less-sprites
uses ImageMagick, so install it first.
npm install less-sprites
Write a list of source images into a .json
file:
{ "files": ["icon1.png", "icon2.png"] }
Create the sprite:
less-sprites my-sprite.json
There are more options you can specify:
{
// Direction of image placement, default "bottom"
"direction": "right|bottom",
// Directory relative to the .json file where source files are located, default "."
"dir": ".",
// List of source images (without directory, in PNG).
"files": ["icon1.png", "icon2.png"]
// Location and name of the final sprite, default is same as the .json file.
"sprite": "icons-sprite.png",
// Location and name of the final LESS file, default is same as the .json file.
"less": "../less/icon-sprite.less"
}
less-sprites my-sprite.json
creates two files:
my-sprite.png
- the final sprite imagemy-sprite.less
- positions of the images inside the sprite
In your stylesheet you target the original image, not the sprite; it will be translated during compilation.
.icon-first {
background: url('/img/icon1.png');
}
.icon-second {
background: url('img/icon2.png');
}
@import "icons/icons-sprite.less"
.icon-first {
.sprite('/img/icon1.png');
}
.icon-second {
.sprite('img/icon2.png');
}
which is later compiled into final CSS:
.icon-first {
background: url("/img/icons-sprite.png") 0px 0px;
}
.icon-second {
background: url("img/icons-sprite.png") 0px -20px;
}
Now when you need to add a new image to the sprite, you simply it to the .json
file and call less-sprites
.
No extra work is needed in your stylesheets.
If you @import
several sprites into global namespace there is a possibility of name conflict (imagine referencing two images from two different places as ../image.png
). The best way to avoid this is to always import inside a scope:
.my-icons {
@import "...";
.icon-first {
.sprite('...');
}
}
The MIT License.