplayNumber ? resourceBalance / getsDisplayNumber : 1),
[resourceBalance, getsDisplayNumber],
);
const lordsBalanceRatio = useMemo(
() => (lordsBalance < getTotalLords ? lordsBalance / getTotalLords : 1),
[lordsBalance, getTotalLords],
);
const [inputValue, setInputValue] = useState<number>(() => {
return isBuy
? (offer.makerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision) * resourceBalanceRatio
: (offer.takerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision) * lordsBalanceRatio;
});

useEffect(() => {
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The useEffect hook is a good addition to update the input value when balance ratios change.

setInputValue(
isBuy
? (offer.makerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision) * resourceBalanceRatio
: (offer.takerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision) * lordsBalanceRatio,
);
}, [resourceBalanceRatio, lordsBalanceRatio]);

const calculatedResourceAmount = useMemo(() => {
return inputValue * EternumGlobalConfig.resources.resourcePrecision;
}, [inputValue, getsDisplay, getTotalLords]);
Expand Down Expand Up @@ -325,8 +363,8 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId
setLoading(true);
setConfirmOrderModal(false);

await accept_partial_order({
signer: account,
await dojo.setup.systemCalls.accept_partial_order({
signer: dojo.account.account,
taker_id: entityId,
trade_id: offer.tradeId,
maker_gives_resources: [offer.takerGets[0].resourceId, offer.takerGets[0].amount],
Expand All @@ -336,6 +374,7 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId
} catch (error) {
console.error("Failed to accept order", error);
} finally {
setUpdateBalance(!updateBalance);
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Good practice to update the balance after a successful transaction.

setLoading(false);
}
};
Expand Down Expand Up @@ -382,8 +421,8 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId
<Button
onClick={async () => {
setLoading(true);
await cancel_order({
signer: account,
await dojo.setup.systemCalls.cancel_order({
signer: dojo.account.account,
trade_id: offer.tradeId,
return_resources: returnResources,
});
Expand Down Expand Up @@ -418,11 +457,17 @@ const OrderRow = ({ offer, entityId, isBuy }: { offer: MarketInterface; entityId
value={inputValue}
className="w-full col-span-3"
onChange={setInputValue}
max={getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision}
max={
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Nice update to the max prop of the NumberInput component to respect the balance ratios.

(getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision) *
(isBuy ? resourceBalanceRatio : lordsBalanceRatio)
}
/>
<Button
onClick={() => {
setInputValue(getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision);
setInputValue(
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Good update to the 'Max' button functionality to respect the new balance limits.

(getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision) *
(isBuy ? resourceBalanceRatio : lordsBalanceRatio),
);
}}
>
Max
Expand Down
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