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Antique Atlas Transparency Bug when used with Oculus Shader #448

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NilsZe opened this issue Oct 17, 2022 · 3 comments
Closed

Antique Atlas Transparency Bug when used with Oculus Shader #448

NilsZe opened this issue Oct 17, 2022 · 3 comments
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mod loader: forge This affects the Forge version type: bug This is a problem in the current implementation version: 1.18

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@NilsZe
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NilsZe commented Oct 17, 2022

I'm using Antique Atlas Version 7.0.3 on Minecraft 1.18.2 and Forge 40.1.84.
As soon as shaders are activated the handheld antique atlas is getting some unwanted transparencies.
I experienced the problem with different shaders while using Rubidium and Oculus.
Turning several options on/off on the video settings/shaderpack options didn't help.
2022-10-17_14 14 39

@tyra314
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tyra314 commented Oct 17, 2022

Mostly the same issue like #416

@tyra314 tyra314 closed this as completed Oct 17, 2022
@tyra314 tyra314 added type: bug This is a problem in the current implementation mod loader: forge This affects the Forge version version: 1.18 labels Oct 17, 2022
@tyra314
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tyra314 commented Oct 18, 2022

which shader are you using? BSL and Sildurs Vibrant work fine for me.

@NilsZe
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NilsZe commented Oct 18, 2022

I also got the problem with BSL
Screenshot 2022-10-18 231218

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Labels
mod loader: forge This affects the Forge version type: bug This is a problem in the current implementation version: 1.18
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