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Merge pull request #672 from InsanityPrelude/SALDeprTextChange
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looks good to me.
hope we don't forget about the Help text should we ever update the skill Levels
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Sn1p3rr3c0n authored Dec 29, 2022
2 parents f08a9a8 + 6e32e5d commit 292352a
Showing 1 changed file with 14 additions and 9 deletions.
23 changes: 14 additions & 9 deletions Languages/English/Keyed/AllKeyed_Help.xml
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Expand Up @@ -120,22 +120,27 @@ Section 1.1 - Physical properties


<!--================================ S.A.L ==============================-->
<PRF_AutoCrafterSimple_HelpText>The S.A.L. or "Station Automation and Logistics" is an old style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. These were one of the original pieces of the PRF mod. Although they are essentially deprecated now in favor of the standalone factory machines, they remain in the mod due to popular demand.</PRF_AutoCrafterSimple_HelpText>
<PRF_AutoCrafter_HelpText>The S.A.L. or "Station Automation and Logistics" is an old style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. These were one of the original pieces of the PRF mod. Although they are essentially deprecated now in favor of the standalone factory machines, they remain in the mod due to popular demand.</PRF_AutoCrafter_HelpText>
<PRF_TheArtMachine_HelpText>The S.A.L. or "Station Automation and Logistics" is an old style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. These were one of the original pieces of the PRF mod. Although they are essentially deprecated now in favor of the standalone factory machines, they remain in the mod due to popular demand.</PRF_TheArtMachine_HelpText>
<PRF_TheArtMaster_HelpText>The S.A.L. or "Station Automation and Logistics" is an old style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. These were one of the original pieces of the PRF mod. Although they are essentially deprecated now in favor of the standalone factory machines, they remain in the mod due to popular demand.</PRF_TheArtMaster_HelpText>
<PRF_OverclockedAutoAssembler_HelpText>The S.A.L. or "Station Automation and Logistics" is an old style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. These were one of the original pieces of the PRF mod. Although they are essentially deprecated now in favor of the standalone factory machines, they remain in the mod due to popular demand.</PRF_OverclockedAutoAssembler_HelpText>

<PRF_AutoCrafterSimple_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis first generation unit is capable of performing most bills at a skill level of 5, and cooking with a skill level of 4. This unit produces art with no skill, so expect poor results.</PRF_AutoCrafterSimple_HelpText>
<PRF_AutoCrafter_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis second generation unit is capable of performing most bills at a skill level of 12, and cooking with a skill level of 8. This unit produces art with no skill, so expect poor results.</PRF_AutoCrafter_HelpText>
<PRF_TheArtMachine_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis specialized art unit is only capable of performing most bills at a skill level of 3, but it can do crafting jobs with a skill level of 7 and art jobs with a skill level of 8.</PRF_TheArtMachine_HelpText>
<PRF_TheArtMaster_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis advanced art producing unit is only capable of performing most bills at a skill level of 3, but it can do crafting work at a skill level of 8 and produces art at a skill level of 18.</PRF_TheArtMaster_HelpText>
<PRF_OverclockedAutoAssembler_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis overclocked unit is capable of performing most bills at a skill most bills at a skill level of only 1, but it does its work very quickly.</PRF_OverclockedAutoAssembler_HelpText>

<!-- The following entries were added but didn't previously exist, and may not be used in code yet. -->
<PRF_OverclockedAutoAssemblerII_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis advanced overclocked unit is capable of crafting most bills at a skill level of only 1, but it does its work EXTREMELY quickly.</PRF_OverclockedAutoAssemblerII_HelpText>
<PRF_SALAutoCooker_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis specialized cooking unit is capable of crafting most bills at a skill level of 5, but is specialized for cooking with a skill level of 12, allowing it to easily produce great quantities of fine cuisine.</PRF_SALAutoCooker_HelpText>
<PRF_SALAutoMinerI_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis specialized mining unit is poor for most work but is capable of performing mining bills with a skill level of 12.</PRF_SALAutoMinerI_HelpText>
<PRF_GodlyCrafter_HelpText>The S.A.L. or "Station Automation and Logistics" is an alternative style of automation which replaces a regular pawn at a workbench. If you place it where a pawn would stand facing a workbench and power it, it will do work as if it were a pawn with stats appropriate to each model of S.A.L. Materials for recipes can be placed adjacent to the device. The S.A.L. will perform work in ways that standalone factory buildings might not be capable of without significant compatibility patching, so feel free to use them anywhere you see fit.\n\nThis final unit, which is not called "godly" for nothing, is capable of producing any bill except art with a skill level of 20, and performs at with a skill level of 18. Though, at the speed this device runs at feel free to just produce thirty times as much art until you receive the desired quality anyway.</PRF_GodlyCrafter_HelpText>

<!--================================ Drone stuff ==============================-->
<PRF_MiniHelper_HelpText></PRF_MiniHelper_HelpText>
<PRF_MiniDroneColumn_HelpText></PRF_MiniDroneColumn_HelpText>

<!-- <xxx_HelpText></xxx_HelpText> -->

<PRF_UTD_ModExtension_Skills_ThisOverrides>Fix Skilllevel:</PRF_UTD_ModExtension_Skills_ThisOverrides>
<PRF_UTD_ModExtension_Skills_ReserchIsCapping>Skilllevel (Capped by Research):</PRF_UTD_ModExtension_Skills_ReserchIsCapping>
<PRF_UTD_ModExtension_Skills_ThisIsCapping>maximum Skilllevel (depended on Research):</PRF_UTD_ModExtension_Skills_ThisIsCapping>
<PRF_UTD_ModExtension_Skills_ThisOverrides>Base Skill:</PRF_UTD_ModExtension_Skills_ThisOverrides>
<PRF_UTD_ModExtension_Skills_ReserchIsCapping>Skill Level (Capped by Research):</PRF_UTD_ModExtension_Skills_ReserchIsCapping>
<PRF_UTD_ModExtension_Skills_ThisIsCapping>Maximum Skill level (Based on Research):</PRF_UTD_ModExtension_Skills_ThisIsCapping>
<PRF_UTD_ModExtension_Skills_ReserchOverrides>Skill Depends on Research</PRF_UTD_ModExtension_Skills_ReserchOverrides>
<PRF_UTD_ModExtension_Skills_Base> {0}</PRF_UTD_ModExtension_Skills_Base>
<PRF_UTD_CompProperties_PowerWorkSetting_Speed>Speed: {0}</PRF_UTD_CompProperties_PowerWorkSetting_Speed>
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