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@DedeHai DedeHai commented Aug 4, 2025

there is another discrepancy in the gap table allocation in setUpMatrix():
if the gap file has fewer entries than the matrix size, that also may lead to out of bounds access but I was not sure what the proper way to fix it is: ignore the file if it does not match size or just fill it with "1"?

Summary by CodeRabbit

  • Bug Fixes

    • Improved memory management and error handling to enhance stability and prevent resource leaks.
    • Enhanced transition handling for LED segments, leading to smoother and more reliable visual effects.
    • Fixed issues related to pixel buffer allocation and deallocation.
  • Other Improvements

    • Unified and clarified debug output for easier troubleshooting.
    • Refined logic for segment transitions, especially when segment names change.

DedeHai added 3 commits August 4, 2025 08:17
allocated array size was not defined well: if set matrix size is bigger than number of LEDs, it might have been accessed OoB.
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coderabbitai bot commented Aug 4, 2025

Walkthrough

The updates modify memory allocation, error handling, and transition logic in the LED segment and matrix mapping code. Improvements include safer allocation and initialization of mapping tables, enhanced debug output, more robust transition management, and refined handling of segment names and blending during transitions. No public API signatures were changed.

Changes

Cohort / File(s) Change Summary
Matrix Mapping Table Initialization
wled00/FX_2Dfcn.cpp
Revised setUpMatrix() to calculate customMappingSize as the maximum of total length and matrix area, allocate the mapping table accordingly, and initialize its entries based on these sizes. Improved error handling resets customMappingSize on allocation failure.
Segment Memory & Transition Handling
wled00/FX_fcn.cpp
Enhanced memory allocation and error handling in the Segment copy constructor and assignment operator to defer allocation of name and data until after successful pixel buffer allocation. Updated debug macros for consistency. Improved transition logic to check segment activity and handle segment name changes during blending and transitions. Revised pixel buffer allocation to prefer IRAM/PSRAM, with robust error handling. Updated comments and debug output. No public API changes, but internal logic for several exported methods was altered to improve robustness and maintainability.

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Suggested reviewers

  • blazoncek

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customMappingSize = 0; // prevent use of mapping if anything goes wrong
uint16_t matrixSize = Segment::maxWidth * Segment::maxHeight;
customMappingSize = max(getLengthTotal(), matrixSize); // is reset to 0 in case of error
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getLengthTotal() does that.
I don't think it is wise what you did here.

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you are totally right. will revert.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX_2Dfcn.cpp (1)

86-86: Consider validating gap table size against customMappingSize

The gap table validation checks if gapSize >= matrixSize, but since customMappingSize can be larger than matrixSize (when getLengthTotal() > matrixSize), you might want to validate against customMappingSize instead to ensure the gap table covers all allocated entries.

-          if (!map.isNull() && gapSize >= matrixSize) { // not an empty map
+          if (!map.isNull() && gapSize >= customMappingSize) { // not an empty map
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93e011d and 8f14da0.

📒 Files selected for processing (2)
  • wled00/FX_2Dfcn.cpp (2 hunks)
  • wled00/FX_fcn.cpp (13 hunks)
🧰 Additional context used
🧠 Learnings (15)
📓 Common learnings
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.
Learnt from: blazoncek
PR: wled/WLED#4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:147-149
Timestamp: 2025-02-19T12:43:34.199Z
Learning: ESP8266 and ESP32 platforms have different maximum segment name lengths in WLED, which can cause truncation when syncing segment names between devices. This platform difference affects the user experience when using the segment name sync feature.
Learnt from: willmmiles
PR: wled/WLED#4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:147-149
Timestamp: 2025-02-19T12:43:34.200Z
Learning: In WLED, maximum segment name length varies by platform:
- ESP8266: 32 characters (WLED_MAX_SEGNAME_LEN = 32)
- ESP32: 64 characters (WLED_MAX_SEGNAME_LEN = 64)
This platform difference can cause truncation when syncing longer names from ESP32 to ESP8266. Additionally, the WLED UI has limitations regarding modified maximum segment name lengths.
Learnt from: DedeHai
PR: wled/WLED#4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.
Learnt from: KrX3D
PR: wled/WLED#4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-136
Timestamp: 2025-04-27T09:37:28.415Z
Learning: Using PROGMEM for the seven-segment font array (umSSDRNumbers) in the WLED SSDR usermod causes compilation problems, so it should be left as a regular array.
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().
Learnt from: DedeHai
PR: wled/WLED#4682
File: wled00/FX.cpp:9016-9039
Timestamp: 2025-05-09T18:48:21.296Z
Learning: WLED does not support matrices large enough (≥1024 px) for 32-bit overflow in dx*dx + dy*dy to be a practical concern in particle system effects.
Learnt from: KrX3D
PR: wled/WLED#4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-137
Timestamp: 2025-04-27T10:06:22.545Z
Learning: In the Seven Segment Display Reloaded usermod, the dimension mismatch between the default array (umSSDRNumbers[11][7]) and the override (umSSDRNumbers[11][10] = umSSDR_NUMBERS) is intentional by design, allowing for different use cases with varying numbers of segments per digit.
📚 Learning: in wled, the segment::allocatedata() method already includes optimization to check if data is alloca...
Learnt from: blazoncek
PR: wled/WLED#4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in wled segments, the backing pixel buffer is always allocated to the full physical segment size, bu...
Learnt from: willmmiles
PR: wled/WLED#4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: wled does not support matrices large enough (≥1024 px) for 32-bit overflow in dx*dx + dy*dy to be a ...
Learnt from: DedeHai
PR: wled/WLED#4682
File: wled00/FX.cpp:9016-9039
Timestamp: 2025-05-09T18:48:21.296Z
Learning: WLED does not support matrices large enough (≥1024 px) for 32-bit overflow in dx*dx + dy*dy to be a practical concern in particle system effects.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in the wled codebase, the `getsegment()` function guards against out-of-bounds segment ids, and `get...
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in the wled codebase, the `getsegment()` function guards against out-of-bounds segment ids by fallin...
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in wled's fx.h, mode_count represents the highest fx_mode_ id + 1, not the total count of fx_mode_ d...
Learnt from: netmindz
PR: wled/WLED#4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in the wled codebase, segment.custom3 is always constrained to the range 0-31 and will not exceed th...
Learnt from: DedeHai
PR: wled/WLED#4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: the setname() method in wled's segment class (fx_fcn.cpp) handles all necessary validation internall...
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in the seven segment display reloaded usermod, the dimension mismatch between the default array (ums...
Learnt from: KrX3D
PR: wled/WLED#4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-137
Timestamp: 2025-04-27T10:06:22.545Z
Learning: In the Seven Segment Display Reloaded usermod, the dimension mismatch between the default array (umSSDRNumbers[11][7]) and the override (umSSDRNumbers[11][10] = umSSDR_NUMBERS) is intentional by design, allowing for different use cases with varying numbers of segments per digit.

Applied to files:

  • wled00/FX_2Dfcn.cpp
📚 Learning: using progmem for the seven-segment font array (umssdrnumbers) in the wled ssdr usermod causes compi...
Learnt from: KrX3D
PR: wled/WLED#4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-136
Timestamp: 2025-04-27T09:37:28.415Z
Learning: Using PROGMEM for the seven-segment font array (umSSDRNumbers) in the WLED SSDR usermod causes compilation problems, so it should be left as a regular array.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in wled, maximum segment name length varies by platform: - esp8266: 32 characters (wled_max_segname_...
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:147-149
Timestamp: 2025-02-19T12:43:34.200Z
Learning: In WLED, maximum segment name length varies by platform:
- ESP8266: 32 characters (WLED_MAX_SEGNAME_LEN = 32)
- ESP32: 64 characters (WLED_MAX_SEGNAME_LEN = 64)
This platform difference can cause truncation when syncing longer names from ESP32 to ESP8266. Additionally, the WLED UI has limitations regarding modified maximum segment name lengths.

Applied to files:

  • wled00/FX_2Dfcn.cpp
  • wled00/FX_fcn.cpp
📚 Learning: in wled, the wled_max_panels macro is intentionally defined as a fixed constant value (18) with no r...
Learnt from: blazoncek
PR: wled/WLED#4658
File: wled00/const.h:140-141
Timestamp: 2025-04-26T19:19:07.600Z
Learning: In WLED, the WLED_MAX_PANELS macro is intentionally defined as a fixed constant value (18) with no redefinition mechanism, making it "unoverridable" - there's no need for a static assertion to check its maximum value.

Applied to files:

  • wled00/FX_2Dfcn.cpp
📚 Learning: esp8266 and esp32 platforms have different maximum segment name lengths in wled, which can cause tru...
Learnt from: blazoncek
PR: wled/WLED#4482
File: wled00/udp.cpp:147-149
Timestamp: 2025-02-19T12:43:34.199Z
Learning: ESP8266 and ESP32 platforms have different maximum segment name lengths in WLED, which can cause truncation when syncing segment names between devices. This platform difference affects the user experience when using the segment name sync feature.

Applied to files:

  • wled00/FX_fcn.cpp
📚 Learning: in wled's audioreactive usermod, fft buffer memory (valfft, windowfft) is allocated once during init...
Learnt from: DedeHai
PR: wled/WLED#4750
File: usermods/audioreactive/audio_reactive.cpp:311-321
Timestamp: 2025-06-27T06:04:44.652Z
Learning: In WLED's AudioReactive usermod, FFT buffer memory (valFFT, windowFFT) is allocated once during initialization and never deallocated, following typical embedded system design where core functionality buffers persist for the application lifetime. Raw buffer pointers for aligned allocations don't need to be tracked in the current implementation since deallocation is never performed.

Applied to files:

  • wled00/FX_fcn.cpp
🧬 Code Graph Analysis (1)
wled00/FX_2Dfcn.cpp (3)
wled00/FX_fcn.cpp (2)
  • getLengthTotal (1795-1799)
  • getLengthTotal (1795-1795)
wled00/fcn_declare.h (1)
  • d_free (565-565)
wled00/util.cpp (2)
  • d_malloc (662-670)
  • d_malloc (662-662)
🔇 Additional comments (14)
wled00/FX_2Dfcn.cpp (2)

52-56: Good fix for preventing out-of-bounds access!

The change to set customMappingSize to the maximum of getLengthTotal() and matrixSize properly addresses the potential crash issue mentioned in the PR objectives. This ensures adequate memory allocation for the mapping table.


127-127: Good defensive programming practice

Setting customMappingSize = 0 on allocation failure is a proper safeguard to prevent use of an invalid mapping table.

wled00/FX_fcn.cpp (12)

70-80: Good defensive memory allocation pattern

The deferred allocation of name and data until after successful pixel buffer allocation prevents partial resource allocation on failure. This is a solid improvement to the error handling.


113-119: Consistent error handling in copy assignment

Good to see the same defensive allocation pattern applied here as in the copy constructor.


288-290: Critical crash prevention check added

The check for !_t->_oldSegment->isActive() before continuing the transition is crucial. This prevents potential crashes when the old segment copy fails to allocate properly, which aligns with the PR's crash fix objective.


306-311: Consistent transition safety checks

Good to see the same safety pattern applied when starting transitions.


432-441: Proper transition handling during geometry changes

Stopping transitions when segment dimensions change is essential to prevent out-of-bounds access. The use of deallocateData() and p_free() for cleanup is cleaner than direct free calls.


463-475: Robust pixel buffer allocation with proper error handling

The allocation pattern with IRAM/PSRAM preference and comprehensive error handling (deallocating data, setting error flag, marking segment inactive) prevents the segment from operating in an invalid state.


584-585: Smart transition handling for scrolling text

Good addition to trigger transitions with segment copy when the scrolling text content changes, ensuring smooth visual transitions.


1269-1270: Safe name comparison for transition handling

The additional check for differing segment names with proper null checks ensures correct transition behavior for effects that depend on segment names (like scrolling text).


1222-1223: Smart memory allocation strategy for large buffers

Using explicit free + malloc instead of realloc for the pixel buffer is a good choice to reduce heap fragmentation, especially since the old data doesn't need to be preserved during initialization.


1630-1631: Essential null check prevents crashes

This early return when _pixels is null is a critical safety check that prevents crashes if show() is called after pixel buffer allocation fails.


1473-1477: Consistent name-aware blending logic

The name comparison in fade blending is consistent with the service() logic, ensuring proper visual transitions for name-dependent effects.


2028-2029: No DRAM allocation issue

The d_malloc macro is defined as malloc (see wled00/fcn_declare.h), so it already allocates from the standard heap (DRAM) and not PSRAM. The existing comment correctly reflects the allocation behavior—no change needed.

@DedeHai
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DedeHai commented Aug 6, 2025

is there any other changes / fixes that I missed or is this good to merge?

@blazoncek
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I don't see anything particularly wrong but you have to be careful and do extensive testing when pulling from my fork.

It might be good to consolidate DEBUG statements (I use differentiating DEBUG statements, i.e. DEBUGFX_... for effect debugging whereas upstream does not).

@DedeHai
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DedeHai commented Aug 6, 2025

I am running these changes and so far it looks good, but will review the changes again.
DEBUGFX_PRINT is in upstream.

@DedeHai DedeHai merged commit e3653ba into wled:main Aug 7, 2025
21 checks passed
@Andro-Marian
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Andro-Marian commented Aug 7, 2025

@DedeHai
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DedeHai commented Aug 8, 2025

my opening "statement" sais it wont fix it.

netmindz pushed a commit to netmindz/WLED-MM that referenced this pull request Aug 8, 2025
* Pulling in proper segment memory handling&fixes from @blazoncek dev branch
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0.16 crashes when changing from 1D stip to 2D Matrix and clicking on save. 0.15 seams fine

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