Releases: xeolabs/scenejs
Releases · xeolabs/scenejs
Version 4.2.0
Performance enhancements and optimizations
- Large mesh support (@tsherif)
- Resolution scaling (@tsherif)
- FPS throttling (@tsherif)
- Low-res texture preload (@tsherif)
- Improved WebGL state caching (@xeolabs)
- Shader optimizations (@xeolabs, @tsherif)
- Shader precision fixes for iOS (@tsherif)
Version 4.0.1
Fixes aspect ratio; synchronize with the canvas
Version 4.0.0
Visual effects and optimisations
- custom effects pipelines (AKA postprocessing),
- multi-pass rendering,
- procedural textures,
- reflection maps,
- a bunch of sweet performance optimizations by NVIDIA,
- a change to texture nodes (which unfortunately breaks backwards compatibility),
- renamings of some plugins, and
- a new examples browser.
More info in the release notes at: http://xeolabs.com/articles/scenejs4-release/
Version 3.2.0
Version 3.2