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[pull] main from ArchipelagoMW:main #111

Merged
merged 4 commits into from
Jan 16, 2025
Merged

[pull] main from ArchipelagoMW:main #111

merged 4 commits into from
Jan 16, 2025

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@pull pull bot commented Jan 16, 2025

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Created by pull[bot] (v2.0.0-alpha.1)

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hatkirby and others added 4 commits January 15, 2025 21:13
* Add speed boost mode

* Update generated.dat

* Modify the actual trap weights option when speed boost mode is on

* EOF newline

* Update generated.dat
* Fix certain items not being added to slot data

* Change where items get added to slot data

* Add initial grass randomizer stuff

* Fix rules

* Update grass.py

Improve location names

* Remove wand and gun from logic

* Update __init__.py

* Fix logic for two pieces of grass in atoll

* Make early bushes only contain grass

* Backport changes to grass rando (#20)

* Backport changes to grass rando

* add_rule instead of set_rule for the special cases, add special cases for back of swamp laurels area cause I should've made a new region for the swamp upper entrance

* Remove item name group for grass

* Update grass rando option descriptions

- Also ignore grass fill for single player games

* Ignore grass fill option for solo rando

* Update er_rules.py

* Fix pre fill issue

* Remove duplicate option

* Add excluded grass locations back

* Hide grass fill option from simple ui options page

* Check for start with sword before setting grass rules

* Update worlds/tunic/options.py

Co-authored-by: Scipio Wright <[email protected]>

* Exclude grass from get_filler_item_name

- non-grass rando games were accidentally seeing grass items get shuffled in as filler, which is funny but probably shouldn't happen

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <[email protected]>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <[email protected]>
Co-authored-by: Scipio Wright <[email protected]>

* change the rest of grass_fill to local_fill

* Filter out grass from filler_items

* remove -> discard

* Update worlds/tunic/__init__.py

Co-authored-by: Exempt-Medic <[email protected]>

* change has_stick to has_melee

* Update grass list with combat logic regions

* More fixes from combat logic merge

* Fix some dumb stuff (#21)

* Reorganize pre fill for grass

* Update option value passthrough

* Update __init__.py

* Fix region name

* Make separate pools for the grass and non-grass fills (#22)

* Make separate pools for the grass and non-grass fills

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <[email protected]>

* Fix those things in the PR (#23)

* Use excludable property

Co-authored-by: Exempt-Medic <[email protected]>

---------

Co-authored-by: Scipio Wright <[email protected]>
Co-authored-by: Exempt-Medic <[email protected]>
@pull pull bot added the ⤵️ pull label Jan 16, 2025
@pull pull bot merged commit b7621a0 into zuils:main Jan 16, 2025
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4 participants