vim: Fix hang in visual block motion - #40723
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Leaving this in Will make sure to merge before our Wednesday Cutoff, so we can at least get the hang removed 🧹 |
The `vim::visual::Vim.visual_block_motion` method was recently updated in order to jump between buffer rows instead of display rows. However, with this now being the case, the `break` condition was never met when the motion was horizontal rather than vertical and soft wrapped lines were used. As such, this commit udpates the condition to ensure it's always reached, preventing the hanging from happening.
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Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
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The `vim::visual::Vim.visual_block_motion` method was recently updated (#39355) in order to jump between buffer rows instead of display rows. However, with this now being the case, the `break` condition was never met when the motion was horizontal rather than vertical and soft wrapped lines were used. As such, this commit udpates the condition to ensure it's always reached, preventing the hanging from happening. Release Notes: - Fixed hang in Vim's visual block motions when updating selections --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
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The `vim::visual::Vim.visual_block_motion` method was recently updated (zed-industries#39355) in order to jump between buffer rows instead of display rows. However, with this now being the case, the `break` condition was never met when the motion was horizontal rather than vertical and soft wrapped lines were used. As such, this commit udpates the condition to ensure it's always reached, preventing the hanging from happening. Release Notes: - Fixed hang in Vim's visual block motions when updating selections --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
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vim::visual::Vim.visual_block_motionmethod was recently updated (#39355) in order to jump between buffer rows instead of display rows. However, with this now being the case, thebreakcondition was never met when the motion was horizontal rather than vertical and soft wrapped lines were used. As such, this commit udpates the condition to ensure it's always reached, preventing the hanging from happening.Release Notes: