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Merge pull request #7 from clinplayer/patch-1
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flamehaze1115 authored May 18, 2023
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Expand Up @@ -60,7 +60,7 @@ where `world_mat_xx` denotes the world to image projection matrix, and `scale_ma
- **On objects with closed surfaces (DTU)**

The training has two stages.
We apply blending-based patch loss (used in SparseNeuS) to further improve the reconstruction.
We apply blending-based patch loss (used in SparseNeuS) to further improve the reconstruction quality.

```shell
bash bashs/bash_dtu_blending.sh --gpu 0 --case scan118
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### Discussions and future work
As we stated in the paper, it's more difficult to train a UDF field than a SDF field,
since UDF doesn't adopt any geometric assumption(like the surfaces are closed) and UDF is not differentiable at zero-level sets.
since UDF doesn't enforce any topological assumption (like the surfaces are closed) and UDF is not differentiable at zero-level sets.
Although we propose a series of strategies to alleviate the problem,
there are still some limitations, and hope that they can be improved in the future.
there are still some limitations, and hope that they can be addressed in the future.
- The weight of the geometric regularization sometimes is sensitive to some cases, and need to be tuned for better results.
Maybe a more robust regularization can handle this.
Maybe a more robust regularization stragtegy can handle this.
- How to initialize the UDF field for open surfaces ? In the work, we still adopt sphere initialization.
- How to extract mesh from the optimized UDF in a more robust way ? MeshUDF is a great work,
- How to extract mesh from the optimized UDF in a more robust way ? MeshUDF provides an inspiring and effective solution,
but it's sensitive to the gradients near zero-level sets, and cannot handle non-manifold surfaces.

## Citation
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