Skip to content

Commit

Permalink
Fix variant path generation (2), file was unsaved :/
Browse files Browse the repository at this point in the history
  • Loading branch information
Ottermandias committed Jan 17, 2024
1 parent 202f6e4 commit 65af426
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Penumbra/Mods/ItemSwap/CustomizationSwap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public static FileSwap CreateMtrl(MetaFileManager manager, Func<Utf8GamePath, Fu
PrimaryId idFrom, PrimaryId idTo, byte variant,
ref string fileName, ref bool dataWasChanged)
{
variant = slot is BodySlot.Face or BodySlot.Ear ? byte.MaxValue : variant;
variant = slot is BodySlot.Face or BodySlot.Ear ? Variant.None.Id : variant;
var mtrlFromPath = GamePaths.Character.Mtrl.Path(race, slot, idFrom, fileName, out var gameRaceFrom, out var gameSetIdFrom, variant);
var mtrlToPath = GamePaths.Character.Mtrl.Path(race, slot, idTo, fileName, out var gameRaceTo, out var gameSetIdTo, variant);

Expand Down

0 comments on commit 65af426

Please sign in to comment.