Skip to content

Don't cancel renames or dismiss Go to Line when the window is deactivated - #61852

Merged
MrSubidubi merged 2 commits into
zed-industries:mainfrom
butvinm:fix-layout-switch-cancels-rename
Jul 29, 2026
Merged

Don't cancel renames or dismiss Go to Line when the window is deactivated#61852
MrSubidubi merged 2 commits into
zed-industries:mainfrom
butvinm:fix-layout-switch-cancels-rename

Conversation

@butvinm

@butvinm butvinm commented Jul 29, 2026

Copy link
Copy Markdown
Contributor

Closes #39286

Problem

Switching the keyboard layout on Wayland (e.g. GNOME's Super+Space) makes the compositor briefly grab the keyboard, which deactivates the Zed window. GPUI reports window deactivation as a blur of the focused element (WindowFocusEvent is emitted with an empty current_focus_path), so controls that dismiss or cancel on blur treated it as the user abandoning them. The same happens when switching to another app window. As discussed in #39286 with @MrSubidubi, the desired behavior is to keep these controls open and focused across window deactivation.

Fix

Guard the blur-driven cancel/dismiss handlers with window.is_window_active(), following the pattern established for pickers in #41320:

  • Project panel: in-progress rename / new file / new directory inputs are no longer cancelled when the window is deactivated
  • Collab panel: in-progress channel rename is no longer cancelled
  • Go to Line: the dialog is no longer dismissed

In-window focus changes (clicking elsewhere, Escape) keep the existing commit/cancel semantics. The terminal tab rename needed no change: it re-checks FocusHandle::is_focused, which reads window.focus and that survives deactivation. Command palette, file finder, and outline were already fixed by #41320.

Added a regression test (test_rename_survives_window_deactivation) that starts a rename, deactivates the window via the test platform, and asserts the edit state survives.

Two milder siblings were left unchanged to keep this PR focused, flagging them for a maintainer decision: the notebook markdown cell exits edit mode on blur (crates/repl/src/notebook/cell.rs), and the diagnostics view prunes diagnosticless buffers on blur (crates/diagnostics/src/diagnostics.rs).

Longer term it may be worth carrying the blur cause in the event itself (e.g. a FocusMoved vs WindowDeactivated reason on FocusOutEvent and EditorEvent::Blurred), so each handler has to state which causes it handles instead of relying on an opt-in guard; happy to file a separate issue for that.

Before

before.mp4

After

after.mp4

Suggested .rules additions

Handlers that cancel or dismiss UI on blur (EditorEvent::Blurred, on_blur, on_focus_out) must check window.is_window_active() first: GPUI reports window deactivation (app switch, layout switcher grabbing the keyboard) as a blur of the focused element, and dismissing there loses user input.

Release Notes:

  • Fixed in-progress file renames, channel renames, and the Go to Line dialog being cancelled when the window is deactivated, e.g. by a keyboard layout switch on Wayland or by switching to another application (#39286).

…ated

Window deactivation (e.g. a keyboard layout switcher grabbing keyboard
focus on Wayland) empties the focus path, which emitted spurious
EditorEvent::Blurred and cancelled in-progress renames in the project
panel and collab panel and dismissed the Go to Line modal. Guard these
handlers with window.is_window_active(), following the pattern
established for pickers in zed-industries#41320.

Fixes zed-industries#39286
@cla-bot cla-bot Bot added the cla-signed The user has signed the Contributor License Agreement label Jul 29, 2026
@butvinm
butvinm marked this pull request as ready for review July 29, 2026 11:42
@MrSubidubi MrSubidubi added area:editor Feedback for code editing, formatting, editor iterations, etc area:language server An umbrella label for all language servers labels Jul 29, 2026

@MrSubidubi MrSubidubi left a comment

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Beautiful, works as I'd expect and you deserve to have that fix as fast as possible. Thanks for opening this and fixing it yourself!

Longer term it may be worth carrying the blur cause in the event itself (e.g. a FocusMoved vs WindowDeactivated reason on FocusOutEvent and EditorEvent::Blurred), so each handler has to state which causes it handles instead of relying on an opt-in guard; happy to file a separate issue for that.

Fully agree here, feel free to just open up a follow-up PR at some point and ping me there again

image

@MrSubidubi
MrSubidubi added this pull request to the merge queue Jul 29, 2026
@MrSubidubi

Copy link
Copy Markdown
Member

/cherry-pick preview

@MrSubidubi MrSubidubi added area:project panel Feedback for files tree view and removed area:language server An umbrella label for all language servers labels Jul 29, 2026
Merged via the queue into zed-industries:main with commit b005c0d Jul 29, 2026
48 checks passed
zed-zippy Bot added a commit that referenced this pull request Jul 29, 2026
…ated (#61852) (cherry-pick to preview) (#61856)

Cherry-pick of #61852 to preview

----
Closes #39286

## Problem

Switching the keyboard layout on Wayland (e.g. GNOME's Super+Space)
makes the compositor briefly grab the keyboard, which deactivates the
Zed window. GPUI reports window deactivation as a blur of the focused
element (`WindowFocusEvent` is emitted with an empty
`current_focus_path`), so controls that dismiss or cancel on blur
treated it as the user abandoning them. The same happens when switching
to another app window. As discussed in #39286 with @MrSubidubi, the
desired behavior is to keep these controls open and focused across
window deactivation.

## Fix

Guard the blur-driven cancel/dismiss handlers with
`window.is_window_active()`, following the pattern established for
pickers in #41320:

- Project panel: in-progress rename / new file / new directory inputs
are no longer cancelled when the window is deactivated
- Collab panel: in-progress channel rename is no longer cancelled
- Go to Line: the dialog is no longer dismissed

In-window focus changes (clicking elsewhere, Escape) keep the existing
commit/cancel semantics. The terminal tab rename needed no change: it
re-checks `FocusHandle::is_focused`, which reads `window.focus` and that
survives deactivation. Command palette, file finder, and outline were
already fixed by #41320.

Added a regression test (`test_rename_survives_window_deactivation`)
that starts a rename, deactivates the window via the test platform, and
asserts the edit state survives.

Two milder siblings were left unchanged to keep this PR focused,
flagging them for a maintainer decision: the notebook markdown cell
exits edit mode on blur (`crates/repl/src/notebook/cell.rs`), and the
diagnostics view prunes diagnosticless buffers on blur
(`crates/diagnostics/src/diagnostics.rs`).

Longer term it may be worth carrying the blur cause in the event itself
(e.g. a `FocusMoved` vs `WindowDeactivated` reason on `FocusOutEvent`
and `EditorEvent::Blurred`), so each handler has to state which causes
it handles instead of relying on an opt-in guard; happy to file a
separate issue for that.

## Before




https://github.com/user-attachments/assets/9eec1bb5-1881-4b3a-80ef-a287e23219ca

## After




https://github.com/user-attachments/assets/49b8775c-175a-4882-835d-871432c0b315

## Suggested .rules additions

> Handlers that cancel or dismiss UI on blur (`EditorEvent::Blurred`,
`on_blur`, `on_focus_out`) must check `window.is_window_active()` first:
GPUI reports window deactivation (app switch, layout switcher grabbing
the keyboard) as a blur of the focused element, and dismissing there
loses user input.

Release Notes:

- Fixed in-progress file renames, channel renames, and the Go to Line
dialog being cancelled when the window is deactivated, e.g. by a
keyboard layout switch on Wayland or by switching to another application
([#39286](#39286)).

---------

Co-authored-by: MrSubidubi <finn@zed.dev>

Co-authored-by: Mikhail Butvin <butvin.mikhail@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
jolutz pushed a commit to jolutz/zed that referenced this pull request Aug 8, 2026
…ated (zed-industries#61852) (cherry-pick to preview) (zed-industries#61856)

Cherry-pick of zed-industries#61852 to preview

----
Closes zed-industries#39286

## Problem

Switching the keyboard layout on Wayland (e.g. GNOME's Super+Space)
makes the compositor briefly grab the keyboard, which deactivates the
Zed window. GPUI reports window deactivation as a blur of the focused
element (`WindowFocusEvent` is emitted with an empty
`current_focus_path`), so controls that dismiss or cancel on blur
treated it as the user abandoning them. The same happens when switching
to another app window. As discussed in zed-industries#39286 with @MrSubidubi, the
desired behavior is to keep these controls open and focused across
window deactivation.

## Fix

Guard the blur-driven cancel/dismiss handlers with
`window.is_window_active()`, following the pattern established for
pickers in zed-industries#41320:

- Project panel: in-progress rename / new file / new directory inputs
are no longer cancelled when the window is deactivated
- Collab panel: in-progress channel rename is no longer cancelled
- Go to Line: the dialog is no longer dismissed

In-window focus changes (clicking elsewhere, Escape) keep the existing
commit/cancel semantics. The terminal tab rename needed no change: it
re-checks `FocusHandle::is_focused`, which reads `window.focus` and that
survives deactivation. Command palette, file finder, and outline were
already fixed by zed-industries#41320.

Added a regression test (`test_rename_survives_window_deactivation`)
that starts a rename, deactivates the window via the test platform, and
asserts the edit state survives.

Two milder siblings were left unchanged to keep this PR focused,
flagging them for a maintainer decision: the notebook markdown cell
exits edit mode on blur (`crates/repl/src/notebook/cell.rs`), and the
diagnostics view prunes diagnosticless buffers on blur
(`crates/diagnostics/src/diagnostics.rs`).

Longer term it may be worth carrying the blur cause in the event itself
(e.g. a `FocusMoved` vs `WindowDeactivated` reason on `FocusOutEvent`
and `EditorEvent::Blurred`), so each handler has to state which causes
it handles instead of relying on an opt-in guard; happy to file a
separate issue for that.

## Before




https://github.com/user-attachments/assets/9eec1bb5-1881-4b3a-80ef-a287e23219ca

## After




https://github.com/user-attachments/assets/49b8775c-175a-4882-835d-871432c0b315

## Suggested .rules additions

> Handlers that cancel or dismiss UI on blur (`EditorEvent::Blurred`,
`on_blur`, `on_focus_out`) must check `window.is_window_active()` first:
GPUI reports window deactivation (app switch, layout switcher grabbing
the keyboard) as a blur of the focused element, and dismissing there
loses user input.

Release Notes:

- Fixed in-progress file renames, channel renames, and the Go to Line
dialog being cancelled when the window is deactivated, e.g. by a
keyboard layout switch on Wayland or by switching to another application
([zed-industries#39286](zed-industries#39286)).

---------

Co-authored-by: MrSubidubi <finn@zed.dev>

Co-authored-by: Mikhail Butvin <butvin.mikhail@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
jolutz pushed a commit to jolutz/zed that referenced this pull request Aug 8, 2026
…ated (zed-industries#61852)

Closes zed-industries#39286

## Problem

Switching the keyboard layout on Wayland (e.g. GNOME's Super+Space)
makes the compositor briefly grab the keyboard, which deactivates the
Zed window. GPUI reports window deactivation as a blur of the focused
element (`WindowFocusEvent` is emitted with an empty
`current_focus_path`), so controls that dismiss or cancel on blur
treated it as the user abandoning them. The same happens when switching
to another app window. As discussed in zed-industries#39286 with @MrSubidubi, the
desired behavior is to keep these controls open and focused across
window deactivation.

## Fix

Guard the blur-driven cancel/dismiss handlers with
`window.is_window_active()`, following the pattern established for
pickers in zed-industries#41320:

- Project panel: in-progress rename / new file / new directory inputs
are no longer cancelled when the window is deactivated
- Collab panel: in-progress channel rename is no longer cancelled
- Go to Line: the dialog is no longer dismissed

In-window focus changes (clicking elsewhere, Escape) keep the existing
commit/cancel semantics. The terminal tab rename needed no change: it
re-checks `FocusHandle::is_focused`, which reads `window.focus` and that
survives deactivation. Command palette, file finder, and outline were
already fixed by zed-industries#41320.

Added a regression test (`test_rename_survives_window_deactivation`)
that starts a rename, deactivates the window via the test platform, and
asserts the edit state survives.

Two milder siblings were left unchanged to keep this PR focused,
flagging them for a maintainer decision: the notebook markdown cell
exits edit mode on blur (`crates/repl/src/notebook/cell.rs`), and the
diagnostics view prunes diagnosticless buffers on blur
(`crates/diagnostics/src/diagnostics.rs`).

Longer term it may be worth carrying the blur cause in the event itself
(e.g. a `FocusMoved` vs `WindowDeactivated` reason on `FocusOutEvent`
and `EditorEvent::Blurred`), so each handler has to state which causes
it handles instead of relying on an opt-in guard; happy to file a
separate issue for that.

## Before



https://github.com/user-attachments/assets/9eec1bb5-1881-4b3a-80ef-a287e23219ca

## After



https://github.com/user-attachments/assets/49b8775c-175a-4882-835d-871432c0b315

## Suggested .rules additions

> Handlers that cancel or dismiss UI on blur (`EditorEvent::Blurred`,
`on_blur`, `on_focus_out`) must check `window.is_window_active()` first:
GPUI reports window deactivation (app switch, layout switcher grabbing
the keyboard) as a blur of the focused element, and dismissing there
loses user input.

Release Notes:

- Fixed in-progress file renames, channel renames, and the Go to Line
dialog being cancelled when the window is deactivated, e.g. by a
keyboard layout switch on Wayland or by switching to another application
([zed-industries#39286](zed-industries#39286)).

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
butvinm added a commit to butvinm/zed that referenced this pull request Aug 16, 2026
The regression test added in zed-industries#61852 passes with or without the fix it
guards. The panel is built with ProjectPanel::new but never added to the
workspace, so it is never rendered and its filename editor never holds
window focus. Deactivating the window blurs nothing, the Blurred handler
never runs, and the assertion holds trivially.

Add the panel to the workspace so it renders and takes focus, and assert
the filename editor is focused before deactivating, so the test fails at
an explanatory precondition instead of silently going vacuous again.
shreyashjagtap157 pushed a commit to shreyashjagtap157/zed that referenced this pull request Aug 17, 2026
…ed-industries#62724)

Follow-up to zed-industries#61852. The regression test I added there passes with or
without the fix.

The test creates the panel with `ProjectPanel::new` but never calls
`workspace.add_panel(...)`, so the panel is never rendered and its
filename editor never holds window focus. Deactivating the window then
blurs nothing, the project panel's `Blurred` handler never runs, and the
assertion holds trivially.

Add the panel to the workspace so it renders and its filename editor
takes focus, and assert that the editor is focused before deactivating,
so the test fails at an explanatory precondition rather than silently
going vacuous again.

Verified by running the new precondition without `add_panel`: it fails,
because the workspace's `on_focus_lost` fallback
(`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor
that was never rendered into the dispatch tree.

## Suggested .rules additions

> A GPUI test that depends on focus must put the view somewhere it can
actually be focused. Constructing a panel with `ProjectPanel::new` and
friends does not render it, so its editors never hold window focus and
every focus or blur assertion passes vacuously. Add it with
`workspace.add_panel(...)`, and assert the intended editor `is_focused`
before exercising blur.

Release Notes:

- N/A
@butvinm
butvinm deleted the fix-layout-switch-cancels-rename branch August 22, 2026 00:21
playdohface pushed a commit to playdohface/zed that referenced this pull request Aug 29, 2026
…ated (zed-industries#61852)

Closes zed-industries#39286

## Problem

Switching the keyboard layout on Wayland (e.g. GNOME's Super+Space)
makes the compositor briefly grab the keyboard, which deactivates the
Zed window. GPUI reports window deactivation as a blur of the focused
element (`WindowFocusEvent` is emitted with an empty
`current_focus_path`), so controls that dismiss or cancel on blur
treated it as the user abandoning them. The same happens when switching
to another app window. As discussed in zed-industries#39286 with @MrSubidubi, the
desired behavior is to keep these controls open and focused across
window deactivation.

## Fix

Guard the blur-driven cancel/dismiss handlers with
`window.is_window_active()`, following the pattern established for
pickers in zed-industries#41320:

- Project panel: in-progress rename / new file / new directory inputs
are no longer cancelled when the window is deactivated
- Collab panel: in-progress channel rename is no longer cancelled
- Go to Line: the dialog is no longer dismissed

In-window focus changes (clicking elsewhere, Escape) keep the existing
commit/cancel semantics. The terminal tab rename needed no change: it
re-checks `FocusHandle::is_focused`, which reads `window.focus` and that
survives deactivation. Command palette, file finder, and outline were
already fixed by zed-industries#41320.

Added a regression test (`test_rename_survives_window_deactivation`)
that starts a rename, deactivates the window via the test platform, and
asserts the edit state survives.

Two milder siblings were left unchanged to keep this PR focused,
flagging them for a maintainer decision: the notebook markdown cell
exits edit mode on blur (`crates/repl/src/notebook/cell.rs`), and the
diagnostics view prunes diagnosticless buffers on blur
(`crates/diagnostics/src/diagnostics.rs`).

Longer term it may be worth carrying the blur cause in the event itself
(e.g. a `FocusMoved` vs `WindowDeactivated` reason on `FocusOutEvent`
and `EditorEvent::Blurred`), so each handler has to state which causes
it handles instead of relying on an opt-in guard; happy to file a
separate issue for that.

## Before



https://github.com/user-attachments/assets/9eec1bb5-1881-4b3a-80ef-a287e23219ca

## After



https://github.com/user-attachments/assets/49b8775c-175a-4882-835d-871432c0b315

## Suggested .rules additions

> Handlers that cancel or dismiss UI on blur (`EditorEvent::Blurred`,
`on_blur`, `on_focus_out`) must check `window.is_window_active()` first:
GPUI reports window deactivation (app switch, layout switcher grabbing
the keyboard) as a blur of the focused element, and dismissing there
loses user input.

Release Notes:

- Fixed in-progress file renames, channel renames, and the Go to Line
dialog being cancelled when the window is deactivated, e.g. by a
keyboard layout switch on Wayland or by switching to another application
([zed-industries#39286](zed-industries#39286)).

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
playdohface pushed a commit to playdohface/zed that referenced this pull request Aug 29, 2026
…ed-industries#62724)

Follow-up to zed-industries#61852. The regression test I added there passes with or
without the fix.

The test creates the panel with `ProjectPanel::new` but never calls
`workspace.add_panel(...)`, so the panel is never rendered and its
filename editor never holds window focus. Deactivating the window then
blurs nothing, the project panel's `Blurred` handler never runs, and the
assertion holds trivially.

Add the panel to the workspace so it renders and its filename editor
takes focus, and assert that the editor is focused before deactivating,
so the test fails at an explanatory precondition rather than silently
going vacuous again.

Verified by running the new precondition without `add_panel`: it fails,
because the workspace's `on_focus_lost` fallback
(`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor
that was never rendered into the dispatch tree.

## Suggested .rules additions

> A GPUI test that depends on focus must put the view somewhere it can
actually be focused. Constructing a panel with `ProjectPanel::new` and
friends does not render it, so its editors never hold window focus and
every focus or blur assertion passes vacuously. Add it with
`workspace.add_panel(...)`, and assert the intended editor `is_focused`
before exercising blur.

Release Notes:

- N/A
clearloop added a commit to crabtalk/zed that referenced this pull request Aug 29, 2026
* editor: Fix buffer header context menu line height in multibuffers (#61923)

## Objective

Right-clicking a buffer header in a multibuffer showed a context menu
whose item spacing did not match other context menus. The menu is drawn
via a deferred draw, which inherits the editor's text style stack, so
its line height followed `buffer_line_height` instead of the default UI
line height.

This is the same root cause as #24504, which #25172 fixed for the
editor's mouse context menu and completion popovers. The buffer header
menu was a remaining call site.

## Solution

`ContextMenu` now applies the default (`comfortable`) line height itself
in `render`, next to its existing rem size and font family
normalization, so menus render the same regardless of where they are
opened from. This fixes the all workarounds and the need for them too:
the workaround in `layout_mouse_context_menu` is removed, and the buffer
header ends up needing no changes at all.

The completions and code actions popovers keep their override in
`element.rs`: they are not `ui::ContextMenu`s and compute their sizes
with eager `window.line_height()` reads while being built, so styling on
the elements they return cannot cover them. Migrating them could be a
follow-up.

## Testing

- `cargo check --workspace` passes, `./script/clippy` on the touched
crates passes.
- Manual: set `"buffer_line_height": "standard"` (or any extreme custom
value to see it better), open a multibuffer (e.g. project search),
right-click a buffer header, and compare the menu with another context
menu (e.g. a tab's) — spacing matches. The editor's mouse context menu,
which lost its own override, renders as before, and with default
settings there is no visual change anywhere.
- Tested on macOS, change is platform-independent styling.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior (visual styling fix; menu
text styles have no existing test coverage)
- [x] Performance impact has been considered and is acceptable

## Showcase

Regular context menu:
<img width="425" height="164" alt="A context menu elsewhere in the app,
showing normal item spacing"
src="https://github.com/user-attachments/assets/1fc13981-b394-444f-883a-ce3ef462c386"
/>

Before:
<img width="425" height="164" alt="Buffer header context menu before the
fix, with tighter item spacing following the custom buffer_line_height"
src="https://github.com/user-attachments/assets/9774076c-7e0c-41dd-b54f-53de58b24336"
/>

After:
<img width="425" height="164" alt="Buffer header context menu after the
fix, with item spacing matching other context menus"
src="https://github.com/user-attachments/assets/ae76e37c-8e39-474c-8a5e-e229e69173fb"
/>

---

Release Notes:

- Fixed the file header context menu in multibuffers not matching other
context menus' spacing when a custom `buffer_line_height` is set.

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>

* feat(gpui): backdrop-blur primitive for frosted glass

* editor: Match invisible character ranges directly (#62708)

Local benchmark shows this speeds it up by at least 30% and is
definitely more reasonable to have like this than compared to iterating
over a list for every given char.

Release Notes:

- N/A

* Fixed the zoomed agent panel closing unexpectedly on rewind (#62711)

`ThreadView::regenerate` does `thread.rewind()` which de-focused the
message editor mid-flight causing the zoomed panel to disappear.

* workspace: Keep zoomed panels open when window focus is lost

Commit adds a test + tweaks a default, generic, fallback to be more
lenient: instead of focusing the workspace (and hiding all panels right
away), try to fall back to whatever panel open

* gpui: Restore focus to nearest surviving ancestor when focus is lost

Commit tries to push it down to a library level and add a way to fall
back to closest ancestor that's still visible with the focus instead.


Release Notes:

- Fixed the zoomed agent panel closing unexpectedly on rewind

* Merge array settings from extension contributions instead of overwriting (#62686)

Closes https://github.com/zed-industries/zed/issues/62572

Reworks https://github.com/zed-industries/zed/pull/54950 — instead of
unconditionally replacing the array with a different one, now does the
replacement only when the user settings are set.
The rest now merges into the array.


Release Notes:

- Fixed array merging for extensions case

* git_ui: Fix Trash Untracked Files with many files (#61602)

Release Notes:

- Fixed Trash Untracked Files bailing out early with many selected files
when trashing one file failed.

---------

Co-authored-by: Cole Miller <cole@zed.dev>

* agent: Add ask_user tool using elicitation forms (#61497)

## Summary

Adds a first-party `ask_user` tool to Zed's native agent
(`crates/agent`) that lets the agent ask the user a question and get an
answer back through a proper **elicitation form** rather than free-form
chat text.

This is a step towards the interactive-question experience requested in
[discussion
#48784](https://github.com/zed-industries/zed/discussions/48784)
(implement the ACP elicitation spec for agent questions). Zed already
renders elicitation forms client-side; this wires the native agent up to
that existing rail so the agent can drive single-select and/or free-text
prompts.

## What it does

The tool takes:

- `question` — the prompt shown to the user
- `options` — optional list of selectable choices (single-select)
- `allow_free_text` — whether the user may type a custom answer instead
of picking an option

The agent decides the shape of each question:

| `options` | `allow_free_text` | Result |
| --- | --- | --- |
| 2+ | `false` | Single-select only |
| 2+ | `true` | Single-select with a free-text "other" field |
| empty | `true` | Free-text only |

A typed answer takes precedence over a selected option, and the tool
always resolves (a cancelled or failed elicitation is reported back to
the agent rather than hanging).

## Demo



https://github.com/user-attachments/assets/9d438d87-af65-4fa2-b500-b1232007d0a0


## Implementation

- `thread.rs` — new `ThreadEvent::Elicitation(ElicitationRequest)`
variant plus `ToolCallEventStream::request_elicitation`, mirroring the
existing `prompt_for_decision` permission rail.
- `agent.rs` — handles the elicitation event by building a
session-scoped `acp::CreateElicitationRequest` and routing it through
`AcpThread::request_elicitation`, piping the response back to the tool.
- `tools/ask_user_tool.rs` — the tool itself, including schema
construction and response extraction.
- Registered in the `write` and `ask` profiles and excluded from the
tool-permissions setup UI.

No client-side UI changes were needed — the existing elicitation form
rendering handles it.

## Tests

`cargo test -p agent ask_user` — 5 unit tests covering schema
construction, validation, and accept/decline/cancel handling.

Release Notes:

- Added an `ask_user` tool that lets the agent ask the user a question
with selectable options and/or free-text input, rendered as an
elicitation form

* Recognize .brushrc files as shell scripts (#62720)

Add `.brushrc` to the Shell Script language configuration so
[Brush](https://github.com/reubeno/brush) shell configuration files
receive shell syntax highlighting.

Release Notes:
- Added Shell Script language detection for `.brushrc` files.

* openai_subscribed: Request ungated account model catalog (#62729)

The ChatGPT Codex models endpoint interprets `client_version` as a Codex
CLI compatibility version and filters models whose
`minimal_client_version` is newer. Zed was passing its unrelated
application version, so catalog contents depended accidentally on how
Zed's release number compared with Codex's version sequence.

A read-only sweep against the authenticated endpoint showed that
omitting the parameter returns HTTP 400, ordinary versions receive the
expected compatibility-filtered subsets, and `0.0.0` is a special
ungated sentinel. The `0.0.0` response had the same model set, ETag, and
canonical body hash as current and higher Codex versions, while `0.0.1`
returned no models.

This moves ownership of that behavior into `openai_subscribed::State`.
The normal constructor now always requests the ungated account catalog,
and the public constructor that accepted arbitrary host versions is
removed so applications cannot accidentally couple model visibility to
their own version scheme. The existing initial-load test pins the
resulting `client_version=0.0.0` request.

Testing performed:

- `cargo nextest run -p openai_subscribed`
- `cargo nextest run -p language_models openai_subscribed`
- `./script/clippy -p openai_subscribed -p language_models`
- `cargo fmt --all -- --check`
- `git diff --check`

Release Notes:

- Fixed ChatGPT subscription model discovery to avoid filtering models
by Zed's application version.

* git: Decode non-UTF-8 blobs for project diffs (#60821)

## Summary

Fixes #56449.
Related to #16965.

Zed’s Git panel and Project Diff build UI diffs from `language::Buffer`
diff bases loaded through the Git backend. Git blob loading previously
converted bytes with `String::from_utf8(...).ok()`, so legacy-encoded
blobs were treated as missing and the whole worktree file appeared newly
added.

This follows the same encoding path used for worktree buffers:

- move shared byte decoding and encoding into `language`
- keep Git blob, revision, and index APIs byte-oriented with `Vec<u8>`
- decode diff bases and index contents in `GitStore`, where
`language::Buffer`s are created
- encode index writes using the open buffer’s encoding and BOM so
partial staging does not rewrite the file as UTF-8
- keep worktree loading and saving on the same shared implementation

Regression coverage includes Windows-1251 decoding/encoding,
UTF-8/UTF-16 BOM preservation, raw Windows-1251 Git blob loading, and a
`BufferDiffSnapshot` assertion that a one-line CP1251 edit produces one
modified-line hunk instead of a full-file rewrite.

This does not run Git `textconv` commands. It fixes the reported
legacy-encoding case without executing repository-configured commands or
modifying working files on disk.

## Testing

- `cargo test -p language file_content::tests --locked`
- `cargo test -p git repository::tests::test_load_revisions --locked`
- `CARGO_INCREMENTAL=0 cargo test -p project
git_store::tests::test_decode_git_text_windows_1251_one_line_change
--locked`
- `CARGO_INCREMENTAL=0 cargo test -p project --test integration
test_restaging_hunk_after_optimistic_unstage --locked`
- `CARGO_INCREMENTAL=0 cargo check -p project --tests --locked`
- `CARGO_INCREMENTAL=0 cargo check -p git_ui --tests --locked`
- `cargo fmt --all --check`
- `git diff --check`

## Suggested .rules additions

- N/A

Release Notes:

- Fixed Git panel and Project Diff rendering for legacy-encoded text
files whose Git blobs are not valid UTF-8.

---------

Co-authored-by: Cole Miller <cole@zed.dev>

* Improve explicit compaction for Anthropic models (#62139)

Explicit compaction (`LanguageModel::compact`) was previously
implemented only for OpenAI-routed cloud models, which use a dedicated
compact operation proxied through `/completions/compact`. Anthropic
models only compacted automatically when a request's `compact_at_tokens`
trigger was crossed, leaving consumers without a provider-backed way to
request compaction immediately.

Anthropic has no compact-on-demand operation, but the `compact_20260112`
context-management edit provides the necessary pieces: the lowest
trigger the API accepts, 50,000 input tokens, combined with
`pause_after_compaction`, which stops the response after the compaction
block. Explicit compaction requests remove tools so the internal
summarizer must produce replacement context while retaining Anthropic's
default summarization prompt. The resulting readable summary, optional
opaque provider state, and usage are collected consistently.

This implements explicit compaction for both direct and hosted Anthropic
models. Hosted requests use the normal `/completions` endpoint; gateway
support for forwarding the compaction fields landed in
zed-industries/cloud#3216. Models expose the 50,000-token minimum so
callers can disable explicit compaction below the provider's floor.
Calls made below that floor still fail if the stream produces no
finalized compaction context.

The existing OpenAI compact operation is moved into a provider-specific
helper without changing its request, endpoint, response handling, or
provider-state ownership.

Testing:

- `cargo nextest run -p anthropic -p language_models_cloud -p
language_models`
- `./script/clippy -p anthropic -p language_model -p
language_models_cloud -p language_models`
- `cargo fmt --all --check`
- `git diff --check`

Release Notes:

- N/A

---------

Co-authored-by: Anant Goel <anant@zed.dev>

* project_panel: Make the window deactivation test actually deactivate (#62724)

Follow-up to #61852. The regression test I added there passes with or
without the fix.

The test creates the panel with `ProjectPanel::new` but never calls
`workspace.add_panel(...)`, so the panel is never rendered and its
filename editor never holds window focus. Deactivating the window then
blurs nothing, the project panel's `Blurred` handler never runs, and the
assertion holds trivially.

Add the panel to the workspace so it renders and its filename editor
takes focus, and assert that the editor is focused before deactivating,
so the test fails at an explanatory precondition rather than silently
going vacuous again.

Verified by running the new precondition without `add_panel`: it fails,
because the workspace's `on_focus_lost` fallback
(`crates/workspace/src/workspace.rs:1667`) reclaims focus from an editor
that was never rendered into the dispatch tree.

## Suggested .rules additions

> A GPUI test that depends on focus must put the view somewhere it can
actually be focused. Constructing a panel with `ProjectPanel::new` and
friends does not render it, so its editors never hold window focus and
every focus or blur assertion passes vacuously. Add it with
`workspace.add_panel(...)`, and assert the intended editor `is_focused`
before exercising blur.

Release Notes:

- N/A

* sidebar: Wrap import onboarding title when the panel is narrow (#62737)

Narrowing the agent sidebar clips the import-threads banner title
mid-word. The title now wraps instead of overflowing the close button.

<img width="212" height="279" alt="Screenshot 2026-08-16 at 11 25 26 PM"
src="https://github.com/user-attachments/assets/03e20b9d-ea29-4872-a4c1-f364509ddacb"
/>

Release Notes:

- Fixed the agent sidebar import-threads banner clipping its title when
the panel is narrow

* gpui: Make inactive frame throttling configurable (#62628)

# Objective

I am building an [app](https://github.com/nolight132/sonora) with GPUI,
and the current animation throttling implementation does not quite meet
its requirements. I needed the window to stay at a smooth framerate when
unfocused to display lyrics, which was not possible at the time without
modifying GPUI’s frame scheduling behavior. I understand that this is
not a problem for Zed, but I believe making this behavior a field in
`WindowOptions` could be beneficial for other programs going forward.

## Solution

Added a field to `WindowOptions` struct which controls the minimum
interval between animation frames while the window is inactive
(documented). Kept the default value GPUI currently uses.

## Testing

- Ran `gpui/src/examples/animation.rs` with different presets - works as
expected. Zed compiles. One thing worth noting: this setting does not
guarantee the window refreshes at this exact interval, as frames are
still paced by the compositor. For granular FPS control, a helper
function is needed. I have decided to keep it simple and use the
existing logic.
- Tested on NixOS x86_64, Niri.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior (the default didn't change,
tests still pass)
- [x] Performance impact has been considered and is acceptable (no
performance impact unless explicitly set)

## Showcase

Before (unfocused):
<img width="1280" height="802" alt="image"
src="https://github.com/user-attachments/assets/e3302c1d-4f4a-4503-96a2-0bf24e28096c"
/>

After (unfocused with `inactive_frame_interval` set to 16ms):
<img width="1450" height="972" alt="image"
src="https://github.com/user-attachments/assets/1183adf1-2da1-42d5-8e97-f4ad7a31b783"
/>

---

Release Notes:

- Added `WindowOptions::inactive_frame_interval` for configuring
animation frame throttling on inactive GPUI windows.

* sidebar: Make project reordering key-bindable (#62695)

# Objective

- The sidebar already supports moving project groups through its **Move
Up** and **Move Down** context-menu entries, but those entries use
callbacks that cannot be referenced from `keymap.json`. Moving a project
several positions therefore requires reopening the menu for every step.
- Follow-up to #57448. Related to #61647.

## Solution

- Add `multi_workspace::MoveProjectUp` and
`multi_workspace::MoveProjectDown` actions. The handlers resolve the
active project group and delegate to the existing `MultiWorkspace`
reordering methods, keeping ordering and persistence behavior unchanged.
- Associate the actions with the existing context-menu entries so
configured shortcuts are shown alongside the menu commands. The menu
callbacks still operate on the project that was clicked.

## Testing

- Added a GPUI test that dispatches both actions and verifies that the
active project group moves in the expected direction and remains
unchanged at list boundaries:
- `cargo test -p workspace test_move_active_project_group_actions --
--nocapture`
- Manually verified on macOS with an isolated Zed user-data directory
and three project folders:
  - Assigned custom shortcuts to both actions in `keymap.json`.
  - Confirmed that the active project moves up and down in the sidebar.
- Ran formatting, compilation, and lint checks:
  - `cargo fmt --all -- --check`
  - `cargo check -p sidebar`
- `./script/clippy -p workspace -p sidebar -p gpui_platform --features
gpui_platform/runtime_shaders`

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

<details>
  <summary>Move projects with custom keybindings</summary>


https://github.com/user-attachments/assets/09432817-318b-484e-b630-a6012e9599cd

</details>

---

Release Notes:

- Sidebar: Added key-bindable actions for moving projects up and down.

* anthropic: Preserve request context during explicit compaction (#62745)

Explicit compaction currently removes tool definitions before sending
the request. That changes the prompt-cache prefix and can lower the
effective input size below Anthropic's minimum compaction trigger,
causing the request to complete without producing replacement context.

Keep tool definitions in explicit compaction requests while setting
`tool_choice` to `none`, preserving the input context without allowing
tool calls. Also append a user turn when the conversation ends with an
assistant message, since current Anthropic models reject that shape as
unsupported assistant prefill.

Testing:

- `cargo test -p anthropic`
- `cargo fmt --check`
- `./script/clippy -p anthropic`

Release Notes:

- N/A

* google_ai: Add Gemini 3.7 Flash (#62670)

Follow-up to #62010, which added Gemini 3.6 Flash.

Google released Gemini 3.7 Flash on August 13, 2026. It keeps the 1
million token context window and the 64k output limit, and supports
thinking.

Unlike 3.5 and 3.6 Flash, it does not accept `thinking_level: MINIMAL`
(the API returns a validation error). So it exposes Low, Medium and
High, defaulting to Medium, and `disabled_thinking_level` in
`completion.rs` returns Low for it instead of Minimal when the user
turns thinking off.

The provider builds its model list from `google_ai::Model::iter()`, so
adding the enum variant is enough for it to show up in the model
dropdown.

Release Notes:

- Added Gemini 3.7 Flash to the Google AI models

* legal: Use absolute URLs for Terms of Service and Privacy Policy links (#62684)

Release Notes:

- Fixed broken links in the installer Terms of Service dialog (#62677).

---

### Description

Closes #62677

In `script/terms/terms.rtf` and `legal/terms.md` (as well as
`legal/privacy-policy.md` and `legal/third-party-terms.md`), relative
URLs like `/privacy-policy` and `/acceptable-use-policies` caused error
-50 ("The application can't be opened") when clicked from installer
dialogs (such as the macOS installer).

This PR updates the relative URLs to absolute `https://zed.dev` URLs so
they open properly in the browser.

* Reuse char-scan invisibles detection in `highlight_invisibles` (#62715)

Follow-up to
https://github.com/zed-industries/zed/pull/62478#discussion_r3769810809

New bench results:

| corpus | old | new | speedup |
|---|---|---|---|
| ascii, no invisibles | 83 MB/s | 580 MB/s | **7.0x** |
| unicode, no invisibles | 88 MB/s | 442 MB/s | **5.0x** |
| sparse invisibles | 63 MB/s | 431 MB/s | **6.9x** |
| dense invisibles | 82 MB/s | 109 MB/s | 1.3x |


Release Notes:

- N/A

* ci: Restore member read permission for community workflows (#62755)

Release Notes:

- N/A

* language: Fix auto-indent overwriting manual indentation when replacing a line's contents (#62644)

# Objective

Closes #62617

Turns out #62617 is just a special trigger point of a more general
issue: replacing a line's contents can silently rewrite the line's
indentation with the auto-indent suggestion.

Consider the following Rust code, where the line has an extra tab,
making its indent 8 spaces instead of the default 4:
```Rust
fn main() {
        println!("hello world");
}
```
If we select and replace the line's contents (without the indentation):
```Rust
fn main() {
        «println!("hello world");»
}
```
with `let a = 8;`, the result is:
```Rust
fn main() {
    let a = 8;
}
```
The extra indent has been stripped.

Tracing this down to `Buffer::edit_internal()` in
`crates/language/src/buffer.rs`, the code decides whether the edited
line needs an indent update via the `first_line_is_new` flag, which ends
up as the `old_row` of an `AutoindentRequestEntry`. One of these checks
is:


https://github.com/zed-industries/zed/blob/cdc537c690e605b4a061b2e99c3d292a1d4b7145/crates/language/src/buffer.rs#L2913-L2918

When replacing a line's contents, the edit range ends exactly at the end
of the line, so `old_start.column + (range_len as u32) == old_line_end`.
Because the check uses `<`, this case meets none of the these
conditions, `first_line_is_new` stays `true`, and an indent update is
triggered. If the manual indent differs from the suggested indent, it
gets overwritten — exactly as in the example above.

For IME input, composition updates replace the previously marked preedit
text, which sits at the end of the line — the same geometry as a full
line-content replacement. In some environments (observed on KDE Wayland
with fcitx), a single keystroke delivers the preedit update twice, so
the replacement happens on the very first keystroke, which is what
#62617 reports. On other platforms, the replacement may happens once the
composition changes, i.e. on the second keystroke, so it takes at least
two characters to trigger.

## Solution

Simply change the guard from `(old_start.column + (range_len as u32) <
old_line_end` to `(old_start.column + (range_len as u32) <=
old_line_end`.

## Testing

Two new tests are added: `test_ime_composition_keeps_manual_indent`
covers the IME input path, and
`test_replacing_line_content_keeps_manual_indent` covers a plain
line-content replacement.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed manual indentation being lost when replacing a line's contents
or typing with an input method

* docs: Fix some links (#62758)

This PR fixes some links in the docs to use relative links instead of
pointing to `docs.zed.dev` (which isn't where the docs actually live).

Release Notes:

- N/A

* Fix horizontal autoscroll not following cursor on long selections (#62691)

# Objective

Fixes #62524

This bug was introduced in a regression from #61487, which fixed
horizontal autoscroll for multi-row selections (word wrap off) by
computing target_left/target_right from the selection's actual start/end
instead of just head.That fix changed target_left/target_right from
always being a single point (head's column) to spanning the full
selection width. This tripped an existing guard (if target_right -
target_left > viewport_width { return None; }) whenever a selection was
wider than the viewport, previously dead code, since
target_left/target_right were never far apart before #61487. The
function now bails out before adjusting scroll at all in that case.

## Solution

In `autoscroll_horizontally`, compute the selection's span width per
row. If it exceeds the viewport width, fall back to tracking just head
(the pre-#61487 behavior) instead of the full start/end span. If it
fits, keep using the full span so the #61409 fix is unaffected.

## Testing

- Did you test these changes? If so, how?
- Tested manually in-app on macOS: selecting a long line with
cmd+shift+end now scrolls correctly.
(NOTE: I used Claude to write these unit tests for me)
- Added test_autoscroll_horizontally_long_selection_tracks_cursor:
selects a 250-character line in a narrow viewport and asserts the scroll
position moves to follow the cursor, instead of staying frozen at 0.
- Added
test_autoscroll_horizontally_fitting_selection_reveals_full_span:
selects a short span that fits within the viewport and asserts the full
span is revealed, confirming the #61409 fix still holds.
- Ran the full editor test suite locally (cargo test --package editor
--lib), all passing.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed horizontal scroll not following the cursor when selecting a line
longer than the viewport width

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>

* project: Send diagnostic related information in code action requests (#62110)

Closes #62560.
Supersedes #62108, which was a subset of this one.
Overlaps #62400, see comments.

# Objective

Zed flattens the `relatedInformation` of a diagnostic into non-primary
entries of the same diagnostic group. Before this change it did not
retain the original related information on the primary diagnostic, so
code action requests were built from the entries intersecting the
requested range, with the primary diagnostic carrying no
`relatedInformation`.

This caused incomplete code actions from servers such as
`mlir-lsp-server`, which generates `expected-note` edits by walking the
related information of an error or warning diagnostic.

## Solution

Keep the related information the server published on the primary
diagnostic when the diagnostic comes in, next to `data`, and pass it
back when building the code action request.

Nothing is removed from `context.diagnostics`: the flattened entries are
still sent as before, so a diagnostic the server published on its own
and that Zed merged into a group as supporting information keeps being
sent with the severity the server gave it. What it does not recover is
that diagnostic's own `relatedInformation`: ingestion keeps only its
severity. Unchanged from `main`.

Reassembling it from the flattened entries instead, which is what the
first revision of this PR did, is neither faithful — ingestion trims
messages and drops entries with an empty message or pointing at another
file — nor cheap: diagnostics are not indexed by group, so every request
would scan all diagnostics of the buffer, once per server, on every
selection change.

One caveat: the stored ranges are the ones the server published rather
than anchors, so they do not follow edits made after the diagnostic
arrived, while the primary's range does. An edit in that window can put
a resolved insertion a few lines off — `mlir-lsp-server` places the
`expected-note` line at the note's own position. `data` has the same
property today. Anchoring them would mean carrying related information
through the anchor conversion, which I would rather do as a follow-up if
you consider it worth it.

The field is not carried over the proto conversion, as LSP requests are
only built by the peer that received the diagnostics from the language
server.

## Testing

New tests for:

- related information sent verbatim, including the cross-file and empty
entries that flattening drops;
- no related information;
- a flattened entry whose primary is outside the requested range;
- a server-published supporting diagnostic;
- two servers on the same buffer.

Verified on the repro from #62560 that `mlir-lsp-server` inserts both
the `expected-error` and the `expected-note` check
([screenshot](https://github.com/zed-industries/zed/issues/62560#issuecomment-5278476460)).

- `cargo test -p project`
- `cargo test -p language -p editor -p diagnostics`
- `cargo fmt --all -- --check`
- `./script/clippy -p project -p language`

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Fixed incomplete code actions from language servers that rely on the
related information of a diagnostic.

* git_ui: Enable navigation for single-hunk diffs (#62615)

## What

Keep the hunk navigation controls available when a diff contains one
hunk, so users can return to it after scrolling away. This applies to
solo, staged, unstaged, and project diff views.

## Why

The controls were only rendered when `hunk_count > 1`, even though the
existing navigation actions already wrap and recenter a single hunk.

## How

Render the previous and next hunk controls whenever `hunk_count > 0`,
reusing the existing navigation actions.

Closes #62469

## Testing

- `cargo +stable-x86_64-pc-windows-gnu test -p git_ui --lib` — 130
passed.
- `cargo +stable-x86_64-pc-windows-gnu build -p zed -j 1` — passed.
- `rustfmt --edition 2024 --check` on the four changed files — passed.
- `git diff --check` — passed.
- Manually verified with the branch-built Zed on Windows: opened a
tracked file with exactly one diff hunk, expanded the context, scrolled
below the hunk, and used **Go to Previous Hunk**. The view returned to
the changed line.

## Showcase


https://github.com/user-attachments/assets/e7b63030-50ad-4536-8266-13987ed85f3d

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://zed.dev/docs/development/ux-ui) and [icon
guidelines](https://zed.dev/docs/development/ui-icons))
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Enable "Go to Previous Hunk" and "Go to Next Hunk" buttons even if
there's a single diff hunk.

* Update community champions list (#62761)

# Objective

@HalavicH Has been responsible for building out our csv preview feature
and producing plenty of high qualtiy PRs to do so. I'm marking him as a
community champion to recgonize that work and give is PRs higher
priority when it comes to review

Release Notes:

- N/A

* Fix overflowing highlights in the markdown blocks (#62714)

Before:
<img width="1728" height="1084" alt="before"
src="https://github.com/user-attachments/assets/68a33e27-7ee7-42cc-9f1b-53e541ef8d2f"
/>


After:
<img width="1728" height="1084" alt="after"
src="https://github.com/user-attachments/assets/b51df462-6457-44fd-ba83-f13c6129125d"
/>


Release Notes:

- Fixed overflowing highlights in the markdown blocks

---------

Co-authored-by: MrSubidubi <finn@zed.dev>

* gpui: Add spring animations; examples (#62778)

# Objective

I wanted spring animations in GPUI for an application built atop of
GPUI.

## Solution

I texted @mikayla-maki about wanting spring animations; we collaborated
in Delta; this change is the co-authored result. We built atop of GPUI's
existing APIs, but this *is* new API surface. The verbiage is borrowed
from SwiftUI's approach.

First, what _are_ spring animations? If you're unfamiliar, they're the
bouncy, physical animations that you'd often see in mobile applications.
As Claude put it to me, "keyframe animation is a recording; a spring is
a simulation". There's a few consequences:
1. The animation API needs to support interrupts/cancelation, or the
application using spring animations will feel broken. You need to cancel
the momentum in a physically realistic way!
2. The API is more complex! GPUI's existing animations are, roughly,
`Fn(progress: f32) -> eased_progress: f32`, but a spring animation is
closer to `Fn(state: SpringState, target: f32, delta_time: f32) ->
SpringState`. Concretely, GPUI landed on the following:

```
pub fn step(
    &self,
    state: SpringState,
    target: f32,
    delta_time: f32,
) -> SpringState;
```

...where `&self` is:
```
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SpringConfig {
    /// The spring stiffness, conventionally written as $k$.
    pub stiffness: f32,
    /// The viscous damping coefficient, conventionally written as $c$.
    pub damping: f32,
    /// The moving mass, conventionally written as $m$.
    pub mass: f32,
}
```

Conceptually, at each frame, GPUI does `let state = spring.step(state,
target, delta_time);`, or as an other LLM summarized:

```
// Ordinary animation:
progress: f32 -> phase: f32

// GPUI spring:
(state: { position, velocity }, target, dt)
    -> new { position, velocity }
    -> typed presentation value
```

---

Release Notes:

- gpui: Added spring animations

* gpui: Fix `TestWindow` panicking on `window_handle` (#62775)

> **AI disclosure:** I used Claude (Anthropic) to diagnose this, write
the fix and its test, and draft this PR description, after every
headless test in my own app started panicking during a gpui upgrade. I
reviewed the diff and the reasoning below, ran the tests myself, and
understand and take responsibility for the change, per Zed's [AI
Policy](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#ai-policy).

# Objective

- `TestWindow` panics instead of returning an error when asked for its
raw window handle. `HasWindowHandle` and `HasDisplayHandle` both return
`Result<_, HandleError>`, so a window with no C-typed handle can report
that — but `TestWindow` calls `unimplemented!()`. Callers who correctly
write `window_handle().ok()?` still crash, and any headless test whose
window reaches code that asks for the platform handle dies on boot.
- This has two halves, and only the second made it reachable:
- `a54eaaece` ("Add raw window handle implementations to GPUI", #7101,
2024-01-30) added both impls for `TestWindow` as `unimplemented!()`
placeholders while the real platforms got real ones. `TestWindow` was
`pub(crate)` then, so nothing outside gpui could hit it.
- `4270f8995` ("gpui: Implement `HasWindowHandle` on `Window`", #24327,
2025-02-06) made `Window` implement both traits by forwarding to
`platform_window`. From then on, any consumer asking a `Window` for its
raw handle reaches `TestWindow` under `TestAppContext`.
- I hit this through
[gpui-component](https://github.com/longbridge/gpui-component), whose
macOS accessibility code calls
`HasWindowHandle::window_handle(window).ok()?` on every window it roots
— correct defensive code that still panics, taking every one of my
headless `#[gpui::test]` tests down at boot.


## Solution

- `TestWindow::window_handle` and `TestWindow::display_handle` now
return `Err(HandleError::NotSupported)` instead of calling
`unimplemented!()`. That variant's documentation describes exactly this
case — "the underlying handle cannot be represented using the types in
this crate".
- Real platform windows are untouched: this only changes what the test
platform reports, so `Ok(...)` on macOS, Linux and Windows is
unaffected. Callers that already handle the error path now get the error
they were written for.

## Testing

- Added `test_window_reports_no_raw_handle_instead_of_panicking` in
`crates/gpui/src/window.rs`, asserting both calls return
`Err(HandleError::NotSupported)`.
- Reverting the fix while keeping the test reproduces the original
panic, so the test pins the behaviour rather than passing vacuously.
- `cargo test -p gpui --lib` from a clean target directory — 220 passed,
0 failed:

```
   Compiling gpui v0.2.2 (/…/zed/crates/gpui)
    Finished `test` profile [unoptimized + debuginfo] target(s) in 5m 25s
     Running unittests src/gpui.rs (target/debug/deps/gpui-463768d254ca0c08)

running 220 tests
...
test window::tests::test_window_reports_no_raw_handle_instead_of_panicking ... ok
...
test result: ok. 220 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.49s
```
- Tested on macOS. The change is confined to
`crates/gpui/src/platform/test/`, which is platform independent, but I
have not built the Linux or Windows platform crates.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

Before — the new test against the current `unimplemented!()`:

```
thread 'window::tests::test_window_reports_no_raw_handle_instead_of_panicking' panicked at
crates/gpui/src/platform/test/window.rs:57:9:
not implemented: Test Windows are not backed by a real platform window

test result: FAILED. 0 passed; 1 failed
```

After — see the full run above.

Release Notes:

- N/A

* gpui: Frame time debug overlay (#62749)

<img width="372" height="207" alt="image"
src="https://github.com/user-attachments/assets/5e44a121-b6f3-4bb8-9f94-5bb7da1c04d2"
/>

New keybinds:
- `ctrl-alt-shift-p` - cycle debug overlay between "off", "minimal",
"full"
- `ctrl-alt-shift-o` - reset stats

---

Release Notes:

- Added: Frame time debug overlay

* workspace: Reset all configured dock panels (#62552)

Closes #57388.

When a dock is listed in `resize_all_panels_in_dock`, reset its
compatible panels to the active panel's default size. This applies to
the reset actions and resize-handle double-clicks. Docks not listed in
the setting continue to reset only the active panel.

Adds regression coverage for fixed panels with different defaults,
flexible panels, and active-panel-only resets.

Release Notes:

- Fixed dock size reset commands only resetting the active panel when
`resize_all_panels_in_dock` is enabled.

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>

* git: Allow using system pinentry in gpg wrapper script (#62357)

Closes https://github.com/zed-industries/zed/issues/61806

Follow-up to #58791 and #61265.

# Objective

Since Zed started injecting its own gpg wrapper for commit signing, the
wrapper's "silent first attempt" used `--pinentry-mode error`, which
forbids gpg-agent from launching *any* pinentry. That was meant to avoid
the `gpg: signing failed: Inappropriate ioctl for device` failure from
TTY-based pinentries, but it also blocked **GUI** pinentries like
pinentry-mac, which need no TTY and can supply the passphrase silently
from the macOS Keychain. For users with that setup (and gpg-agent's
in-memory cache disabled via `default-cache-ttl 0`), the first attempt
always failed and Zed's passphrase modal appeared on **every commit**,
even though terminal git signed silently.

This also makes the setting proposed in #61533 unnecessary: instead of
asking users to choose between Zed's prompt and the system pinentry, the
wrapper now tries the system pinentry automatically and only falls back
to Zed's askpass modal when gpg genuinely cannot obtain the passphrase
on its own.

## Solution

Restructure the wrapper script to sign in three stages, most silent
first, so every pinentry configuration self-selects the right behavior
without any detection or settings:

1. **`--pinentry-mode error`**: succeeds only via gpg-agent's passphrase
cache or an unprotected key; guaranteed to never prompt anywhere. This
keeps the #61265 behavior byte-identical.
2. **Default pinentry mode**: lets the configured pinentry run, exactly
like terminal git. GUI pinentries (e.g. pinentry-mac reading the macOS
Keychain) need no TTY and sign silently or show their native dialog; TTY
pinentries fail fast with `Inappropriate ioctl for device` because git
spawns gpg without a TTY.
3. **Loopback mode**: asks for the passphrase via Zed's askpass modal
and hands it to gpg on fd 3, for setups where gpg cannot prompt at all
(e.g. when gpg-agent's `pinentry-program` is not configured).

## Testing

Initial steps:
1. Run `security delete-generic-password -s GnuPG` to remove the GnuPG
keychain entry, forcing you to re-enter your passphrase (start from the
initial state of issue)
2. (**optional for a few test cases**) Configure your
`~/.gnupg/gpg-agent.conf` with `pinentry-program
/opt/homebrew/bin/pinentry-mac`
3. Run `gpgconf --kill gpg-agent` to force reset/kill the gpg agent
cache

Cases to test:
1. Have no existing gpg key and you can still commit without needing to
enter a passphrase
2. Have a gpg key configured in git but no `~/.gnupg/gpg-agent.conf`
config that configures the `pinentry-program`
This should still request your passphrase via Zed's askpass modal, even
though no `pinentry-program` is configured and committing via the
terminal throws an error `gpg: signing failed: Inappropriate ioctl for
device`
3. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf`
config that configures the `pinentry-program`, and cancel the native
pinentry program → Zed should fall back to requesting your passphrase
via the askpass modal
4. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf`
config that configures the `pinentry-program`, and fill in your
passphrase via the native pinentry program with storing your passphrase
in the keychain **disabled**
5. Have a gpg key configured in git and a `~/.gnupg/gpg-agent.conf`
config that configures the `pinentry-program`, and fill in your
passphrase via the native pinentry program with storing your passphrase
in the keychain **enabled** → subsequent commits sign silently, matching
terminal git

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

**After: (Testing that the system pinentry program is used and works
without needing to reenter your passphrase everytime only when you
remove it from your keychain)**


https://github.com/user-attachments/assets/0c8cdd11-957d-443a-ab10-1579bbf3b49e

---

Release Notes:

- Git: Fixed the GPG passphrase modal appearing on every commit for
users whose configured pinentry (e.g. pinentry-mac with the macOS
Keychain) can supply the passphrase without Zed's help. Zed now only
prompts when gpg cannot obtain the passphrase on its own.

---------

Co-authored-by: Eric Holk <eric@zed.dev>

* project: Deduplicate identical language server hover responses (#62266)

Closes https://github.com/zed-industries/zed/issues/62262

## Solution

Identical hover responses from multiple language servers should be
displayed only once.

Different hover responses should still all be preserved, since multiple
language servers may provide complementary information.


## Showcase



https://github.com/user-attachments/assets/67246d9f-ed1c-4f5a-98f5-f10548b7fc6d



---

Release Notes:

- Deduplicated identical language server hover responses

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>

* Ensure that clippy fixes can be disabled for the autofix workflow (#62781)

Also disables them by default because it makes autofixes for the average
case very slow.

Note that this does not yet change anything for the Zippy /autofix
command here.

Release Notes:

- N/A

* open_ai: Classify Responses API send failures as transport errors (#62660)

OpenAI Responses API send failures were being converted into the
catch-all `Other` error before they reached the language model layer. A
DNS failure from the ChatGPT Subscription provider could therefore
appear as an unexpected model error instead of using the existing
transport-aware messaging and retry behavior.

The shared Chat Completions transport already preserves this
distinction. This change applies the same `RequestError::HttpSend`
classification to Responses API streaming and compaction requests,
allowing the existing conversion to produce
`LanguageModelCompletionError::HttpSend` with the provider and
underlying cause intact. Separate regression tests cover send failures
in both request paths.

Testing performed:

- `cargo test -p open_ai reports_http_send_errors -- --nocapture`
- `cargo test -p open_ai`
- `cargo check -p openai_subscribed`
- `cargo fmt --all --check`
- `git diff --check`
- `./script/clippy -p open_ai`

Release Notes:

- Fixed ChatGPT Subscription connection failures showing a generic error
instead of a network-specific message.

* Preserve typed errors when listing Anthropic models (#62791)

Anthropic model-list requests currently flatten request, transport,
response, and API failures into `anyhow` strings. Callers therefore
cannot distinguish an invalid API key from connectivity or provider
failures, even though Anthropic returns a structured error payload.

This changes `list_models` to return `AnthropicError`, maps each request
stage to its existing typed variant, and routes unsuccessful responses
through the same structured response handler used by completion
requests. The language model provider converts that error at its
existing `LanguageModelCompletionError` boundary. A regression test
verifies that an authentication response retains both its error category
and Anthropic's human-readable message.

Testing performed:

- `cargo fmt --check`
- `cargo nextest run -p anthropic -p language_models`
- `./script/clippy -p anthropic -p language_models`

Release Notes:

- Fixed Anthropic API key errors being reported as generic model-list
failures.

* Added Tracked , Staged options to stash (#62254)

# Objective

Closes #62252 

The Git Panel could only stash *everything* — `Stash All` runs
`git stash push --include-untracked`, sweeping tracked edits and
untracked files
into a single entry. There was no way to stash a subset, so the common
workflows
of "park my tracked edits but keep my new scratch files" and "park what
I've
staged and keep working on the rest" required dropping to the terminal.

## Images

<img width="389" height="358" alt="Screenshot 2026-08-10 at 3 10 50 PM"
src="https://github.com/user-attachments/assets/18e4c943-e320-4802-ada8-59e54bf4cefd"
/>

<img width="504" height="462" alt="Screenshot 2026-08-10 at 3 10 37 PM"
src="https://github.com/user-attachments/assets/783237eb-980d-47bc-a0f5-17b03a23a60c"
/>






## Solution

Add two stash variants alongside `Stash All`, surfaced in the Git
Panel's
overflow menu based on how the list is currently grouped, so the menu
mirrors the
sections the user can actually see:

| Group By | Stash entries offered |
| --- | --- |
| None | Stash All |
| Tracked & Untracked | Stash All, **Stash Tracked** |
| Staged & Unstaged | Stash All, **Stash Staged** |

- **`git::StashTracked`** stashes tracked changes and leaves untracked
files in
place. It reuses the existing pathspec plumbing
(`Repository::stash_entries`),
  filtering the status list down to the paths to stash.
- **`git::StashStaged`** stashes the index only, leaving unstaged
changes in
place. This *cannot* be expressed as a pathspec — a partially staged
file would
have its unstaged hunks stashed too — so it needs git's own `--staged`
flag.
  That meant a new `GitRepository::stash_staged` backend method and an
`optional bool staged` field on `proto::Stash` so remote projects work
too.

Both actions are unbound by default and are dispatchable from the
command palette
when the panel is focused.

One subtlety worth calling out for review: `Stash Tracked` filters on
`FileStatus::is_created()`, not `is_untracked()`. Staging a new file
flips it from
`Untracked` to `Tracked { Added }`, but the panel still lists it under
**Untracked** — using `is_untracked()` meant staged-new files were
silently
stashed. `is_created()` is the same predicate the panel uses to build
that section
(`git_panel.rs`), so the menu item and the list can no longer disagree.

This branch also includes a separate commit adding **per-section
staging**
(`git::StageSection` / `git::UnstageSection`) — right-click a file to
stage or
unstage every entry in its section. Happy to split that into its own PR
if
preferred.

## Testing

Manually tested on macOS against a scratch repo with a mix of states:
modified
tracked files, untracked files, and untracked files that had been
staged.

- `Stash Tracked` with tracked edits + untracked files → only tracked
edits
  stashed; untracked files remain.
- `Stash Tracked` with untracked files **staged** → they remain, staged.
This was
  broken in an earlier revision and drove the `is_created()` fix above.
- `Stash Staged` with one file staged and another modified-but-unstaged
→ only the
  staged file is stashed; the unstaged edit and untracked files survive.
- `Stash Pop` round-trips both cases back to the original state, with no
conflicts.
- Menu contents and disabled states verified in all three Group By
modes.
- Per-section staging covered by a new unit test,
  `test_stage_section_scopes_to_selected_section`.

Not covered by automated tests: the stash actions themselves.
`FakeGitRepository`
leaves every stash method `unimplemented!()`, so stash behavior isn't
reachable
from GPUI tests today — consistent with the existing untested
`StashAll`. Adding
fake-repo stash support looks like a worthwhile follow-up but felt out
of scope here.

Reviewers on non-macOS platforms: nothing here is platform-specific.
Note that
`Stash Staged` requires **git 2.35+** (Jan 2022) for `git stash push
--staged`;
older git surfaces a clear error toast rather than failing opaquely. The
remote
path (`proto::Stash.staged`) has not been exercised against a live
collab session.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added `Stash Tracked` and `Stash Staged` options to the Git Panel,
letting you stash only tracked changes or only staged changes.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>

* gpui_macos: Add simple fullscreen mode that covers the notch (#60020)

Closes #60013

# Objective

Right now Zed can go full screen but it does not allow you to fix the
hole screen,
by that I mean that Zed can go behind the notch so you don't have extra
useless room left.

## Solution

You can now use the `fullscreen_mode` = `simple` setting to use the new
simple full screen feature, that lives besides the normal full screen
feature. But allows you to have an option to go 100% full screen without
losing any useless space on your macbook screen.
**Note** this is mostly usefull when you have a macbook that has a notch
whitch is kinda in the way of your work flow.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

**Before**
<img width="5712" height="4284" alt="IMG_0339"
src="https://github.com/user-attachments/assets/9f908ffd-7cef-4999-a454-c80f72c40dc8"
/>

**After** (Note now Zed is behind your notch when using the simple full
screen feature)
<img width="5712" height="4284" alt="IMG_0360"
src="https://github.com/user-attachments/assets/5917ed4d-2a64-4464-a794-bc46fd034521"
/>


---

Release Notes:

- Added support for simple fullscreen mode using the `fullscreen_mode`
setting, set it to `simple` to try it out.

* task: Support `path` property on VS Code npm tasks (#62044)

# Objective

npm tasks in VS Code support a `path` property which works like
`options.cwd` but it's always relative to the workspace folder.

## Solution

`cwd` is being set based on `path` of npm tasks. If `options.cwd` is
also set, it wins over the `path` property. This matches the behavior of
VS Code.

## Testing

A new test case has been added, testing deserialization of `path` and
`options.cwd`.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for `path` property on VS Code npm tasks

* Add support for the `"..."` entry in `file_scan_exclusions` (#62769)

## Objective

`file_scan_exclusions` replaces the defaults instead of adding to them,
so excluding one extra directory means restating all eleven default
globs and never picking up defaults added in later Zed releases.

## Solution

`file_scan_exclusions` now accepts the `"..."` entry, which expands to
the value it overrides, so `["**/node_modules", "..."]` adds to the
inherited globs instead of replacing them. Entries listed by name keep
their position, and leaving `"..."` out still replaces the list
outright, so existing settings behave exactly as they do today.

## Testing

- Four unit tests in `crates/settings_content/src/project.rs` cover
splicing versus replacing, accumulation across successive layers, and
edge cases: a repeated `"..."`, an empty list clearing the value, and a
bare `["..."]` leaving it unchanged.
- To check by hand: set `"file_scan_exclusions": ["**/node_modules",
"..."]` in user settings and confirm `node_modules` disappears from the
project panel and file finder while `.git` and `.DS_Store` stay
excluded. Remove `"..."` and confirm only `node_modules` is excluded.
Repeat in a project's `.zed/settings.json` to confirm it splices the
resolved user settings rather than the defaults.
- Tested on macOS. This is platform-independent settings-merge logic
with no OS-specific code paths, so I did not test Linux or Windows.

## Self-Review Checklist:

- [x] I’ve reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed’s UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes:

- Added support for the `"..."` entry in `file_scan_exclusions`. Custom
exclusions can now extend the defaults instead of replacing them.

* Fix markdown task list marker lookup (#60646)

# Objective


Fix Markdown preview task list checkboxes not rendering for task items
in
  loose or nested lists.

For example, this Markdown should render all three items with
checkboxes:

  ```markdown
  - [ ] test
  - [x] test
    - [x] test
```
  Before this change, the items after blank lines could fall back to ordinary
  list bullets instead of task checkboxes.

## Solution

Update Markdown list item rendering to detect task list markers in both tight
  and loose list event shapes emitted by pulldown-cmark.

  The previous renderer only handled:

  Item -> TaskListMarker

  Loose lists can emit:

  Item -> Paragraph -> TaskListMarker

  This PR adds a small helper to find task markers for both forms, then reuses
  the existing checkbox rendering and toggle behavior.

## Testing

  Tested on macOS with:

  rustup run 1.95.0 cargo test -p markdown
  test_task_marker_lookup_handles_loose_and_nested_lists
  rustup run 1.95.0 cargo test -p markdown test_table_checkbox

  The first test covers loose and nested task list items. The table checkbox
  tests verify that [x] and [ ] inside tables still remain text and are not
  treated as task list checkboxes.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards ([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) and [icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md) guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
before
<img width="927" height="275" alt="image" src="https://github.com/user-attachments/assets/a36f0b9f-8759-4593-99a9-8a256396e89e" />

after
<img width="963" height="322" alt="Snipaste_2026-07-09_12-27-05" src="https://github.com/user-attachments/assets/972fa7a7-274a-4b0a-a13c-c7e1aec27622" />



---

Release Notes:

- Fixed Markdown Preview for loose list item markers

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>

* git_ui: Dismiss `askpass` prompts when requests end (#61292)

# Objective

Fixes #47623

- When authenticating git commands using a security key through
`askpass`. The modal which asks for user presence does not get dismissed
even after the git command finishes successfully.

## Solution

Add a cancellation task to the `AskPassModal`, which gets dropped when
the requested operation completes. This cancellation task then dismisses
the modal.

## Testing

- I've tried authentication through `askpass` using my own security key.
Testing both successful and failed authentication.
- I've added tests which confirm that the modal gets dismissed when a
task is cancelled, and that the cancellation is triggered when
`ask_password` Task gets dropped.

Willing to pair on review, message me on Slack. Showcase video left out
because it would leak private information.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed authentication prompts not dismissing automatically when using
security keys with ssh

* Rename `csv_preview` crate to `tabular_data_preview` (#62768)

# Objective

#60768 renamed the feature (action names, icon, TSV/PSV/SSV support)
from CSV-only to generic tabular data preview, but left the crate itself
named `csv_preview` — no longer accurate now that it handles any
delimited format.

## Solution

Renamed `crates/csv_preview` to `crates/tabular_data_preview` and
updated all references (workspace `Cargo.toml` members/dependencies,
`crates/zed/Cargo.toml`, `crates/zed/src/main.rs`,
`crates/zed/src/zed/quick_action_bar/preview.rs`). No behavior change.

> NOTE: Mechanical changes. Internal structs not renamed on purpose to
reduce git diff noise. Follow-up PRs will do the cleanup (also
mechanical changes)

## Testing

`cargo check -p tabular_data_preview` and `cargo check -p zed` build
clean; preview still opens for csv/tsv/psv/ssv files.
Zed still runs, everything still opens.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <finn@zed.dev>

* tabular_data_preview: Finish generalizing crate naming (#62807)

# Objective

#62768 renamed `crates/csv_preview` to `crates/tabular_data_preview`,
but left the CSV-specific names inside it untouched (on purpose, to
reduce prev PR scope & git diff noise)

## Solution

Finished the generalization, one mechanical rename per commit for easier
review:

1. `CsvPreviewView` -> `TabularDataPreviewPane`
2. `CsvPreviewSettings` -> `TabularDataPreviewSettings`
3. Methods/vars
4. Test helpers/fn names
5. User-facing strings and element ids: tab title fallback:
    - `"CSV Preview"` -> `"Tabular Data Preview"`,
- empty state `"No CSV content to display"` -> `"No data to display"`,
- dev tooltip, and element ids
`csv-filter-*`/`csv-col-header-*`/`csv-table`/`csv-display-cell-*` ->
`table-*`/`tabular-data-table`
6. Doc comments that implied CSV-only behavior, reworded to be
format-agnostic

> NOTE: PR is split into commits by change type for ease of review)

## Testing

`cargo check -p tabular_data_preview -p zed` builds clean after each
commit; `cargo test -p tabular_data_preview --lib` passes (10/10).

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob…
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

area:editor Feedback for code editing, formatting, editor iterations, etc area:project panel Feedback for files tree view cla-signed The user has signed the Contributor License Agreement

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Keyboard layout switching shortcut cancels file renaming process and closes command/search panels

2 participants