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[ARCHIVED]

There are no plans of updating Socketcluster Client for UE4 to the latest version due to lack of use and in favor of GRPC.


SocketCluster
Official SocketCluster Client UE4

This plugin adds SocketCluster client support to Unreal Engine 4

This plugin is developed and maintained by CodeWare Games a subsidiary company of ZiiCreater LLC

Releases Join Chat

OS SupportedUE4 VersionsDownload & InstallDocumentationDependencies

screenshot

OS Supported

  • Windows x86 (32bit)
  • Windows x64 (64bit)
  • Linux
  • MacOS
  • Android
  • iOS

Note : Any OS currently not supported will be added in the future.

Current Roadmap

  • Write Documentation For Blueprint
  • Write Documentation For C++
  • Release Example Projects To Marketplace
  • Connection to a secure connection (https / wss) not fully working yet
  • Add more platforms,

UE4 Versions

This plugin has been tested with following Unreal Engine 4 versions and won't work with a version lower then >4.20

*Note : We will only support the latest UE4 Engine version.

Download And Install

There are two ways to download and install this plugin.

1 - Using The Marketplace

  1. Search for SocketCluster client or look under code plugins

  2. Press Install To Engine wait for it to download and install and you are ready to use SocketCluster in UE4 screenshot

2 - Manual Download & Install

  1. Download the latest release here make sure you download the compiled source code Example : SocketCluster-v0.2-UE4.21.zip if you download the source code from the master branch you have to compile the source code your self.

  2. Extract Source code into Engine Plugin Directory Example : C:\Program Files\Epic Games\UE_4.21\Engine\Plugins screenshot

Dependencies

There are no Third Party dependencies needed for this plugin, all dependencies are packaged with Unreal Engine.