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Duplicate by Anarchy itself / Block likiter issue #243

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masood151117 opened this issue Nov 8, 2024 · 2 comments
Closed

Duplicate by Anarchy itself / Block likiter issue #243

masood151117 opened this issue Nov 8, 2024 · 2 comments

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@masood151117
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masood151117 commented Nov 8, 2024

When the block limiter is on and the block is placed on the ground, if the block is a slime fan or especially the heads of the slime fan, it will break and drop. But this incident doesn't happen to the player, Slime Fan doesn't realize that the block has been removed, and that block remains placed on the ground and a copy of it is dropped. To avoid this problem, I suggest that instead of the block being dropped on the ground, the player cannot place it and receive an error. In any case, despite the presence of slime fan, you cannot use the block limiter because it does not prevent the block from being plaxed, but it drops it after it is placed and causes duplication.

@xGinko
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xGinko commented Nov 8, 2024

The only thing I took away here is that with how the block limiter currently works, placing specific kind of blocks has funky behavior.
I'll see what I can do about it

xGinko added a commit that referenced this issue Dec 31, 2024
@xGinko
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xGinko commented Dec 31, 2024

fixed in 0100fdd

@xGinko xGinko closed this as completed Dec 31, 2024
@xGinko xGinko mentioned this issue Jan 4, 2025
xGinko added a commit that referenced this issue Jan 4, 2025
- Added Version support up until 1.21.4 (#247)
- Added patch for the 1.20.6-1.21 book dupe
- Added patch for a new exploit that allows sending huge messages, creating lag on some servers
- Fix functionality for some packet modules
- Fix AntiBedTrap not working properly (#244)
- Added ability to hook into luckperms to fix #237
- Reworked `preventsions.prevent-opped-players` to a more configurable `preventions.illegal-permissions`
- Reworked `preventions.prevent-non-survival-players` to a more configurable `reventions.illegal-gamemode`
- Added more configurability to all `regional-activity` modules. You can now configure custom type limits per module
- Reworked legacy module `disable-fish` into a more generic `lag-preventions.disable-entity-spawns` for both plugin types.
- Reworked all modules accessing chunks to check if a chunk is out of bounds to fix the "plugin is getting faraway chunk issue"
- Reworked `chunk-limits.exp-bottle-limit` into `chunk-limits.projectile-limit ` since its a projectile issue and could reappear
- Improved functionality of all modules handling illegal items. (Fixes having to drop something multiple times until aef removed ALL illegal enchants. It now cleans it entirely on the first interaction if handling is set to ACTION or STRICT. Also fixes items getting stuck if players try to drop them with specific plugin settings.)
- Improved plugin enable logic and added more specific logging messages so users are more pushed into using the correct plugin jar
- Plugin now only saves default translations if the lang folder does not exist. This means you can now delete languages you do not want to support without turning multi-lang off.

- Reworked config to always include the enable: true/false option for a module. This will cause warnings on config update but should be fine after a reload.

More fixed issues in this release: #248 #243
@xGinko xGinko mentioned this issue Jan 4, 2025
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