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AI Control Keybinds #496
AI Control Keybinds #496
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I nominate this for the best addition to Zeus award
Co-authored-by: mharis001 <[email protected]>
…8/ZEN into unit-control-keybinds
Watch Curator Camera Makes selected units watch the current curator camera location. This keybind is useful when making units look at upper floors, or when you are near players inside buildings where geometry may make `getPosFromScreen` intersections a little tricky. Force Fire Hold to force all selected to fire their current weapon. https://www.youtube.com/watch?v=ml0xGoXfGY4
Co-authored-by: Neil Evers <[email protected]>
Co-authored-by: Neil Evers <[email protected]>
Co-authored-by: Neil Evers <[email protected]>
Perhaps I should take the hints into a separate PR? |
I pushed a |
Looks great! I think it works fine with successive inputs. There's immediate feedback for the first one(s), which is then replaced by the next. |
The last thing I want to see done for this is remove the duplicated code between force fire and suppressive fire. Ideally, the common code would be extracted out to a separate function that both of these features can use. |
I think this is finally good to go. I made the following changes and did some cleanup:
@ampersand38 Please look over my changes and merge when ready. |
When merged this pull request will: