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Core: log fill progress #2382

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Oct 30, 2023
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46 changes: 36 additions & 10 deletions Fill.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,10 @@ class FillError(RuntimeError):
pass


def _log_fill_progress(name: str, placed:int, total_items: int) -> None:
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")


def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
new_state = base_state.copy()
for item in itempool:
Expand All @@ -26,7 +30,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False) -> None:
allow_partial: bool = False, allow_excluded: bool = False, name: str = "") -> None:
"""
:param world: Multiworld to be filled.
:param base_state: State assumed before fill.
Expand All @@ -38,16 +42,21 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
:param on_place: callback that is called when a placement happens
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
:param name: name of this fill step for progress logging purposes
"""
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
cleanup_required = False

swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in item_pool:
reachable_items.setdefault(item.player, deque()).append(item)

# for progress logging
total = min(len(item_pool), len(locations))
placed = 0
name = name if name else "Unknown"

while any(reachable_items.values()) and locations:
# grab one item per player
items_to_place = [items.pop()
Expand Down Expand Up @@ -152,9 +161,15 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
spot_to_fill.locked = lock
placements.append(spot_to_fill)
spot_to_fill.event = item_to_place.advancement
placed += 1
if not placed % 1000:
_log_fill_progress(name, placed, total)
if on_place:
on_place(spot_to_fill)

if total > 1000:
_log_fill_progress(name, placed, total)

if cleanup_required:
# validate all placements and remove invalid ones
state = sweep_from_pool(base_state, [])
Expand Down Expand Up @@ -198,6 +213,8 @@ def remaining_fill(world: MultiWorld,
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
total = min(len(itempool), len(locations))
placed = 0
while locations and itempool:
item_to_place = itempool.pop()
spot_to_fill: typing.Optional[Location] = None
Expand Down Expand Up @@ -247,6 +264,12 @@ def remaining_fill(world: MultiWorld,

world.push_item(spot_to_fill, item_to_place, False)
placements.append(spot_to_fill)
placed += 1
if not placed % 1000:
_log_fill_progress("Remaining", placed, total)

if total > 1000:
_log_fill_progress("Remaining", placed, total)

if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
Expand Down Expand Up @@ -282,7 +305,7 @@ def accessibility_corrections(world: MultiWorld, state: CollectionState, locatio
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
fill_restrictive(world, state, locations, pool)
fill_restrictive(world, state, locations, pool, name="Accessibility Corrections")


def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
Expand Down Expand Up @@ -352,23 +375,25 @@ def distribute_early_items(world: MultiWorld,
player_local = early_local_rest_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
player_local, lock=True, allow_partial=True, name=f"Local Early Items {player}")
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_rest_items.extend(early_local_rest_items[player])
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
name="Early Items")
early_locations += early_priority_locations
for player in world.player_ids:
player_local = early_local_prog_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
player_local, lock=True, allow_partial=True, name=f"Local Early Progression {player}")
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_prog_items.extend(player_local)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
name="Early Progression")
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
logging.warning("Ran out of early locations for early items. Failed to place "
Expand Down Expand Up @@ -422,13 +447,14 @@ def mark_for_locking(location: Location):

if prioritylocations:
# "priority fill"
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
name="Priority")
accessibility_corrections(world, world.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations

if progitempool:
# "progression fill"
fill_restrictive(world, world.state, defaultlocations, progitempool)
# "advancement/progression fill"
fill_restrictive(world, world.state, defaultlocations, progitempool, name="Progression")
if progitempool:
raise FillError(
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
Expand Down
3 changes: 2 additions & 1 deletion worlds/alttp/Dungeons.py
Original file line number Diff line number Diff line change
Expand Up @@ -264,7 +264,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):

if loc in all_state_base.events:
all_state_base.events.remove(loc)
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True)
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True,
name="LttP Dungeons")


dungeon_music_addresses = {'Eastern Palace - Prize': [0x1559A],
Expand Down
3 changes: 2 additions & 1 deletion worlds/alttp/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -470,7 +470,8 @@ def pre_fill(self):
prizepool = unplaced_prizes.copy()
prize_locs = empty_crystal_locations.copy()
world.random.shuffle(prize_locs)
fill_restrictive(world, all_state, prize_locs, prizepool, True, lock=True)
fill_restrictive(world, all_state, prize_locs, prizepool, True, lock=True,
name="LttP Dungeon Prizes")
except FillError as e:
lttp_logger.exception("Failed to place dungeon prizes (%s). Will retry %s more times", e,
attempts - attempt)
Expand Down