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Merge upstream #10
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Merge upstream #10
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* arrow2_convert primitive benchmarks * addressing PR comments
…un-io#1747) * benchmarks for common vector ops * handle N=1
…t show the same camera but don't track it. (rerun-io#1751) In the same way as a 2D scene causes a on-hover ray in all space views that contain the space camera at which the 2D view "sits".
* Replace TextureRowDataInfo with the more versatile Texture2DBufferInfo * comment & naming fixes
* arrow2 erased refcounted clone benchmarks * lint * addressing PR comments * dude
* arrow2 estimated_bytes_size benchmarks * cleanup
* gpu picking in the viewer picks up depth now * WebGL workarounds
Co-authored-by: Nikolaus West <[email protected]> Co-authored-by: Emil Ernerfeldt <[email protected]>
* Make sure all log_obb uses uses half_size correctly * Remove outdated link from README * Fix docstring of save * Force named arguments of log_scalar * Add link to --memory-limit docs * update ros example
…io#1740) * Python SDK: document that we also accept colors in 0-1 floats * Assume float colors to be in gamma-space, and document that * Update arkitscenes example * Fix bug * typo * py-format
* columnar timepoints * self review
…thout changing selection (rerun-io#1765) * Fix undo/redo selection shortcut/action changing selection history without changing selection Fixes rerun-io#1172 * typo fix
* Include depth clouds in bounding box calculation * Don't wrap text when showing bbox in ui * Handle projective transforms * Nicer selection view: don't wrap second column too early * Add checkbox to show the scene bounding box
* auto_color class-ids if they are present * Update log line in segmentation demo * Avoid tuple structs
* dont run 3rd party bench suites on CI * typo * and other annoyances
* Use copilot markers in PR template * remove poem Co-authored-by: Clement Rey <[email protected]> --------- Co-authored-by: Clement Rey <[email protected]>
* implement barebone support for custom formatting and apply to Tuid * unwrap * <ERR> rather than [] * use re_tuid
* Always send recording_id as part of LogMsg * Rename build_chunk_from_components -> build_data_table_from_components * Don't make RecordingInfo optional * Always default the recording id * Log an error if we hit the initialization issue
* CI: Check `rerun` with --no-default features and/or with --features sdk * Create a new helper crate re_transport containing stream_rrd_from_http * Fix warnings * Move file sink to re_transport * wasm compilation fix * Move LogMsg encoding/decoding into re_transport * Fix typo * Fix web build * Fix tests * Remove a lot of unused dependencies with `cargo machete` * Build fix * Clarify * Rename the crate to re_log_encoding * better docstring Co-authored-by: Jeremy Leibs <[email protected]> * better readme Co-authored-by: Jeremy Leibs <[email protected]> --------- Co-authored-by: Jeremy Leibs <[email protected]>
* New example code for facebook research segment anything * Add segmentation workaround for users still on 0.4.0 * Images should use class-id as label * Add an alternative tensor-based view
* Implement `re_tuid::Tuid::random()` on web * Fix bad error message
* workflow: just run --all * datastore: skip bucket permutations etc on CI * i give up, just replace re_log_types by re_log_encoding
Whenever we disconnect (or implicitly disconnect by swapping a sink) we should flush the pending messages. Additionally disconnect and flush calls both require releasing the GIL (for the same reason as shutdown previously).
* Add TextureManager2D::get_or_create_with * Small code cleanup * Add code to upload a Tensor to a GPU texture * Add helper method Tensor::image_height_width_depth * Minor code cleanup (multiplicative_tint) * Hook up color textures via the new path * Refactor: introduce ColormappedTexture * Start working on an uint sampler * merge fix * Dumb colormapping of depth textures! * Use turbo for depth maps (and single-channel images :grimace:) * Use grayscale for luminance * ColorMap -> Colormap * Apply annotation context colormaps * Support sint textures too * cleanup * merge fix * Fix RGB images * More cleanup * Better error-handlign and nicer error message * Clean up the SAMPLE_TYPE with constants * Nicer shader interface * Better error handling * Remove dead code * Self-review cleanup * Fix bug in shader when sampling sint textures * Use textureSampleLevel * Apply a gamma to the image (unused as of now) * image_height_width_channels * fix various review comments * Optimize narrow_f64_to_f32s: avoid one allocation
* Support i64 and u64 tensors * api_demo: log all image types * Don't even print out the contents of a tensor * Handle unfilterable float textures * fix typo * py-format * Simplify is_float_filterable * Add a helper function pad_and_narrow_and_cast * Reuse existing image * Exclude image_tensors demo from default api_demo * Still run all api demos in e2e test * pyformat
…l build to run first. (rerun-io#1838) * Install the rerun-sdk by the expected version * Fix comment * typo * Use --no-index when installing the rerun wheel * Use the cargo_version, not the new_version * Split dependency install into its own step * Don't use force-reinstall * Refactor setting of expected_version variable. * Use bash when setting env * Always run the linux job first and use its rrds for the other wheels
* Refactor: introduce struct SliceSelection * Refactor: use SliceSelection inside of ViewTensorState * MVP of tensor colormapping on GPU * Remove old ui code * Support 64-bit tensors by narrowing to f32 * Allow more colormap options * Clippy * Report range errors instead of ignoring them * Sort colormaps * Shorten function name * Create module gpu_bridge * Move some code around * Simnplify API * Create ViewBuilder::new * Fix missing colon in lint.py * fix typos and formatting * Disable texture filtering options for tensors for now * Update docstrings * Add profile scopes * ViewBuilder cleanup * Make ViewBuilder::setup non-Option * Remove Result from thing that cannot fail * Fix colormap numbering * review cleanup * pass in debug_name * Unify the `range` function * typo
* Make infallible version of get_or_create_texture * Show colormap previews in UI * Spelling
* Implement opt-in billinear filtering of textures * bilinear
…erun-io#1798) (rerun-io#1834) (rerun-io#1844) * Introduce the ability to push an rrd binary via iframe.contentWindow.postMessage * New API to output the current buffered messages as a cell in jupyter * Example notebook with the cube demo * Track that we need to send another recording msg after draining the backlog * Dynamically resolve the app location based on git commit. Allow override to use self-hosted assets * Add some crude timeout logic in case the iframe fails to load * Don't persist app state in notebooks * Introduce new MemoryRecording for use with Jupyter notebooks (rerun-io#1834) * Refactor the relationship between the assorted web / websocket servers (rerun-io#1844) * Rename RemoteViewerServer to WebViewerSink * CLI arguments for specifying ports * Proper typing for the ports
…erun-io#1859) This reverts commit d33dab6.
… timeline (rerun-io#1802) * Add Restart button to timeline UI. This sets the timeline back to zero. * Adds Restart Command & Timeline Command * Adds Ctrl-Shift-Space keyboard modifier * Remove restart button from timeline UI. * Use cmd(Key::LeftArrow) as key combo for restart timeline. * Add TimeControl::restart to restart the current timeline. * Use this from the kb_shortcut function * fix some code nits --------- Co-authored-by: Emil Ernerfeldt <[email protected]>
* Wait for encoder to shut down before shutting down the other threads
* wip * allow for hovering depth clouds via gpu picking * Use `[x, y]: [u32; 2]` as argument --------- Co-authored-by: Emil Ernerfeldt <[email protected]>
* CI: Run e2e tests with RUST_LOG=debug * Move installing of pip packaged from CI to e2e script
* Revert "Revert "Implement billinear filtering of textures (rerun-io#1850)" (rerun-io#1859)" This reverts commit 625d2bd. * Split rectangle.wgsl into fragme/vertex parts to work around naga bug
* Cleanup: move Default close to the struct definition * Simplify code: use if-let-else-return * Simplify code: no need for Arc * Add EntityDataUi so that the Tensor ui function knows entity path * Better naming: selection -> item * Simplify code: no optional tensor stats * Less use of anyhow * Use GPU colormapping when showing tensors in GUI * Link to issue * Optimize pad_to_four_elements for debug builds * Refactor: simpler arguments to show_zoomed_image_region_area_outline * Fix missing meter argument * Refactor: break up long function * Less use of Arc * Pipe annotation context to the hover preview * Simplify `AnnotationMap::find` * Use new GPU colormapper for the hover-zoom-in tooltip * Refactor * Add helper function for turning a Tensor into an image::DynamicImage * Fix warning on web builds * Add helper function `Tensor::could_be_dynamic_image` * Implement click-to-copy and click-to-save for tensors without egui * Convert histogram to the new system * Remove the TensorImageCache * Fix TODO formatting * bug fixes and cleanups * Rename some stuff * Build-fix * Simplify some code
* Refactor TexturedRect * Remove GpuTexture2DHandle::invalid * `GpuTexture2DHandle` is always valid * spacing
* Update enumflags2 to non-yanked version ``` ❯ cargo update -p enumflags2 Updating crates.io index Updating enumflags2 v0.7.5 -> v0.7.7 Updating enumflags2_derive v0.7.4 -> v0.7.7 Updating proc-macro2 v1.0.47 -> v1.0.56 Updating quote v1.0.21 -> v1.0.26 Adding syn v2.0.15 ``` Unfortunately this adds the syn v2 dependency for some platforms * Updating dependencies is a valid label * cargo deny: check more platforms
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NOTE: This breaks focusing on camera with double click, should be fixed quickly