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making more ready for release #80
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zymex22 committed Oct 12, 2020
1 parent 379aeae commit 8baca58
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Showing 3 changed files with 12 additions and 13 deletions.
6 changes: 3 additions & 3 deletions Defs/ThingDefs_Buildings/Buildings_Cultivators.xml
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<graphicData>
<texPath>Farm/Cultivator</texPath>
</graphicData>
<description>A building that now using Drones. Can autonomously plant and harvest crops in a 11 cell square around it. Will not be affected by any stat modifiers.</description>
<description>A building that now using Drones. Can autonomously plant and harvest crops in a 11 cell square around it. Will not be affected by any stat modifiers.\n\nWill haul to a storage or stockpile if withing range.</description>
<costList>
<PRFMachineFrameSmall>1</PRFMachineFrameSmall>
<PRFDroneModule>2</PRFDroneModule>
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<texPath>Farm/CultivatorWithSunLamp</texPath>
<drawSize>(1.1,1.1)</drawSize>
</graphicData>
<description>A building that now using Drones. Can autonomously plant and harvest crops in a 11 cell square around it. Has a sun lamp. Will not be affected by any stat modifiers.</description>
<description>A building that now using Drones. Can autonomously plant and harvest crops in a 11 cell square around it. Has a sun lamp. Will not be affected by any stat modifiers.\n\nWill haul to a storage or stockpile if withing range.</description>
<costList>
<PRFMachineFrameSmall>1</PRFMachineFrameSmall>
<PRFDroneModule>2</PRFDroneModule>
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<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<shortCircuitInRain>false</shortCircuitInRain>
<basePowerConsumption>3100</basePowerConsumption>
<basePowerConsumption>3000</basePowerConsumption>
</li>
<li Class="CompProperties_Glower"> <!-- CompGlower: Color of light it will emit. RGBA: (r, g, b, 0) -->
<overlightRadius>9</overlightRadius>
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8 changes: 2 additions & 6 deletions Defs/ThingDefs_Buildings/Buildings_DroneStation.xml
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Expand Up @@ -26,6 +26,7 @@
<li Class="ProjectRimFactory.Drones.DefModExtension_DroneStation">
<displayDormantDrones>true</displayDormantDrones>
<workTypes>
<li>Firefighter</li>
<li>BasicWorker</li>
<li>Hauling</li>
<li>Cleaning</li>
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<workTypes>
<li>Construction</li>
<li>Mining</li>
<li>Firefighter</li>
<li>BasicWorker</li>
<li>Hauling</li>
<li>Cleaning</li>
<li>PlantCutting</li>
<li>Growing</li>
</workTypes>
</li>
</modExtensions>
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<li Class="ProjectRimFactory.Drones.DefModExtension_DroneStation">
<displayDormantDrones>true</displayDormantDrones>
<workTypes>
<li>Growing</li>
<li>PlantCutting</li>
</workTypes>
</li>
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11 changes: 7 additions & 4 deletions Defs/ThingDefs_Buildings/Buildings_Drones.xml
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Expand Up @@ -135,7 +135,7 @@
<texPath>Drones/MiniDroneStation</texPath>
</graphicData>
<constructEffect>ConstructMetal</constructEffect>
<description>A mini workshop helper capable of haul, flick, and clean your workshop within a range(can be expanded with powerslider)</description>
<description>A mini workshop helper capable of haul, flick, firefight and clean your workshop within a range(can be expanded with powerslider)</description>
<costList>
<PRFMachineFrameSmall>1</PRFMachineFrameSmall>
<PRFDroneModule>2</PRFDroneModule>
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<li>BasicWorker</li>
<li>Hauling</li>
<li>Cleaning</li>
<li>Firefighter</li>
</workTypes>
</li>
<!-- <li Class="ProjectRimFactory.Common.ModExtension_Skills">
Expand All @@ -194,7 +195,9 @@
</skills>
</li> -->
</modExtensions>
<researchPrerequisites></researchPrerequisites>
<researchPrerequisites>
<li>PRFGoldbachConjecture</li>
</researchPrerequisites>
<designatorDropdown>MiniDrone_gr</designatorDropdown>
</ThingDef>

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<statBases>
<MaxHitPoints>150</MaxHitPoints>
<WorkToBuild>2000</WorkToBuild>
<Mass>20</Mass>
<Mass>25</Mass>
<Flammability>1.0</Flammability>
<Beauty>10</Beauty>
</statBases>
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<li Class="ProjectRimFactory.Drones.DefModExtension_DroneStation">
<displayDormantDrones>false</displayDormantDrones> <!-- Drones will sit on top while not working -->
<spawnWithFullDrones>true</spawnWithFullDrones>
<Sleeptimes>22,23,24,0,1,2</Sleeptimes> <!-- SLEEEEEEP -->
<!-- <Sleeptimes>22,23,24,0,1,2</Sleeptimes> --> <!-- SLEEEEEEP -->
<workTypes>
<li>Hauling</li>
<li>Cleaning</li>
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