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Broken rendering with Iris when shaders are enabled #416
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Does this also happen with the release version? |
Yes, I can confirm that this happens using the latest 1.18.2 release versions of iris, sodium, and antique atlas |
According to #448 it also happens on forge |
Still a problem on iris 1.4.3, sodium 0.4.1 build 15 & indium 1.0.7 when using shaders but not when disabling shaders. |
Fixed in 99330bd thanks to @LangYueMc |
Turns out, those patches don't resolve the issue properly. |
This reverts commit 99330bd. Neither this commit alone, nor the follow-up commit solves the problem. It feels like a work-around and I haven't even understood the underlying problem yet. So I'm going to revert it for now.
This reverts commit 99330bd. Neither this commit alone, nor the follow-up commit solves the problem. It feels like a work-around and I haven't even understood the underlying problem yet. So I'm going to revert it for now.
I made a resource pack that kinda band-aid fixes this. The issue is with pixels with mixed transparency values overwriting other ones. This resource pack makes every pixel have 255 opacity. I think it works pretty well. I tested it with oculus on complementary. |
Describe the bug
Atlas rendering bug (see screenshots)
To Reproduce
Compile for 1.18.1 from 37038a3
Install Sodium and Iris
Enable shaders (e. g. BSL)
Expected behavior
Screenshots
Fabric version information:
Additional context
When Iris is installed, but no shaders are enabled, all renders normally
Sodium: 0.4.0-alpha5 (latest)
Iris: 1.1.3 (latest)
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