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Add source metadata for SVG model commands #513
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0ef8efd
Add source metadata to shim commands
wieslawsoltes 5ccba17
Map scene commands to SVG sources
wieslawsoltes d8607ae
Document source-targeted model edits
wieslawsoltes 3193d50
Merge master into source metadata branch
wieslawsoltes 3db12bb
Preserve text run source metadata
wieslawsoltes 5f3ba90
Tag filtered text path wrappers
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When
LocalModelis a text model, it can contain draw commands for multiple child text elements such as<tspan id="a">and<tspan id="b">;SvgSceneTextCompilerrecords those runs directly from each run'sStyleSource, but the recorder never pushes per-run source metadata. Backfilling the whole local model with the outer node here meansFindCommandsBySourceElementId("a")returns nothing, or all commands are attributed to the parent<text>instead of the child element, which breaks the advertised element-targeted editing for common text SVGs.Useful? React with 👍 / 👎.
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Fixed in commit 3db12bb.
This now records source metadata at the text-run level while
SvgSceneTextCompilerrecords local text-model pictures. The compiler pushes the resolvedSvgTextBaseor parent anchor source around each run, using the same element-address callback as the scene compiler, so commands from child runs such as<tspan id="a">and<tspan id="b">carry their ownSourceElementId, address, and type. The existing renderer backfill remains a fallback only (overwrite: false), so parent<text>metadata no longer replaces metadata already attached to child-run commands.I also added regression coverage in
SKSvgRebuildFromModelTests.ModelCommands_PreserveChildTextRunSourceMetadata: it checks thatFindCommandsBySourceElementId("a")and"b"return the correctDrawTextCanvasCommandtext, that the commands are typed asSvgTextSpan, and thattext-rootdoes not claim the child run draw commands.Verification:
dotnet format Svg.Skia.slnx --no-restore --exclude externalsdotnet build Svg.Skia.slnx -c Releasedotnet test Svg.Skia.slnx -c Release