gpui: Add builder API for BoxShadow - #57743
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agu-z
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danilo-leal
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Replaces the verbose struct-literal construction of `BoxShadow` with a constructor that takes the required fields (offset and color, in CSS `box-shadow` order) plus chainable setters for the optional ones (`blur_radius`, `spread_radius`, `inset`). All in-tree call sites (gpui Tailwind-style `shadow_*` helpers, `ui` elevations, and various widgets) are migrated to the new API. The public fields stay public, so struct-literal construction still works for external callers.
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Replaces the verbose struct-literal construction of `gpui::BoxShadow` with a builder API: - `BoxShadow::new(offset_x, offset_y, color)` takes the required fields, with arguments ordered to match the CSS `box-shadow` property. - `.blur_radius(_)`, `.spread_radius(_)`, and `.inset()` set the optional fields. All in-tree call sites are migrated, including the Tailwind-style `shadow_xs`..`shadow_2xl` helpers in `gpui_macros`, the `ElevationIndex` shadows in `ui`, and various widgets across `editor`, `workspace`, `agent_ui`, and `ai_onboarding`. The fields on `BoxShadow` remain public, so external code using struct-literal construction continues to work. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A
jolutz
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Replaces the verbose struct-literal construction of `gpui::BoxShadow` with a builder API: - `BoxShadow::new(offset_x, offset_y, color)` takes the required fields, with arguments ordered to match the CSS `box-shadow` property. - `.blur_radius(_)`, `.spread_radius(_)`, and `.inset()` set the optional fields. All in-tree call sites are migrated, including the Tailwind-style `shadow_xs`..`shadow_2xl` helpers in `gpui_macros`, the `ElevationIndex` shadows in `ui`, and various widgets across `editor`, `workspace`, `agent_ui`, and `ai_onboarding`. The fields on `BoxShadow` remain public, so external code using struct-literal construction continues to work. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A
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Replaces the verbose struct-literal construction of
gpui::BoxShadowwith a builder API:BoxShadow::new(offset_x, offset_y, color)takes the required fields, with arguments ordered to match the CSSbox-shadowproperty..blur_radius(_),.spread_radius(_), and.inset()set the optional fields.All in-tree call sites are migrated, including the Tailwind-style
shadow_xs..shadow_2xlhelpers ingpui_macros, theElevationIndexshadows inui, and various widgets acrosseditor,workspace,agent_ui, andai_onboarding. The fields onBoxShadowremain public, so external code using struct-literal construction continues to work.Self-Review Checklist:
Release Notes: