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OoT: Python 3.11 Compatibility fix and Minor Bug fixes #1948
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ThePhar
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Jul 6, 2023
@@ -769,7 +769,7 @@ def patch_instrument(rom, ootworld, symbols): | |||
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def patch_cosmetics(ootworld, rom): | |||
# Use the world's slot seed for cosmetics | |||
random.seed(ootworld.multiworld.per_slot_randoms[ootworld.player]) | |||
random.seed(ootworld.multiworld.per_slot_randoms[ootworld.player].random()) |
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Suggested change
random.seed(ootworld.multiworld.per_slot_randoms[ootworld.player].random()) | |
random.seed(ootworld.random.random()) |
per_slot_randoms is deprecated now
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but does at least work for now, but I agree, this should be updated.
ThePhar
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Jul 6, 2023
ThePhar
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Ocarina of Time minor bugfixes
OoT: Python 3.11 Compatibility fix and Minor Bug fixes
Jul 6, 2023
Berserker66
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Jul 9, 2023
FlySniper
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Nov 14, 2023
…#1948) * OoT: biggoron's sword and giant's knife now considered progression in non-glitchless * OoT: fixed seeding the random module with the Random object
Jouramie
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Feb 28, 2024
…#1948) * OoT: biggoron's sword and giant's knife now considered progression in non-glitchless * OoT: fixed seeding the random module with the Random object
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Bugfixes:
Note: I am aware that oot is using random, which will almost certainly cause nondeterministic behavior in cosmetic randomization with multiple seeds. Since it's just cosmetics and that can be fixed in the adjuster, I'm ok with just letting that happen. Modification to avoid this is highly invasive and would make future updating more difficult.