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l_system_3d.exe | ||
l_system_3d | ||
*.o | ||
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gcc -Wall -Werror -O3 -o l_system_3d ^ | ||
l_system_3d.c ^ | ||
utilities.c ^ | ||
glad\src\glad.c ^ | ||
-I cglm\include ^ | ||
-I glad\include ^ | ||
-I C:\bin\glfw-3.3.3\include ^ | ||
-L C:\bin\glfw-3.3.3\lib-static-ucrt ^ | ||
-lglfw3dll ^ | ||
-lm | ||
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*.xcodeproj | ||
*.xcworkspace | ||
*.sln | ||
*.vcxproj | ||
*.vcxproj.* | ||
*.suo | ||
*.sdf | ||
*.opensdf | ||
ipch/ | ||
Debug/ | ||
Release/ | ||
.DS_Store | ||
.vs | ||
*.nupkg | ||
*.opendb | ||
packages.config | ||
/aclocal.m4 | ||
/ar-lib | ||
/autom4te.cache/ | ||
/compile | ||
/config.guess | ||
/config.log | ||
/config.status | ||
/config.sub | ||
/configure | ||
/depcomp | ||
/install-sh | ||
/ltmain.sh | ||
/missing | ||
/libtool | ||
/.libs/ | ||
.deps/ | ||
*.[oa] | ||
*.l[oa] | ||
Makefile | ||
Makefile.in | ||
m4/*.m4 | ||
.buildstamp | ||
.dirstamp | ||
packages/ | ||
.anjuta/* | ||
*.anjuta* | ||
config.h.* | ||
/config.h | ||
stamp* | ||
COPYING | ||
.idea/* | ||
*.VC.db | ||
cscope.* | ||
*-git-ignored-file.* | ||
test/*.trs | ||
test/test_* | ||
*.log | ||
test/.libs/* | ||
test/tests | ||
cglm_arm/* | ||
cglm_test_ios/* | ||
cglm_test_iosTests/* | ||
docs/build/* | ||
win/cglm_test_* | ||
* copy.* | ||
*.o | ||
*.obj | ||
*codeanalysis.*.xml | ||
*codeanalysis.xml | ||
*.lib | ||
*.tlog | ||
win/x64 | ||
win/x85 | ||
win/Debug | ||
cglm-test-ios* | ||
/cglm.pc | ||
test-driver | ||
[email protected] | ||
build/ | ||
conftest.dir/* | ||
confdefs.h | ||
*.xcuserdatad | ||
.idea | ||
cmake-build-debug | ||
*.o.tmp |
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This library [initially] used some [piece of] implementations | ||
(may include codes) from these open source projects/resources: | ||
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1. Initial Affine Transforms | ||
The original glm repo (g-truc), url: https://github.com/g-truc/glm | ||
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LICENSE[S]: | ||
The Happy Bunny License (Modified MIT License) | ||
The MIT License | ||
Copyright (c) 2005 - 2016 G-Truc Creation | ||
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FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt | ||
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2. Initial Quaternions | ||
Anton's OpenGL 4 Tutorials book source code: | ||
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LICENSE: | ||
OpenGL 4 Example Code. | ||
Accompanies written series "Anton's OpenGL 4 Tutorials" | ||
Email: anton at antongerdelan dot net | ||
First version 27 Jan 2014 | ||
Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland. | ||
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3. Euler Angles | ||
David Eberly | ||
Geometric Tools, LLC http://www.geometrictools.com/ | ||
Copyright (c) 1998-2016. All Rights Reserved. | ||
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Computing Euler angles from a rotation matrix (euler.pdf) | ||
Gregory G. Slabaugh | ||
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4. Extracting Planes | ||
Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix | ||
Authors: | ||
Gil Gribb ([email protected]) | ||
Klaus Hartmann ([email protected]) | ||
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5. Transform AABB | ||
Transform Axis Aligned Bounding Boxes: | ||
http://dev.theomader.com/transform-bounding-boxes/ | ||
https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c | ||
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6. Cull frustum | ||
http://www.txutxi.com/?p=584 | ||
http://old.cescg.org/CESCG-2002/DSykoraJJelinek/ | ||
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7. Quaternions | ||
Initial mat4_quat is borrowed from Apple's simd library | ||
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8. Vector Rotation using Quaternion | ||
https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion | ||
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9. Sphere AABB intersect | ||
https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c | ||
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10. Horizontal add | ||
https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86 | ||
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11. de casteljau implementation and comments | ||
https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-notes-revision-A/page2?highlight=bezier | ||
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation | ||
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164 | ||
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier | ||
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12. vec2 cross product | ||
http://allenchou.net/2013/07/cross-product-of-2d-vectors/ | ||
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13. Ray triangle intersect | ||
Möller–Trumbore ray-triangle intersection algorithm, from "Fast, Minimum Storage Ray/Triangle Intersection" | ||
Authors: | ||
Thomas Möller ([email protected]) | ||
Ben Trumbore ([email protected]) | ||
Link to paper: http://webserver2.tecgraf.puc-rio.br/~mgattass/cg/trbRR/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf | ||
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14. ARM NEON: Matrix Vector Multiplication | ||
https://stackoverflow.com/a/57793352/2676533 | ||
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16. ARM NEON Div | ||
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https://github.com/microsoft/DirectXMath | ||
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17. Pick Matrix | ||
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glu project -> project.c |
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The MIT License (MIT) | ||
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Copyright (c) 2015 Recep Aslantas <[email protected]> | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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