Antique Atlas Transparency Bug when used with Oculus Shader #448
Labels
mod loader: forge
This affects the Forge version
type: bug
This is a problem in the current implementation
version: 1.18
I'm using Antique Atlas Version 7.0.3 on Minecraft 1.18.2 and Forge 40.1.84.
As soon as shaders are activated the handheld antique atlas is getting some unwanted transparencies.
I experienced the problem with different shaders while using Rubidium and Oculus.
Turning several options on/off on the video settings/shaderpack options didn't help.
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