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Adds a sequence function that integrates multiple motions.
The entry point for creating a sequence is
LSequence.Create()
, and the sequence is played withSchedule()
. The return value isMotionHandle
, just like a normal motion.Also, LitMotion.Sequences is separated into a separate .asmdef file. Sequences are a powerful feature, but overusing them can lead to unnecessary complexity in your code, so I've made it so that you can add dependencies as needed.