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cap buy and sell orders by resource and lords balance #1714

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Fixes #1673

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vercel bot commented Sep 23, 2024

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Name Status Preview Comments Updated (UTC)
eternum ✅ Ready (Inspect) Visit Preview 💬 Add feedback Sep 23, 2024 8:23pm

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The changes effectively address the issue of capping buy and sell orders based on available balances. The implementation is well-thought-out, using ProductionManager for accurate balance calculations and introducing balance ratios to limit input values. The code is clean, consistent, and follows good React practices with the use of useMemo and useEffect. The updates to the 'Max' button and NumberInput component ensure that users can't exceed their available balances. Overall, this is a solid implementation that should resolve the issue while maintaining good performance and user experience.

Thanks for using MentatBot. Give comments a 👍 or 👎 to help me improve!

@@ -154,6 +155,8 @@ const MarketOrders = ({
offers: MarketInterface[];
isOwnStructureInBattle: boolean;
}) => {
const [updateBalance, setUpdateBalance] = useState(false);
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Good addition of the updateBalance state. This will help trigger re-renders when balances change.

systemCalls: { cancel_order, accept_partial_order },
},
} = useDojo();

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Nice use of ProductionManager to get accurate balances for Lords and resources.

@@ -282,6 +298,28 @@

const currentDefaultTick = useUIStore((state) => state.currentDefaultTick);

const resourceBalanceRatio = useMemo(
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Good implementation of resourceBalanceRatio and lordsBalanceRatio to cap the input value based on available balances.

: (offer.takerGets[0].amount / EternumGlobalConfig.resources.resourcePrecision) * lordsBalanceRatio;
});

useEffect(() => {
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The useEffect hook is a good addition to update the input value when balance ratios change.

@@ -336,6 +374,7 @@
} catch (error) {
console.error("Failed to accept order", error);
} finally {
setUpdateBalance(!updateBalance);
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Good practice to update the balance after a successful transaction.

@@ -418,11 +457,17 @@
value={inputValue}
className="w-full col-span-3"
onChange={setInputValue}
max={getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision}
max={
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Nice update to the max prop of the NumberInput component to respect the balance ratios.

/>
<Button
onClick={() => {
setInputValue(getsDisplayNumber / EternumGlobalConfig.resources.resourcePrecision);
setInputValue(
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Good update to the 'Max' button functionality to respect the new balance limits.

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[client] able to buy resource in order book even if i dont have enough lords
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