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SMZ3: 0.4.4 backward compat client fix (#2667)
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fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
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lordlou authored Jan 7, 2024
1 parent 70fdd6b commit 89f211f
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Showing 2 changed files with 32 additions and 11 deletions.
40 changes: 30 additions & 10 deletions worlds/smz3/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ async def validate_rom(self, ctx):
if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM":
return False

ctx.smz3_new_message_queue = rom_name[7] in b"1234567890"
ctx.game = self.game
ctx.items_handling = 0b101 # local items and remote start inventory

Expand All @@ -53,6 +54,22 @@ async def game_watcher(self, ctx):
if ctx.server is None or ctx.slot is None:
# not successfully connected to a multiworld server, cannot process the game sending items
return

send_progress_addr_ptr_offset = 0x680
send_progress_size = 8
send_progress_message_byte_offset = 4
send_progress_addr_table_offset = 0x700
recv_progress_addr_ptr_offset = 0x600
recv_progress_size = 4
recv_progress_addr_table_offset = 0x602
if ctx.smz3_new_message_queue:
send_progress_addr_ptr_offset = 0xD3C
send_progress_size = 2
send_progress_message_byte_offset = 0
send_progress_addr_table_offset = 0xDA0
recv_progress_addr_ptr_offset = 0xD36
recv_progress_size = 2
recv_progress_addr_table_offset = 0xD38

currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
if (currentGame is not None):
Expand All @@ -69,22 +86,22 @@ async def game_watcher(self, ctx):
ctx.finished_game = True
return

data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, 4)
data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, 4)
if data is None:
return

recv_index = data[0] | (data[1] << 8)
recv_item = data[2] | (data[3] << 8)

while (recv_index < recv_item):
item_address = recv_index * 2
message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xDA0 + item_address, 2)
is_z3_item = ((message[1] & 0x80) != 0)
masked_part = (message[1] & 0x7F) if is_z3_item else message[1]
item_index = ((message[0] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
item_address = recv_index * send_progress_size
message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_table_offset + item_address, send_progress_size)
is_z3_item = ((message[send_progress_message_byte_offset+1] & 0x80) != 0)
masked_part = (message[send_progress_message_byte_offset+1] & 0x7F) if is_z3_item else message[send_progress_message_byte_offset+1]
item_index = ((message[send_progress_message_byte_offset] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)

recv_index += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))

from .TotalSMZ3.Location import locations_start_id
from . import convertLocSMZ3IDToAPID
Expand All @@ -95,7 +112,7 @@ async def game_watcher(self, ctx):
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])

data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD36, 4)
data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_ptr_offset, 4)
if data is None:
return

Expand All @@ -107,9 +124,12 @@ async def game_watcher(self, ctx):
item_id = item.item - items_start_id

player_id = item.player if item.player < SMZ3_ROM_PLAYER_LIMIT else 0
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 2, bytes([player_id, item_id]))
snes_buffered_write(ctx,
SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * recv_progress_size,
bytes([player_id, item_id]) if ctx.smz3_new_message_queue else
bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
item_out_ptr += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD38, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
Expand Down
3 changes: 2 additions & 1 deletion worlds/smz3/TotalSMZ3/Patch.py
Original file line number Diff line number Diff line change
Expand Up @@ -616,7 +616,8 @@ def WriteGameTitle(self):
"H" if self.myWorld.Config.SMLogic == Config.SMLogic.Hard else \
"X"

self.title = f"ZSM{Patch.Major}{Patch.Minor}{Patch.Patch}{z3Glitch}{smGlitch}{self.myWorld.Id}{self.seed:08x}".ljust(21)[:21]
from Utils import __version__
self.title = f"ZSM{Patch.Major}{Patch.Minor}{Patch.Patch}{__version__.replace('.', '')[0:3]}{z3Glitch}{smGlitch}{self.myWorld.Id}{self.seed:08x}".ljust(21)[:21]
self.patches.append((Snes(0x00FFC0), bytearray(self.title, 'utf8')))
self.patches.append((Snes(0x80FFC0), bytearray(self.title, 'utf8')))

Expand Down

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