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See also Ottermandias/OtterGui#3 and Ottermandias/Penumbra.GameData#1.
Shaders tab
Materials tab
Color Sets
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Known issue: it seems that, in some cases, ending the editing session after saving and redrawing can turn the material into some combination of the before and the after, stable but looking wrong – Redrawing/rezoning/… again fixes it for good.(should be fixed by 5346aba)Samplers and Textures
--
prefix on DX11) ;Shaders
shader/sm5/shpk/
;Material Constants
Dev-Kit Files
penumbra/shpk_devkit/{ShPk name}.json
(for example, forcharacter.shpk
,…/character.json
) andpenumbra/shpk_devkit/_base.json
;skin.shpk
, lip-specific constants are only relevant for the face shaders).